Untitled Goose Game's Delightful Soundtrack Is Now Available to Stream

Untitled Goose Game's Delightful Soundtrack Is Now Available to Stream

Dan Golding's goose-y Debussy interpretations have been released by a real classical music label.

There are plenty of games in the world with amazing scores that would absolutely be right at home on a classical music label, but few get the opportunity. That said, since Untitled Goose Game's jaunty piano tracks are all adaptations of Claude Debussy's Préludes-written near the turn of the 20th century, it's neat to see that the soundtrack is now out courtesy of Universal Music Australia and Decca, an international classical music label.

Dan Golding, the musician behind Untitled Goose Game's reactive Debussy soundtrack, announced its release via Twitter. For now, the album isn't listed for purchase on Decca Classical's catalogue, so there may be a wait before you can purchase a digital or physical copy.

To get Debussy's tunes to stop and start on a dime in accordance with whatever goose-wrought chaos players pursue, he worked with developers House House to make all of the tracks into about 400 two-beat sections of varying tempos. In contrast, the soundtrack versions more or less stick to the songs as Debussy wrote them, with fewer silent parts than you'd hear in a playthrough of Untitled Goose Game.

Still, Golding's tempo flourishes shine through in these full-length versions. You can definitely imagine some brand new goose antics while you listen.

At this point, the release of the soundtrack is something of a victory lap for Untitled Goose Game. It recently took home Game of the Year at both the Game Developers Choice Awards and at DICE (it also nabbed two personal GOTY nods from myself and USG's Editor-In-Chief Kat Bailey). Untitled Goose Game is now available on PC, Switch, PS4, and Xbox One.

Also, there's a chance that Untitled Goose Game will receive an official Lego set in the future. A formal review of the fan-made submission will begin in May.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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