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Titanfall's Maps, Game Modes and Prestige-Equivalent Revealed in Full

As the countdown to release continues, further details emerge.

News by Pete Davison, .

Titanfall is out very soon -- next Tuesday, in fact -- so insert some sort of tired "prepare for Titanfall" play on words here as you see fit.

Full details of the game have been kept fairly tightly under wraps until recently, though a bit of careful dismantling of the public beta revealed some information on what we could expect from the final game.

Now, thanks to Reddit user FallenFusion, who claims to have a reliable inside source rather than digging through the beta's files, we have a full breakdown of all the maps available in the game, plus all the game modes and how the equivalent to "Prestige mode" will work.

There are, as previously suggested, 15 maps in the game: Angel City, Fracture, Colony, Relic, Airbase, Boneyard, Corporate, Outpost 207, Lagoon, Rise, Smugglers' Cove, Overlook, Nexus, Demeter and Training Ground -- though it's not entirely clear yet if the latter is used outside of the initial tutorial scenario the first time you play the game.

Some maps include anti-Titan turrets which fight for one team or the other, but which can be hacked. FallenFusion's source suggests that multiple Titans will be required to take these down.

Some of the other maps incorporate ziplines for pilots to use, too. By holding the reload button, you can make use of a zipline in either direction, apparently -- presumably using pilots' jumpjets when travelling upwards -- to make a quick escape.

Added to the roster of modes we already knew about -- Attrition, Capture the Flag, Hardpoint Domination and Last Titan Standing -- is Pilot Hunter, a fairly self-explanatory mode in which you only score points for killing players who are on foot. Killing the AI-controlled units in this mode doesn't score you any points, but it does allow you to speed up the cooldown timers for things like dropping in your Titan and making use of its special abilities.

Finally, the game's Prestige-equivalent is called Generations. Upon reaching the level cap, you'll be able to sacrifice all your experience points, levels and other benefits to be reborn at level 1 with 110% experience point gain and an identifying chip showing that you've been "regenerated." You'll retain your Burn Card collection but lose everything else, much like how Call of Duty's Prestige system works.

Excited yet? I'm not, but the rest of Team USG seemed to have a lot more fun than I did.

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  • Avatar for Tasha-Vais #1 Tasha-Vais A month ago
    The Warrior from Devil's Thirdwhile very, very average. The scripts rule the ball and do not let enemies in the back, the villains in chemical protection suits get stuck in the stairs and do not see you point-blank (the mask overlaps the review?), The tasks consist of what every self-respecting gamer has done dozens of times. No, there are certain diligence and attempts by the authors to diversify. At first - at the expense of parkour and control technology, then - through inclusions from the horror genre. When the monsters come out onto the stage, Ivan will be put in a closed room with a bunch of mutants, scare by bouncing bastards, even the famous scene of the encounter with the very first zombies from the first Resident Evil will be reproduced. But generally horror moments are not the best part of the game. Despite all attempts to bring originality, it seems that such an uninventive shooter is difficult to do. In addition, the campaign was very short. The maximum on the passage - a dozen hours, "speedrunners" will cope up to two times faster. If, of course, they deal with the insane complexity of local "bosses" - these guys are completely insane, they kill with a couple of blows and just do not give time to think about tactics, forcing to rebound endlessly or comically circling with a clamped acceleration key. But they need to pay tribute: if not for the key opponents, the gameplay in the storyline would not leave any significant marks in the memory. Apparently, the famous game designer in the past missed most of the technical progress of the last decade in his life jogos friv. Otherwise, it is unclear why the console, capable of reproducing the third part of Pikmin or Bayonetta 2, can not cope with the picture, as if it came from 2007 year. Angular hairstyles, similar to a bunch of feathers. Angular bodies of heroes running around in small angular locations. At critical moments, the frame rate drops below the skirting. Even on decent textures and special effects can not be counted.Edited last month by Tasha-Vais
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