Hello, and welcome to the month of June. This promises to be a quiet, peaceful month in the games industry. No huge events or reveals are scheduled across the next few weeks. I'm really looking forward to relaxing.
Here, I'll double-check my calendar, even though I am confident I'm not forgetting any big –
What th – E3? June 13 through 15? June? Like, this month?
Well, the month is still young, and this week was short. Maybe you missed a few headlines and / or features, though. Let's review!
- Lots of news about the Nintendo Switch again. Nintendo is battling with Apple for Switch parts (Mom, dad, don't fight!), plus we got some information about Nintendo's plans for the Switch's voice chat and its Virtual Console service. It's never a dull moment with Nintendo, is it?
- Square-Enix is in the news again, too. Tokyo RPG Factory, the studio behind I Am Setsuna, is making another RPG called Lost Sphear. I'm really hoping it's better-built than I Am Setsuna. Kat and I discuss the topic further on Axe of the Blood God this week. Lost Sphear had better be good: We're not going to get to play the Final Fantasy VII remake for a long, long time.
- Sonic Mania is coming soon, and its trailer is super-cute, you guys.
- Fire Emblem continues to thrive! We've got wedding costumes for Fire Emblem Heroes (Frederick is the only true Fire Emblem husbando), as well as screenshots for Fire Emblem Warriors. Kat also talked to Intelligent Systems about building Shadows of Valentia.
- Former USgamer Editor-in-Chief and all around epic life form Jeremy Parish gave us more amazing content from Bitsummit. Read his analyses of Line Wobbler, Brave Earth Prologue, Bloodstained: Ritual of the Night, and Iconoclasts.
- Caty returned to the wilds of Tokyo Jungle, baby. You're gonna diiiiiie (*yip yip!*).
- Finally, Matt Kim chronicled how Twitter helped unearth and revive and important part of Japanese video game history.
Well, that's it!
Today's ending music comes courtesy of the credits roll for Mega Man X. The ridiculously upbeat tune and sweeping rhythm for this one is a super-weird contrast to the tone of the game's ending, which is generally morose. After Mega Man X defeats Sigma, he realizes he's going to have to keep on fighting for as long as it's profitable, and his lonely trek home just serves as a reminder of everyone who's gone.
Then: Cue the happy credits music! Well, it's only happy for a few minutes. If you wait until its end and let a bit of time lapse, Sigma appears in a monitor, Poltergeist-style, and assures you he'll be back.
Ha ha! He totally never came back. And Zero remained good and dead, too.
By the way, the criminally underappreciated Maverick Hunter X doesn't have the same ending music as its SNES predecessor, but we got some pretty cool animation in exchange.