USgamer's RPG Podcast Explores the Darkest Dungeon with Red Hook's Tyler Sigman

USgamer's RPG Podcast Explores the Darkest Dungeon with Red Hook's Tyler Sigman

AXE OF THE BLOOD GOD: Darkest Dungeon's designer shares his thoughts on character balance, the leap from Apprentice to Veteran-level dungeons, and eldritch horrors in this unique RPG.

Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey. You can find the show notes for previous episodes here.

In this week's episode of Axe of the Blood God (download link here), Kat is joined by special guest Red Hook Studios co-founder Tyler Sigman, who shares his insight on the design of Darkest Dungeon, Red Hook's new (and rather excellent) RPG.

As you may have heard, I've been playing a lot of Darkest Dungeon lately, so Tyler was a natural choice for the show. I actually spoke with him last year about what it takes to do Early Access "right,", and he had some interesting insight there as well. With Darkest Dungeon now in full release, we dig into issues of character balance, talk about the game's structure, and answer pressing questions like what the heck Resolve is all about.

I posted my review of Darkest Dungeon on Wednesday; and suffice it to say, I really like it. It can be intense at times - I called it the K2 of RPGs in my review - but taken together, its brand of emergent storytelling is rather brilliant. I urge you to check it out.

Next week: Final Fantasy Explorers! Is Square Enix's mash-up of Monster Hunter and Final Fantasy successful? We discuss!

Where to find us (Subscribe, rate, and review!)

Show Description

Red Hook Studios designer Tyler Sigman talks about how the art and design of Darkest Dungeon has come together over the past year, as well where his new RPG stands at release and where it's going.

Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Kat Bailey

Editor in Chief

Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).

Related articles

"The Biggest Concern with Stadia is That It Might Not Exist"

THIS WEEK IN BUSINESS | As Google streaming service preps for a bare bones launch, Microsoft positions Project xCloud as a compelling alternative

"If You See Someone Running Around and Screaming, You're Going to Run Around and Scream"

THIS WEEK IN BUSINESS | VR news, lawsuits, and a big splash on mobile from Nintendo mark a busy week for games in America (and for America, generally).

Starting Screen | NeoGAF's Fall is a Sign of the Times in More Ways Than One

STARTING SCREEN | On the sudden end of a long-standing gaming community.

Starting Screen | Starting Screen: Fire Emblem Heroes and the Stages of Regret

The inevitable regret that comes with spending on a free-to-play game, plus the rest of this week's game releases and news.

You may also like

Is Sony Making the Right Call by Skipping E3 2020?

COMMUNITY QUESTION | What do you think about PlayStation 5 skipping E3 2020? We want to hear your opinion.

Where is Our Dragon Ball Z: Kakarot Review?

We're still training ourselves to prepare for the digital Tenkaichi Budokai.

Dragon Ball FighterZ Still Needs More Goku, Apparently

Smash has too many Fire Emblem characters you say? Well…

Apex Legends Player "Hijacks" Portland Airport TV to Squeeze in a Vital Match

We see this player's dedication, and we want to talk.