The Outer Worlds' Latest Patch Takes a Small Step Towards Solving its Text Size Problem

The Outer Worlds' Latest Patch Takes a Small Step Towards Solving its Text Size Problem

Was someone playing with Phineas' Shrink Ray?

The writing in Obsidian's The Outer Worlds can be witty, charming, moving, and foul in all the right ways, but the text itself can be hard to read in certain settings. A new patch adds on the option to boost the text size, but it's a limited fix that many players say barely makes an improvement.

Available now on PC, Xbox One, and PlayStation 4, the patch for The Outer Worlds adds an option in the Settings menu to increase the font size for conversations, subtitles on cinematics, combat barks, and terminals. Notably, it's only an on-off option, and it doesn't change how text is displayed in the inventory, quest log, and other pause menu screens.

Polygon's Charlie Hall called for larger text options and highlighted player complaints about the text size when The Outer Worlds launched, and now people are expressing their disappointment in response to the patch notes. "The menu font size for character/weapon etc. was not even touched. That was like the main issue for people," reads one reply on The Outer Worlds subreddit. "It's a start for sure but definitely a ways to go."

Anecdotally, I sit about eight feet away from a projector display that's about five feet wide, and The Outer Worlds' text is about as small as I can bear without having to squint or lean forwards on my couch. At that scale, the bump in text size provided by the latest patch might translate into a few fractions of an inch.

It is admirable that The Outer Worlds' UI was designed with colorblind accessibility in mind, and it's not as though it's the first game that's sorely needed patches for text size. It was only a year ago that Activision released the Spyro Reignited Trilogy with no subtitles whatsoever, and sometimes it can take years for games' text options to go from "OK" to "great"—as was recently the case for Destiny 2.

For more on the small changes (pun not intended) the patch introduces to The Outer Worlds, read Obsidian's official patch notes. If you're still working your way through the worlds of Halcyon, pull up USgamer's guide section for The Outer Worlds for help with your pressing matters aside from text size.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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