It appears that Uncharted creator Amy Hennig has left EA, or more accurately, not worked at EA since January of this year. EA previously stated that it was in negotiations with Hennig after shutting down the Star Wars project she was overseeing at the now closed Visceral Games.
Eurogamer caught up with Hennig at the Gamelab conference in Barcelona and asked if Hennig was still at EA, to which she responded that she wasn't, and hasn't been since January.
"I have not worked at EA since January, technically, legally. Yes. This is the problem, it was hard enough for them, but people were immediately asking them 'is Amy working with you?' and the answer was 'well, we're in negotiations...' like, hmmm. It was, sort of the soft pedal answer."
Hennig joined EA and the company announced that she would be working on a Star Wars game with San Francisco-based game developer Visceral. But the studio was shut down by EA in October 2017 and the game was moved to EA Vancouver. At the time EA said in a statement that it was "in discussions" with Hennig about her next move.
Hennig has been busy starting up an independent venture. "I'm working independently and staying independent. I just started my own small little independent studio and am consulting with some people. I'm hoping to bring some people board, I would love to have a little company of about six to eight people, 15 at the most, and do some more projects, do some VR stuff."
Project Ragtag was a Star Wars game being developed by Hennig and Visceral Games. Reports at the time of the studio's closure said that Ragtag was a single-player, narrative-driven experience but EA was unhappy with the direction. The game was moved to Vancouver where it is believed it will be a more open-world, live-service style game.
Hennig says that the Star Wars project she worked on at Visceral is "on the shelf now," and that the Star Wars game EA Vancouver is working on is significantly different. "The Vancouver studio is working on something pretty different. It's really not... Y'know, once you go more open world it's such a different game to the one we were making. Everybody loved what we were doing and I'd love to see us resurrect that somehow, but it's complicated."