Yes, it's this again: a new game with something of a disparity in resolution between its release platforms.
The latest victim of the ongoing next-gen resolution wars -- a skirmish in which the Xbox One almost always seems to come off worse -- is Ubisoft's Trials Fusion, the latest installment in RedLynx's popular and infuriating series of motorcycle stunt racing games.
First, the good news: the game runs at 60 frames per second on all platforms, including Xbox 360, and PC assuming your hardware is up to the job.
Now the less good news, unless you're a PlayStation 4 owner: the Xbox One version of the game runs at 800p, while the Xbox 360 version runs at 600p. That said, there is a day one patch for the game that upgrades the Xbox One version to... 900p. The PlayStation 4 version, meanwhile, as you've probably guessed, runs at full 1080p, and the PC version's resolution will depend on your combination of screen, graphics card and the rest of your hardware being strong enough.
Ultimately it's a matter of debate as to whether all this really matters -- in a game that demands precision and careful timing such as the various installments in the Trials series, a smooth, stable frame rate is more important than visual fidelity. But at the same time, a sharper picture -- particularly on a larger screen -- can make things such as obstacles easier to discern and distinguish -- also important in games like Trials.
The one thing that's clear from all these similar stories that have been cropping up recently is that developers currently seem to be struggling to squeeze out as much performance from Xbox One as they're achieving with PlayStation 4. This is a situation that will more than likely change over time -- one of the hallmarks of a console cycle, particularly one as long as Sony and Microsoft are anticipating for the PS4 and One, is that the overall visual fidelity and performance of games improves dramatically as developers get more and more used to the quirks and foibles of the individual systems. Compare a PlayStation 1 launch title with, say, Gran Turismo and the difference is clear; these differences have become less pronounced as the rate of obvious technological improvement has slowed over the years, admittedly, but it's still fairly early days for both the Xbox One and PlayStation 4, so we'll likely see improvements on both as time goes on.
Will Xbox One ever catch up to PlayStation 4's consistent 1080p performance, however? That remains to be seen. It's certainly not there just yet.