Thimbleweed Park Adds a New Hint System to Help Players

Thimbleweed Park Adds a New Hint System to Help Players

Playable characters can now talk to each other too.

When I reviewed Thimbleweed Park, I wrote that it felt "like a welcome b-side to LucasArts' heyday. Like a dusty ol' floppy disk, just waiting to be played." Thimbleweed Park is very much the classic adventure game Ron Gilbert and Gary Winnick pitched from way back on Kickstarter, obtuse puzzles and all. But now, the team is walking back on some of its controversial difficulty.

In a new update live now, Thimbleweed Park has implemented a new hints system for players. "I know this will cause the hardcore adventure gamer's blood to boil (as it does mine), but the lack of hints was widely criticized by some of the more casual press," writes Gilbert in a blog post detailing the updates. "As we move to new and more casual platforms like iOS and Android, this becomes increasingly important. I guess it's a sad fact about not only modern gamers, but older gamers that just don't have 18 hours to spend on a game."

The hint system at least doesn't feel arbitrary, like it was shoehorned into the world of Thimbleweed Park. The added hint system comes in the form of a phone line, a number you can call either from public phones or the single cell phone you pass along between characters.

In addition to a new hint system to help the perpetually stuck players, Thimbleweed Park has added character dialog between four of the five player characters. (One is a ghost, so it doesn't really make sense for him.) Initially, Gilbert writes that character dialogue was planned all along, but was in the end scrapped. As a result, some players were allegedly confused about some character's motivations, like why they were working together, or what the integral plot line of the moment was.

"It was crystal clear (in our heads) why they were working together (or didn't care if they were), but that wasn't clear to players. This is especially true with Ransome. Ransome is an asshole. Why would he be helping?" writes Gilbert. "Player character dialogs solved this problem."

There's other smaller additions to better the experience of Thimbleweed Park, including other playable characters giving a small greeting to whoever you're currently embodying as you walk by. The small greetings were created in a way to "make the world feel more real and alive." Thimbleweed Park is available on PC, Mac, Linux, Xbox One, and is coming to iOS and Android in the future.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Caty McCarthy

Senior Editor

Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's Senior Editor.

In other news

Need help?

Outer Wilds Walkthrough

You’re pretty much left to your own devices in Outer Wilds. Here’s a recommended path.

Zelda Link's Awakening Signpost Maze - How to Make it Through the Signpost Puzzle

Here's our guide on making it through the Signpost puzzle in Zelda Link's Awakening as easily as possible.

No Man's Sky Tips - How to Get Started in 2019

Here are some tips to help you get a strong start in No Man's Sky.

Zelda Breath of the Wild Boss Guides - How to Beat Every Boss and Conquer Every Dungeon

This is our complete Zelda Breath of the Wild bosses guide, detailing every single boss and all the dungeons in Hyrule.