Tony Hawk's Pro Skater Remake Sells 1 Million Copies Faster Than Any Other THPS

Tony Hawk's Pro Skater Remake Sells 1 Million Copies Faster Than Any Other THPS

Speedier than a lap of the Downhill Jam dam.

As tempting as it is to call 2020 the year that marks the comeback of skateboarding games, a little caution goes a long way. We've got indies, we've got the promise of another Skate, and we have the Tony Hawk's Pro Skater 1 + 2 remake, but what will really seal the deal for a revival is sales. In Pro Skater's case, that doesn't seem to be an issue.

Activision has announced that the Pro Skater 1 + 2 remake has already sold-through 1 million copies since it was released on September 4, a milestone which it also hit faster than any other game in the series before it. Being anointed with good review scores is one thing, but proving itself as a financial success could lead to another remake, or perhaps even a sequel that fixes the missteps of Pro Skater 5.

Sales figures don't say much about a game's real value, of course, but the Pro Skater remake putting up numbers like it's hitting a big combo should also quiet any critics of its more inclusive worldview. Prior to launch, USgamer contributor Stacey Henley examined the ways that the remake appeared to reflect skate culture's recent, more welcoming trends in video game form—from the skater roster to the Weddle Grab and more, Senior Editor Caty McCarthy found that to be the case in the full game.

In a recent Esquire interview, Hawk himself also said that he hopes that they get to do more Pro Skater in the future. "I would love to do more remasters," says Hawk, "but we're just seeing how this one goes first." Seems like the verdict is in, Tony.

With new sims like Session and Skater XL out there, room for a inspired and charming title like Skatebird, and EA all but promising us Skate 4 (remember, they didn't actually say "4"), fans of skateboarding games do have plenty to enjoy beyond Pro Skater's nostalgic return. Still, seeing Hawk flying off shelves suggests our current skateboarding moment in games could go on to be more than a passing trend.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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