For Honor to Add Dedicated Servers, 4v4 Competitive Modes in Coming Seasons

For Honor to Add Dedicated Servers, 4v4 Competitive Modes in Coming Seasons

Here's the roadmap to the next two For Honor seasons.

Ubisoft's For Honor has managed to build a strong community of players who have really taken up the call to arms in For Honor's third-person, hack-and-slash multiplayer mode. This is despite the reported server and matchmaking issues in the game. This morning, in a community livestream, Ubisoft laid out its roadmap for the new content coming to the game including a new 4v4 PvP mode as well as dedicated servers.

Here's what's coming to For Honor

"The For Honor roadmap is how we plan to build a stronger game through elements like dedicated servers," said For Honor creative director Roman Campos-Oriola. "We are committed to our players and look to offer long-term support for the game."

For Ubisoft, long-term support means better matchmaking—aided by the dedicated servers—new heroes, new competitive modes, and balance updates. The dedicated servers and balance changes are particularly important considering For Honor's competitive community. Whether or not this will bring in more players than just the hardcore players remains to be seen.

The third season will start this August and continue until November, bringing two new heroes and two new maps, along with other content. The fourth season starts immediately after, starting in November and running all the way through February 2018, a year after the game first launched. Players with season passes will have early access to the new seasonal content in the game.

Along with Tom Clancy's Ghost Recon Wildlands—which has continued to sell incredibly well—For Honor is another one of Ubisoft's titles the company promises to support for the foreseeable future as the company's shift to digital sales continues. I'm curious to see whether or not the new improvements will bring back players who might have left the game in recent months.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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