Last night, Sony Santa Monica hosted a celebratory livestream prior to the launch of God of War. A good time was had by all, and there was even a little bit of education. At one point during the stream, we got a look at what God of War looked like in 2015, when it was a prototype awaiting approval from Sony.
The prototype video is surprisingly polished, but you can understandably see some rough edges. God of War director Cory Barlog narrates the video and points out which ideas made it into the final game, and which ones didn’t. One interesting idea that got shut-out involved Kratos using his axe blade as a menu for changing out his skillset. Ultimately, it was considered too cumbersome and scrapped.
Kratos' boy, Atreus, also shows off some acrobatic moves during the prototype. Several of the early attacks, which work off Kratos' reactions, had to be abandoned in order to make sure Atreus' AI worked consistently well throughout the game. Most of the enemies the duo takes on are human, as Sony Santa Monica worked on its bipedal rig first and foremost. Kratos does come up against a bestial enemy, specifically an ogre that was carefully animated over a month and is still in the final game, according to Barlog.
It's been a long and bumpy road, but Kratos' great big journey is here, and it's very good. Make sure to check out our hints, tips, and guides for God of War, including where to find each of God of War's Idunn Apples and the locations of God of War's Horns of Blood Mead.