If you've read our review, you know that Titanfall launches in a native resolution of 792p. That's the sweet spot Respawn was able to find to balance image quality and framerate. But thanks to this new, online-connected era, launch doesn't have to be the last stop. Ubisoft patched a native 1080p resolution into the PlayStation 4 version of Assassin's Creed IV: Black Flag. In the same way, Titanfall could see a patch that increases its resolution after launch.
"We've been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA and instead using FXAA to make it so we don't have to have this larger render target," Respawn lead engineer Richard Baker told Digital Foundry.
"We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimize... we don't want to give up anything for higher res. So far we're not 100 per cent happy with any of the options, we're still working on it. For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."
Respawn is still working on further optimizing the game to stay at a rock-solid 60 FPS. Currently, Titanfall hovers in the 50-60 range with big drops during heated Titan battles.
"A lot of the performance is on the GPU side. There's still room for optimization and we're still working on it," said Baker. "Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there's big fights going on, lots of particle effects, lots of physics objects... we're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally."