The Outer Worlds Combat Details: Companions, VATS-Like System Explained

The Outer Worlds Combat Details: Companions, VATS-Like System Explained

Obsidian doesn't want The Outer Worlds combat to be boring.

Obsidian is releasing another FPS RPG with The Outer Worlds, and it sounds like the developers are making a concerted effort to make the combat and shooting as deep as the rest of the RPG mechanics. In a new video, Obsidian breaks down The Outer World's multi-faceted combat, which includes partners and a VATS-like time mechanic.

The Outer Worlds is Obsidian's new FPS RPG since 2010's Fallout: New Vegas. While combat in New Vegas was fine, Obsidian wants The Outer World's combat to not be boring for players looking to bite into the meaty RPG bits. "I don't want anyone to think our combat's boring, but I also don't want them to think there was too much rote combat in the game," says Outer World co-director Charles Staples to Game Informer.

"I want them to come away thinking that combat was exciting, it was fun when it happened, it was a little scary—you could always die. There's always a chance you could die." Cain says.

Cain adds that while low-level fights can be brute forced easily with tried-and-true cover-based shooting, harder fights will require strategy. For that, players can utilize their companions, who can be ordered around and use unique special abilities. As the "leader," player characters will lack certain abilities and skills that their companions will have, so having buddies around will be a good way to make up the difference.

There's also the VATS-like TTD system, or "Tactical Time Dilation." This system will enable a slow-mo effect so players who aren't the best FPS players can have a moment to consider their next move. The TTD gauge will drain slowly when you're just looking around, or taking a breath, and will speed up when you start shooting.

It sounds like Obsidian is really taking the time to consider the combat even amidst the RPG goodness. Efforts to streamline The Outer Worlds means there won't be a romance option between the player and their companions. But the buddy system sounds plenty robust on its own. Check out our Outer Worlds guide for our full coverage, including news, trailers, and more.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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