USgamer's RPG Podcast Welcomes Obsidian's Josh Sawyer

USgamer's RPG Podcast Welcomes Obsidian's Josh Sawyer

AXE OF THE BLOOD GOD: Obsidian's Josh Sawyer joins Kat to reflect on Pillars of Eternity a year later, explain his approach to RPG design, discuss the development of the expansions, and talk about what's next for Obsidan.

Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey. You can find the show notes for previous episodes here.

In this week's episode of Axe of the Blood God (download link here), I'm joined by Obsidian's Josh Sawyer to reflect on Pillars of Eternity a year after its release, discuss the development of The White March, and preview what's ahead for both Obsidian and Pillars of Eternity.

Pillars of Eternity is a really interesting and important game in the grand scheme of things. It marks Obsidian's return to the RPG genre, which is where they cut their teeth back in the '90s with games like Planescape Torment (back when they were still Black Isle Studios). It also reflects a particular moment in RPG development in which studios can now focus on a more hardcore niche than they could five years ago.

As for the game itself, I really liked it when I played it a year ago, and Obsidian has made a lot of solid improvements since then. If you missed it the first time, I encourage you to check it out. Even if you don't ordinarily like western RPGs, I think it will ultimately win you over.

Next week: It's a secret! Mostly because I have no idea what's up next. But we'll see!

Where to find us (Subscribe, rate, and review!)

Show Description

Obsidian's Josh Sawyer joins Kat to reflect on Pillars of Eternity a year later, explain his approach to RPG design, discuss the development of the expansions, and talk about what's next for Obsidan.

Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Kat Bailey

Editor in Chief

Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).

Related articles

"The Biggest Concern with Stadia is That It Might Not Exist"

THIS WEEK IN BUSINESS | As Google streaming service preps for a bare bones launch, Microsoft positions Project xCloud as a compelling alternative

"If You See Someone Running Around and Screaming, You're Going to Run Around and Scream"

THIS WEEK IN BUSINESS | VR news, lawsuits, and a big splash on mobile from Nintendo mark a busy week for games in America (and for America, generally).

Starting Screen | NeoGAF's Fall is a Sign of the Times in More Ways Than One

STARTING SCREEN | On the sudden end of a long-standing gaming community.

You may also like

What Do You Hope to See at Next Week's PS5 Showcase?

COMMUNITY QUESTION | Next week is perhaps the biggest look yet at what awaits PS5. What do you want to see?

Cyberspace Is Looking Slick in the System Shock Remake

You can't jack-in with the remake's new demo yet, but you'll want to leave meatspace behind.

Xbox Throws Shade Over Who Believes in Generations

Microsoft and Sony are talkin' bout my generation.

Rev Up Those Next-Gen Hype Cycles

THIS WEEK IN BUSINESS | Can Sony's PS5 game showcase announcement finally get us excited for the new systems?