Titanfall Sequel Won't Skimp on the Single-Player Campaign

Titanfall Sequel Won't Skimp on the Single-Player Campaign

Respawn's lead writer promises a single player campaign and science meeting magic.

Titanfall was a pretty successful first game from Respawn Entertainment, the studio founded by former Infinity Ward bosses Vince Zampella and Jason West. One complaint some players had with the game was the complete lack of single-player campaign. In an interview with Forbes, Respawn lead writer Jesse Stern promised that the Titanfall sequel would deliver a dedicate single-player experience.

"We are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space," Stern told Forbes. "We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet. Rather than taking a traditional sci-fi approach to that we wanted to look at how that would happen practically, what the ships would look like and with machines that were designed for excavation and construction, demolition and working the land, and what happens when they are turned into instruments of war."

"What inspires us is the junction of technological advancement with the inevitability of conflict and war and what the next war might look like. In Titanfall 2 there will be a lot of [scenes] where science meets magic, but keeping it grounded and dirty and human and real."

In its most-recent financial earnings briefing, Titanfall publisher Electronic Arts said that it expects the sequel to launch during fiscal 2017, which ends on March 31, 2017. According to Stern, Respawn is around a year in on the title. He also played up the multiplayer.

"It takes two years to make these things usually. Sometime late this year or early next seems like the right neighborhood (for completion)," he explained. "The multi-player game will be even better than it was the first time around. This one is going to be widely available, I believe on all platforms. One of the shortcomings of the first game was we just did not have the mechanism to tell everyone 'here's who you are, here's where you are and who's around you.' We knew all the answers, we just could not deliver it."

I dug the first Titanfall, for the fast movement, great parkour, and the interesting feeling of fighting a Titan on foot. That said, I think adding a dedicated single-player campaign is preferable, as trying to find others who were on the same stage of Titanfall's limited story campaign was a nightmare.

A number of developers have skipped out on single-player campaigns recently, preferring to focus on creating a great, sustained multiplayer experience. Titanfall, Evolve, Star Wars: Battlefront, and Rainbow Six Siege, all were multiplayer only. If Boss Key Productions' founder Cliff Bleszinski is to be believed, the reason behind those choices is cost.

"Campaigns cost the most money. They usually cost 75% of the budget, and you burn through the campaign in a weekend, and then you guys go to multiplayer," Bleszinski told PCGamer. "A shooter campaign is very scripted, linear sequence. Everyone gets it: you're either doing that – a two-day campaign – or an Assassin's Creed, Skyrim or Fallout, where it's this ridiculously large world that's open-ended, that takes forever to make and costs a load of money. This in order for your average console gamer to avoid the trade-in mentality of the $60 disc-based game."

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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