Titanfall's PC System Requirements are Surprisingly Modest

This is a "next-gen" game, right?

News by Pete Davison, .

Respawn Entertainment's Vince Zampella has revealed the minimum system requirements for the PC version of Titanfall.

Here they are. Brace yourselves -- surely a high-profile next-gen title like this must require some sort of face-melting rig, right?

  • 64-bit Windows 7, 8 or 8.1
  • AMD Athlon X2 2.8 GHz or Intel Core 2 Duo 2.4GHz
  • 4GB RAM
  • 512MB VRAM (Radeon HD 4770 or GeForce 8800GT)

Oh. Okay. That's... uh... That's actually lower than the minimum specs for Call of Duty: Ghosts and roughly equivalent to Battlefield 4's minimum specs -- though DICE's title claims to run on Vista, if anyone's still actually using that. The only real sticking point for those with older systems might be the 64-bit OS requirement -- though this is becoming less unusual these days. That and the fact it uses Origin, but it's an EA game -- surely you expected that?

Part of the reason for the relatively low minimum system requirements can probably be attributed to the fact that Titanfall is based on a modified version of Valve's flexible Source engine, which is particularly noteworthy for how well it scales to a wide variety of systems -- not to mention the number of games it has powered over the years, ranging from Half-Life 2 to Dota 2.

It's also worth noting that these are only minimum system requirements -- as any long-serving PC gamer will tell you, you'll want a rig closer to the recommended specs if you want to have a truly satisfying experience that equates to or exceeds what you'll see on consoles. Recommended specs haven't been announced yet -- but at the very least, bumping up your RAM and VRAM couldn't hurt.

Zampella also noted in a separate tweet that the team "would like to see [a Mac version] happen," but that this would likely be after launch once the PC, Xbox One and Xbox 360 versions are out of the door.

Best Titanfall Loadouts, Weapons Guide, Kit and Tactics Walkthrough

If you're interested, we have a complete Titanfall loadout guide and weapons list. It'll help you figure out which weapons, kit and tactics you should be using to perfectly suit the way you play - and what you want to be doing in the game

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Comments 10

  • Avatar for Breadbitten #1 Breadbitten 4 years ago
    It's the Source Engine, no wonder. Not knocking the visuals though, Respawn obviously did some major overhauling to make it look that good.
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  • Avatar for jeesh101 #2 jeesh101 4 years ago
    Fantastic, my fairly mid range rig will probably run it on ultra (depending on how much higher the recommended specs are). Shame about Origin...
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  • Avatar for renatocosta90 #3 renatocosta90 4 years ago
    I had forgotten about Origin... Sigh...
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  • Avatar for joshnmirandaeubank #4 joshnmirandaeubank 4 years ago
    Not particularly surprising, its a source engine game. Im not saying its 2004 ugly, these guys have done the work to make a fine looking game, but under the hood, this is running on modified 2004 technology.

    And thats okay. Honestly, this 'Next Gen' isnt going to be anything like the 'Next gens' of the past. The consoles arent anywhere near the jump in power we used to have, and with the current state of the industry, it would behoove any studio or publishing house to make the title eventually come to as many platforms as possible to help spread out that budget it cost to make the game. So, weaker consoles,leads to more scalable engine technologies, which leads to less steep system requirements than we may have had with this situation a gneration or two ago. And honestly, thats okay with me. Ive reached my saturation point of diminishing returns, I dont feel like the amount it would cost to go farther in the graphics (not just my gaming machine, but the industry in general, gaming budgets) is worth the price anymore, because games look absolutely fantastic graphically. Its other areas that are now lacking to me, tot he point of being atrophied and in danger of becoming vestegial.... but thats a tale for another time.
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  • Avatar for rocksteady13 #5 rocksteady13 4 years ago
    @joshnmirandaeubank, Well spoken and I completely agree.
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  • Avatar for sam-stephens #6 sam-stephens 4 years ago
    Hey, as long as it runs without a hiccup, I'm there.
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  • Avatar for scuffpuppies #7 scuffpuppies 4 years ago
    Let's not forget that this is a 360 game, first and foremost. I know MS are touting TitanFalls as an XBO title, but it's not. There's an XBO and PC version too. That's all.

    I'll no doubt buy this for the XBO, but from what I've seen so far, it's hardly set to herald the start of the "next generation".

    Now if MS and Activision had the balls to make this exclusively for he XBO and PC from the outset, I'd be excited.

    But as it stands right now? Meh.
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  • Avatar for Architecture #8 Architecture 4 years ago
    @scuffpuppies I don't know why you're insinuating that Titanfall wasn't built from the ground up as an XB1/PC title. Respawn isn't even handling the 360 version--it's being ported by a different developer.

    And apparently in the last 24 hours, the 360 version has been delayed two weeks because it simply won't be finished in time to make the 3/11 launch.

    And it's probably worth mentioning that this is an EA product, not Activision. Edited February 2014 by Architecture
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  • Avatar for scuffpuppies #9 scuffpuppies 4 years ago
    Firstly TitanFall began life as a 360 title, and it wasn't decided to shift it over to the XBO until quite late in the development (when Bluepoint were tasked with finishing of that particular version). Hell, they chose the Source engine purely for how it ran on the 360 (and PS3 as it was intended for both platforms initially). This was state of play early last year.

    Secondly, I think it's a pretty safe bet that all versions went Gold last month. 3 weeks is not going to make any difference in TF's 360 development at this stage (100% of titles now release with a day one patch if work needs tweaking or fixing at launch...they don't hold back a game this late in the development cycle).

    Thirdly MS no doubt are holding back the 360 version so that gamer's see TitanFall as less of a cross-generation game (which it is) and more of a new generation title (which it really isn't).

    I have an XBO (and a PS4) and will be buying TitanFall at launch, and I'm really looking forward to it. But I have no illusions that TF is going to push the XBO hardware, or that this is a genuine "next gen" title.

    In many respects, TitanFall is no different than Destiny. It's developed as a last gen game, with a current(next) gen version. Same as Thief 4, and Watch Dogs etc. This doesn't mean they won't be good games. I think it's a pretty safe bet TF and Destiny will be awesome titles...but they are centrally developed on last gen tech. Edited February 2014 by scuffpuppies
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  • Avatar for williambouchardon29 #10 williambouchardon29 4 years ago
    Do you think it would run well in 720p on a hp envy 15-j078sf with an intel core i5 4200 haswell chip, 4GB of RAM, Nvidia GeForce 740M graphic card with 2GB of RAM & Windows 8.1 ?Edited April 2014 by williambouchardon29
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