This Week in Retronauts, We Ban Your Right to Free Expression

This Week in Retronauts, We Ban Your Right to Free Expression

The podcast goes deep on the controversial history of censorship in games.

Alas, Bob may have departed for the Great Competing Website in the Sky, but you can still enjoy your weekly Mackey fix: Retronauts remains here at USgamer. At least until they kick us out, anyway.

And this week, Bob hosts as we tackle one of the prickliest current topics in video games: Censorship. Of course, this being a podcast about history, we don't really dwell on all the ugliness surrounding censorship debates these days but rather delve into the history of censored games and the ugliness that has historically surrounded the subject.

In truth, it used to be a lot uglier than it is now — where some people are quick to decry any conversation between audience and developer as the suppression of free expression, the industry used to be completely stacked against gaming as a creative medium. As this episode will hopefully help reinforce, things have gotten a lot better for games and gaming fans through the years.

Download Links

Libsyn (1:39:08 run time) | MP3 Download | SoundCloud

Episode Description

Like every type of media still in its early years, gaming is viewed (by some) as a world-destroying force bent on stealing our time and warping our innocent minds. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert and Mikel Reparaz as the crew traces how our anxieties over this new form of entertainment have caused society to push back and demand sometimes-hilarious changes. It’s bowdleriffic!

Where do you stand on this topic? Do you think video games should be allowed to wallow in the worst excesses? Do you consider games a trivial medium unworthy of personal expression? Do you think it was awesome when Nintendo threw SEGA under a bus in front of Congress, or was that a total dick move? We promise not to censor your comments on this article... much.

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