Ubisoft Delays Its Ship Combat Game, Skull and Bones, to Fiscal Year 2020

Ubisoft Delays Its Ship Combat Game, Skull and Bones, to Fiscal Year 2020

The ships need more polish.

Today Ubisoft held its financial review for the quarter. Amid an acceleration in the company's digital sales, Ubisoft announced that it will delay its pirate ship combat game Skull and Bones from fall 2018 to sometime between 2019 and 2020.

Skull and Bones was announced last year at Ubisoft's E3 2017 press conference. Developed at Ubisoft Singapore, Skull and Bones is a PvP game where players control customizable pirate ships and engage in ship-to-ship combat. When it was announced, players were ecstatic because it looked like a standalone version of Assassin's Creed's critically acclaimed pirate ship combat mechanic from Assassin's Creed 4 and Black Flag.

Ubisoft announced that Skull and Bones would be arriving in Fall 2018. However, the company said today that in light of the change in its digital market, Ubisoft is giving Skull and Bones more time to develop and polish, and as a result will be pushed to fiscal year 2020. For Ubisoft, that's a period between early 2019 to early 2020.

We haven't really seen much of Skull and Bones since E3 last year. We previewed Skull and Bones at that E3 and came away interested enough about the game. We also have a Skull and Bones guide with all the latest trailers and news.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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