Titanfall Xbox 360 Spotted in the Wild, But Currently Unplayable

Titanfall Xbox 360 Spotted in the Wild, But Currently Unplayable

Certain territories have been slipping out early copies of Titanfall on Xbox 360, but no-one can play it yet.

The sheer lack of information on Titanfall's Xbox 360 incarnation has led some people to be a little worried about it, but with the official release date just around the corner it's not long before we'll be able to see how it stacks up to its PC and Xbox One brethren.

Some preorder customers around the world have found themselves unexpectedly in possession of an Xbox 360 copy of the game, and others found that their local game store was happily selling copies. Naturally, those who found themselves with an early copy promptly booted it up to see if it would work. (There's a mandatory 1GB install, by the way -- though you'll probably want to install the whole disc for improved performance.)

Image via TitanfallBlog.com.

Unsurprisingly for an online-centric game that hasn't officially launched yet, it doesn't work. One Twitter user complained to Respawn that she was getting a "no servers found" error message. Respawn, assuming she was suffering the same connection issues some PC and Xbox One players had been encountering, recommended she power cycle her router but was subsequently surprised to discover that she was attempting to connect using the Xbox 360 version of the game.

"The game does not begin releasing until April 8th," explained the official Twitter account, referring to the North American street date for Titanfall's Xbox 360 version. "That is the reason you cannot connect."

In other words, if you do manage to score an early copy of the 360 version, don't get too excited because you won't be able to actually play it until next Tuesday. Guess that rules out any chance of cross-platform play, too, then?

In separate news, Daryl Allison from the 360 port developer Bluepoint Games confirmed on the official site that the 360 version would be the "true experience" with all the content of the Xbox One and PC versions, the only compromise being that it runs "above" 30 frames per second rather than 60.

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