Update: Neocore Games' Csikós Mátyás tweeted that the studio will not actually be engaging in 90-plus hour work weeks and that it was meant to be a joke. The comment regarding crunch has since been deleted from the Steam post.
We won't do 90 hour weeks - it was meant as a joke, and I have removed it from the original post already. The wording was off and misleading - we are treated more than well at @NeocoreGames . #inquisitor40k— Csikós Mátyás (@megapull) April 19, 2018
Warhammer 40K: Inquisitor - Martyr, a new spinoff of the popular Warhammer 40K tabletop universe, will be delayed from its original May release to June 5. The developers announced that the team will be working extra hard to deliver the game on its new release date to the tune of working 90+ hours per week until the game comes out.
The action-RPG Warhammer title was scheduled originally for a May 11 release date, but will now arrive on June 5. The developers at Neocore Games will be putting out a "bit Beta build update" on May 21 ahead of the final release. A remark that the devs will "push this extra three weeks in 90+ hours per week so it'll be very-very useful for Martyr," however has some in the industry criticizing the devs for pushing crunch culture.
That's about a 12 hour work day for seven days, across three weeks. We've reported on this website before about the efficacies of crunch culture in the video game industry.
It was after all one of the reasons why unionization was such a big topic at this year's GDC. We've also reported how crunch can drive studios like Telltale into layoffs.
However, some have suggested that producer Zoltan Pozsonyi's remarks weren't fully serious. The reason for the delay seems to be related to a desire to release all versions of Warhammer 40K: Inquisitor - Martyr simultaneously across PC and consoles rather than any major development issue.
However, the game industry on Twitter has sounded off that the real world consequences of Crunch and the fact that the offhand comment reflects actual video game industry realities. We've collected some of the responses to Pozsonyi's comments below.
NeoCore Games: "We have to delay Warhammer 40k Inquisitor."Audience: "Awww, that sucks."NeoCore Games: "But to make up for it, we'll work 90+ hours a week for every week of the delay!"Audience: "Wait, no..."— BY2K 2.0 (@TheBY2K) April 19, 2018
Warhammer 40k: Inquisitor Bosses Waste 55 Hours Per Week Torturing Workers In Bizarre Ritualistic Sacrifice To Capitalism— the ghost of bvance (@4xisblack) April 19, 2018
Warhammer 40k: Inquisitor - Martyr delayed to June, as developers vow to work past the point of good health...— Maverick Rainero (@MaverickRainero) April 19, 2018
The Warhammer franchise has been licensed for several video games including a series of Dawn of War games based on the popular tabletop RPG.