Ubisoft is Working On a "More Radical and Immersive" Ghost Recon Breakpoint

Ubisoft is Working On a "More Radical and Immersive" Ghost Recon Breakpoint

Breakpoint's developers promise that they're working on changes in response to fan feedback.

Ghost Recon Breakpoint may have fallen short of both fans' and Ubisoft's hopes at launch, but the team behind the game says they're committed to improving it. On top of releasing details about the next patch and Breakpoint's first raid, the Ghost Recon team says they're taking fan feedback concerning survival and loot mechanics into account while working on a new "gritty and authentic military experience" for Breakpoint.

A new letter addressed from the Ghost Recon team acknowledges some of the common criticisms of Breakpoint's core loop, namely the too-forgiving survival elements and the controversial loot system:

We are happy to see players embracing the new elements of the game, but we also understand that there are areas of improvements. Some of you would like our new survival mechanics to have more impact on your experience, while others dislike the tiered loot progression we have added.

Instead of noting the complaints and moving on, it sounds like the team is investing heavily in reworking Breakpoint for players who miss the "gritty and authentic" side of Ghost Recon. "We are working on a more radical and immersive version of Ghost Recon Breakpoint," the letter reads. "We also want to let you tailor your experience to the way you want to enjoy the game, since freedom of choice has always been part of the Ghost Recon DNA." The letter notes it is "too early" to share more details or a timeframe for when this update will roll out.

A.I. teammates, which were first announced for Breakpoint back at E3 2019, are still in development but are also similarly far-off.

The letter also runs down Breakpoint's update roadmap for the next few months. After updates in November address some lingering bugs and stability problems, Breakpoint's Project Titan raid and Terminator crossover event will launch in December. The team adds that adjustments are coming for Breakpoint's in-game economy "in the next few weeks."

On an Ubisoft earnings call last week, CEO Yves Guillemot acknowledged that Breakpoint has "been strongly rejected by a significant portion of the community." If Ubisoft wants to use Breakpoint as a case study in turning a lackluster service game around, doing something about the wild microtransactions and making the unique survival mechanics matter more would both be good places to start.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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