Watch Dogs Guide and Complete Walkthrough - Act Three

Watch Dogs Guide and Complete Walkthrough - Act Three

If you're working through Watch_Dogs' Campaign mode and need help, this full and comprehensive guide contains everything you need to know to help Aiden succeed.

ACT TWO

Hold, On, Kiddo

Meet Damien at the plaza, reach Nicky's house, get to the train station where Jackson is located, hack the train undetected to get Jackson away safely.

When you start the mission, you'll be directed to Nicky's house. Head over there to see a cutscene, then move over to the station. Run towards it until you can hack the camera in the middle, then point the camera out of the window of the train to be able to hack two more points. After this, the train will start moving.

Take down the Fixers before they reach Jackson, eliminate the remaining Fixers, board the L-Train and find Jackson.

Once the train is underway, hop back into your car and head for the next waypoint. Two Fixers are pursuing Jackson in two cars, so deal with them as you see fit. Once you've done this, they'll call in backup; to deal with this new threat, move into an area with only one way in or out and use your car as cover. Popping out from behind your car as appropriate, shoot down the Fixers that are following you, then head back in the direction of the waypoint marker and board the L-Train to complete the mission.

Brandon Docks ctOS Control Center

Buy some crafting components.

At the first waypoint, you'll need to buy crafting components from the shop. There are three available; make sure you pick up enough to craft all available weapons in your weapon wheel. Once you have all the items, head to the new waypoint on the map, which is on the other side of town.

Locate a guard with the access code, download the access code.

Access the camera to the left of the facility gate, then move it up and to the left to hop to the next camera. Move it up and to the right to switch to another camera -- make sure you get the one on the right of the building, not the left -- then move this camera to the left to find yet another camera, and finally move the next camera down and to the left to find the guard with the access code. Hack him to obtain the codes you need.

Hack the ctOS server.

Open the gate, then move to the left of the gate and open the garage door there. When you do this, the guard patrolling nearby will come over to investigate. When he turns his back, take him down.

Head into the garage and sneak up the stairs to take down the sniper at the top -- he should have his back to you, so you should be safe. Take cover behind the desk and look out of the window to the right to find a camera.

Pick up the guard's sniper rifle, back away from the window slightly to remain undetected and take down as many guards as you can from a distance -- though you'll attract their attention before long.

When they start closing in, move into the middle of the room between the moose head and the stairs, but stay on the second floor. From here, you should be able to pick off any guards that attempt to head to your location; any stragglers can easily be picked off with the sniper rifle afterwards.

Head down the stairs and out the door to the left. Head across the area and use the stairs on the far left to enter the ctOS building and reach the waypoint. Hacking the system begins another hacking minigame.

Turn the rightmost point twice, then the leftmost point twice. This will unlock the center point. Click on it, then turn the right and left points three more times each to unlock the uppermost point. Click the final point to access the camera.

The hacking point lets you see a few videos, but the main thing you need to do is access the camera directly in front of you, then unlock the hacking point over to the left to complete the mission.

Breakable Things

Find the access code to Racine's office.

Head to the gate and hack the camera just above it. Move it up to find the next camera, then move that one up to find the camera at the entrance to the garage. Remember this one, since you'll need it again later to help take down an armored guard. Move it all the way to the left and access the audio file in the room, then the only visible camera in the room from this vantage point.

Move the new camera up and right to find another one, then move this one up and left to find another camera still. You'll see two cameras from your new angle; hack the higher one, then move it up to find the person carrying the access codes you need.

Search Racine's office for clues on Nicky.

Once you've scored the access code, wait until the guard patrolling the gate moves away, then open it and take cover behind the van. Take the guard down when he approaches the gate, then access the camera above and move back to the camera at the entrance of the garage mentioned previously. Wait until the heavy armored guard is near the explosive panel then use it to take him down. This will naturally attract the attention of other guards, but you can take most of them out using other explosive panels in the area. If you run out, switch to the camera just above where you're standing and use the car alarm to attract any stragglers. When they approach the vehicle, use the forklift to move them near the explosive panel, then use the panel to take them down.

Once all the guards are down, head towards the building where the heavy armored guard was and pick up the ctOS device just outside. Grab the proximity IED from the table in the middle of the first room, and head up the dark stairs in the corner. Hack the box at the top to unlock the door, go through the door and hack the computer inside to complete this objective.

Hack Racine's phone, take down target.

Hack the person on the phone in front of you to eavesdrop on the conversation. After it's over, you'll need to take them down. When you leave the room, another heavy armored guard will show up, so quickly explode the nearby junction box behind him to take him out, then run down the stairs and commandeer one of the cars in the yard. Mark the fleeing vehicle on the main map and chase it until you've taken down your target.

Collateral

Defend Clara from the attackers.

Shortly after Clara gets attacked from behind, you'll need to quickly shoot the attacker -- Focus will kick in to make the shot easier. Follow Clara outside and quickly take cover. You'll now need to defeat all of the enemies up ahead.

Clara will largely take care of herself so long as you're efficient about taking out the enemies. There are several cameras surrounding the parking lot as well as a few explosive plates on the ground. Make good use of these to thin the enemy ranks, then pick off the rest with conventional weaponry.

Escort Clara to her car, escape the motel area.

Just when you thought all the enemies were down, more attackers will show up. Shoot them down in another gunfight, then head around the side of the motel to Clara's car at the waypoint. More attackers will show up when she gets in the car; don't worry about fighting them off. Instead, flee the area and get outside of the white circle on the minimap to complete the mission.

One Foot in the Grave

Search for bridge access, follow Clara, profile the homeless for clues, hack the caller.

Open the Profiler and look to the left to see a hacking station next to a pole. Walk to the right of it, then hack into it and follow Clara afterwards. When prompted, use your cellphone to start profiling the homeless people in the area, and when indicated, head to the left of the building you stopped at with Clara to find a person making a call. Hack their phone to complete this objective.

Kill the Fixer before he reaches Tobias, kill the Fixer's backup or escape.

A Fixer will flee in a van. Quickly find a vehicle and kill him before he reaches his destination -- you should be able to find one on the road nearby. If you get too close, the Fixer will call for backup, and you'll have to either kill all these additional attackers or flee them to proceed.

Reach the poker game, join the game and draw out Tobias.

Head to the next waypoint, which it a house. Head around the back and down the stairs, then walk up to the table to join the game -- you'll need at least $200. Play a single hand to draw out Tobias, who will promptly bolt.

Catch Tobias. Do not kill him.

You run faster than Tobias, but since you can't use most of your hacks to take him down since they'd have lethal consequences, you're at a disadvantage. Not only that, but Tobias will continually shoot at you and impede you with environmental hazards as you pursue him. Use gates to enter new areas rather than hopping over fences, and avoid colliding with objects or people. When you're close enough, make sure you don't have your gun out and use a takedown on him. You'll be rewarded with access to his shop, which sells crafted tools.

A Blank Spot There-ish

Reach the bunker island, power up the generators to restore the bunker.

Hack the bridge to rotate it, then cross it. Next, you'll need to activate three generators. Begin with the one of the far right, which is marked on your map -- you'll find an audio log in front of the building, too. In order to get inside the building you'll need to find the lift on the north-east side. Lower the lift, climb into it, then raise it again. At the top, climb up to the left to find a ladder, then climb it to reach the roof.

Climb the next ladder ahead of you, then move around to the right of the fenced-off area and access the camera to the left. Access the second camera slightly to the right, then unlock the gate using the hacking point on the left. Go through the gate, then blow up the tanks in front of you to gain access to the ramp over on the right.

Head down the ramp and into the fenced area to find the generator's activation point. Activate the generator, then head back down to the ground. Use the lift, then climb up and over the carrier to the right.

Next, head south-east to another waypoint. There's another audio log on a carrier that can be lowered on the eastern side. To the right of the carrier is a small alley concealing another audio log.

Follow the north side of the river until you're due east of the waypoint. There should be a garage door to the west. Open it, then climb down into the water and enter the building through the door. Climb into the boat and head out the garage door and to the left. Stop by the dock, then climb onto the front side of the boat and out onto the dock area. From here, head into the fenced area on your left and activate the next generator.

The final generator can be found on the north-west side of the lot. You'll need to open a gate to get in; access the camera just above the gate to get started. Move it up and to the right, then hack the carrier to lower it and reveal another camera. Hop to this camera and move it up and to the left to find another camera. Move it up slightly and access the carrier to raise it, then unlock the door using the panel that was behind the carrier.

Pass through the gate and climb onto the green carrier on the right, just before the camera. From here, climb up to the carrier that can be moved with the crane, then hack the crane to move it. Drop down and head through the green carrier, then turn around and look under the green carrier to find another audio log. Head into the fenced area via the door on the left. Inside this area is the final generator activation switch.

Enter the bunker, search for the power controls, power up the bunker.

Head to the next waypoint and open the door to the carrier. Once it's moved, open the door again. Head down the stairs and hack the laptop you find at the waypoint. You can also grab some Jam COMs in the back behind the laptop.

Head up the stairs to the next waypoint and grab some additional Jam COMs from the desk, then activate the power in the bunker to complete the mission.

The Wards ctOS Control Center

Locate a guard with the access code, download the access code, hack the ctOS server, kill all the ctOS guards or escape the area.

Head to the gate on the south side of the ctOS area, then access the camera above the gate. Move it to the left to find a second camera. Move this one to the left to find a guard with the access code standing near the garage door. Hack him to obtain the code.

Open the gate and the guard beyond will come to investigate. When he's out of sight of the other guards, use a takedown to discreetly dispose of him. Get in the lift to the left and head up to the roof, then move towards the waypoint and raise the two protectors to provide cover. Access the camera to the right and use it to activate the forklift and draw the guard's attention.

Head to the truck by the waypoint and drop down while the guards are still distracted. From behind the truck, access the hacking waypoint to begin another minigame.

Turn the left point once to unlock the lower-middle point, then turn it once. Turn the left point once again, then unlock the upper-middle point and turn it once. Turn the left point twice, then the lower-middle point twice to unlock the far right point. Click that point to access the camera. Move to the camera on the far right, then unlock the ctOS server straight ahead.

Once you unlock the server, the guards will come for you. Run to the south-west and jump over the small fence, then keep running. Commandeer a vehicle for a quick getaway, but since your pursuers are on foot it's not necessary. Simply escape the white circle on the map as usual to complete the mission.

Jury-Rigged

Disable all three security terminals, unlock the ctOS tower, leave the area.

Upon arriving at the mission waypoint, infiltrate the area and disable the three security terminals marked on your map. To do this, head for the northernmost western gate and wait for the patrolling guard to pass by, then take down the stationary guard.

Head for the northern terminal first. Wait until the two guards separate -- one of them will patrol while the other will remain stationary -- and take them down one at a time, beginning with the stationary guard and following with the patrolling guard when he comes to investigate. Access the terminal, then leave the area and walk around the outside to the southernmost western gate.

Take cover as soon as you get through the gate, and be aware of the sniper on the roof just ahead and the patrolling guard. Wait for the patrolling guard to move away, then keep an eye on the sniper's laser sight. When it moves to the left, make a break for cover on the right and proceed towards the southern terminal.

There are two guards and a sniper to content with here. Wait for the patrolling guard to move away and for the sniper to be looking in the other direction, then take down the guard who is milling around near the terminal. Take cover and wait for the patrolling guard to come and investigate, then take him down too, paying close attention to what the sniper is doing. Once both guards are down, wait once again for the sniper to look away, then access the terminal.

For the final terminal, simply hug the wall of the eastern building and access the terminal; you should be able to pretty much walk straight up to it, since the snipers won't be able to see you due to your position, and the stationary guards never turn around. Hack the terminal to complete the objective, then head over to the next waypoint to find an audio log and another terminal to hack. Once you take care of this, leave via the southern area and get out of the yellow area on the minimap to complete the mission.

Grandma's Bulldog

Connect remotely to Rossi-Fremont, track the source of Damien's IP address.

Enter the hideout at the waypoint and use the computer in the middle of the room. Access the camera up ahead, then prepare for another hacking minigame.

There's a timer right away this time around, so be quick. Start with the point just above the timed point. Turn it three times, then move up one more point and turn it twice. Move to the right and unlock the point, then turn it three times. Move back to the previous point on the left and turn it three times. Next move down to the lower-right point, unlock it and turn it three times. Move to the newly unlocked point at the bottom and click it to complete the hack.

From the camera, grab the audio log on the left, then hack the elevator ahead of you to open the doors. Hack the camera inside, then move it up and to the left to hack the elevator and move it up to the next floor. When the doors open, hack the camera up ahead. Move it up and to the left, then hack the camera on the upper floor -- the higher of the two visible ones -- then hack the camera on the person walking down the hall, and when he turns the corner hack the panel on the wall for yet another minigame.

Start with the bottom point and turn it once, then move up to the timed point and turn it three times. Move to the upper-left point, unlock it and turn it twice, then turn the timed point three more times. Move back down to the bottom point and turn it once, then turn the upper-right point to unlock it and turn it once. Finally, move back to the bottom point for three more turns and click the newly unlocked top point to access the camera.

Move the camera up and to the left to find an audio log, then hack the camera nearby. Move up and jump to the camera in the middle of the wall, then hop to the camera on the far left. Move that camera to the left and hop to the next camera. Move this one to the right and hack the hidden camera on the person walking down the hall. When they walk into the next room, hack the laptop camera. When the person leaves, hack the camera straight ahead. Move it to the left and hack the final camera for a cutscene and the end of the mission.

Not a Job for Tyrone

Find access to Bedbug's home, install a tracker on Bedbug's phone.

Access the camera near the roof of Bedbug's house and turn it all the way to the right to see a hacking point that triggers another minigame.

Start in the upper-right corner and turn that point twice, then move to the lower-left point and turn it once. Move to the middle point on the right and turn it twice, then move to the middle point on the left, unlock it and turn it once. Move to the point just above and turn it once, then move back to the lower-left point and turn it once more. Turn the point at the very bottom three times, then move to the point in the middle, unlock it and turn it once. Move back to the bottom point and turn it twice, then move to the upper-right point and turn it three more times. Finally, move down one point and turn it three times, then move all the way to the left and unlock the last point to access the camera. Point the camera at Bedbug and install a tracker on his phone to proceed.

Follow Bedbug to get blackmail. Remain unseen.

Follow Bedbug to his car but don't get too close. When he gets into the car, hijack a passing car and follow him at a safe distance -- yes, it's a GTA-style chase where you have to try not to "spook" your quarry! Joy!

Eventually, Bedbug will move into gang territory, marked by a red block on the minimap. Stop following him at this point and instead move to the right around the gang area, then pick him up again when he exits the area.

He'll eventually stop his car and enter another gang area. Follow him on foot from the north and stay out of sight, but keep Bedbug nearby. When he stops by a van to have a chat, wait until he moves, then sneak in around the back side of the van and hide between the dumpster and the outhouse-like structure.

Wait for Bedbug to move again, then cross the street, being mindful of the gang member nearby. When the gangster turns his back, move into the area and take cover. Bedbug will pass by another gang member as he moves around a fence. Wait for the gangster to look away, climb over the fence and take cover to the right of the tree near the exit.

Use cameras to follow Bedbug.

From this point on, you'll need to use cameras to tail Bedbug. Start with the camera behind you, near the gang member. From here, move up and hop to the next camera directly ahead. Switch to this one, then move it up to find the camera on the building next to Bedbug's current location. Access it, then train it on Bedbug to listen in on the conversation.

Help Rabbit escape, call Rabbit, guide Rabbit safely through the Viceroys, leave the area.

Bedbug will pull a gun on Rabbit. Hack the object next to them and Rabbit will be able to escape. Use the camera to follow Rabbit, then hack his phone. Ignore the notifications that you're at risk of being spotted by a gang member and stay trained on Rabbit. If you do get spotted, it means that you weren't in good enough cover behind the tree.

You have two options from here: let Rabbit get caught, then hack his phone for information, or guide him safely out of the area without being seen. We'll take the latter option.

Wait until the guard closest to Rabbit moves away, then direct him to move to the stack of pallets next to the garbage crate. Switch to the camera on the left and send Rabbit over to the pallets near the guard in this area. The guard will begin to move; wait for him to turn, then move Rabbit to the guard's previous position, then hop to the camera just above the red truck and move rabbit to the other side of the truck.

If you have the means of distracting the guard at the end of the street, do so; otherwise, wait for him to turn around. Switch to the camera to the right of the guard and move Rabbit behind the white structure to the left of the red truck. Hop to the camera on the left of Rabbit and move him to the pallets just left of the guard ahead. Switch to the camera above Rabbit's new location and move him around the side of the pallets when the guard comes to investigate. From here, Rabbit will get himself out; leave the area the way you came in to complete the mission.

Uninvited

Destroy the truck with IEDs.

Access your weapon wheel and select an IED. Once you have it selected, stand back, throw it at the van, then detonate it. Get away shortly afterwards since the police will understandably take an interest in your activities.

Reach the Sienna Brick Factory, find security footage to plan your attack, prepare an ambush against the Viceroy hitmen.

Hop in a vehicle and head to the next waypoint. Hack the gate when you arrive, then use the computer at the waypoint. Pick up the extra IEDs to the left of the computer, then look around on the ground to find car tracks on either side of the area, plus cigarette butts that indicate where guards have been standing. Drop IEDs at these locations, then raise the shutters and protectors, then hide until the hitmen arrive.

Viceroys incoming. Find a good vantage point, eliminate all of Iraq's crew.

When the two cars pull up, wait for both to park, then detonate all your IEDs. This should take out both vehicles, leaving only a few stragglers to deal with. Take out the remaining hitmen from behind the protectors, but be aware they will come from both directions. If you successfully hit the cars, you should have plenty of time to deal with one group before the others turn up.

Hack the phone to intercept the call, take down the fleeing Viceroy, reach Bedbug's location, follow Bedbug undetected, call Bedbug, hack the terminal to display Bedbug's blackmail.

Hack the phone in the center of the area, then head outside and into a vehicle to chase down the fleeing Viceroy. Once he's dealt with, head to Bedbug's location. When you arrive, get out of your car and discreetly follow him into the park. Pull out your phone and call Bedbug. After the call, move near the terminal and hack it to finish the mission.

Breadcrumbs

Track the auction briefcase and watch for hand-offs, follow the briefcase unseen.

Watch the thug take the briefcase, then tail the item as it moves from person to person. The best means of doing this is to head up the stairs and follow the briefcase from street level. It's easy to observe from above, but you won't have to worry about being spotted.

Tail the boat carrying the briefcase, locate the briefcase unseen.

The eventual recipient of the briefcase will stop near the pier. Drop down and get close, but wait under cover, taking note of the location of the nearby motorcycle. Wait under cover until the last person moves away, then hop on the bike and follow the boat along the shoreline. Once the boat arrives at its destination, you just need to get close enough to discover its location. Once you've done that, you'll need to go and get it without being seen.

Infiltrate the marina to get the briefcase, escape the marina.

Head over to the platform on the western side. Move to the end of it, then swim over to the ladder on the left of the garage door. Access the nearby camera to discover the location of three guards -- two stationary, and one patrolling. Head up the stairs and wait for the patrolling guard to move south; when this happens, move in closer to the briefcase's location, but hide on the northern side of the pile of wood until the patrolling guard returns. When he stops nearby and turns his back, take him down. From here, pay close attention to the directions the guards are facing and quickly nip in to grab it when you have the opportunity. Pay particular attention to the guard patrolling the area immediately surrounding the briefcase; wait for him to move away before approaching.

After this, you need to escape. Simply leave the way you came in and move out of the white circle on the map to complete the mission.

Mad Mile ctOS Control Center

Locate a guard with the access code, download the access code.

When you arrive at the ctOS Control Center, head over to the north-east side of the area to find a hacking point that opens a gate into the area. Pass through the gate and take cover. The first guard on your left is the one who has the code; hack him when you can see him to complete the objective.

Hack the ctOS server, leave the area.

Head to the south side and stick close to the building as you make your way around, taking care not to leave the mission area. To the left of the southern gate is a blue lift; use it to reach the roof above, then access the cameras on each guard and around the area to figure out where all the guards are.

When there's a clear path, drop down to the lower level and wait behind cover until you have a clear run to the waypoint. Wait until all the guards walk away or turn in the other direction, then approach the waypoint, sticking close to the wall and ensuring you don't run to remain hidden from the stubborn guard nearby.

Hide, then access the hacking point for another minigame.

Start with the timed point in the middle. Turn it once, then move to the lower-left point, unlock it, then turn it once. Unlock the point at the very bottom, turn it three times, then go back to the timed point and turn it once more. Next, unlock the far right point, then turn it once. Then unlock the point in the upper-left corner and turn it once. Finally, go back to the far right point and turn it twice more to unlock the point at the very top. Click this to access the camera. Hop to the camera on the far end of the room, then access the unlock point ahead of you.

Now leave the area. Distract the closest guard by hiding between the nearby attract point and the hacking point, then attract the guard. When he comes to investigate, use a takedown. After this, it should be fairly straightforward to avoid the remaining guards and clear the white circle on the map to finish the mission.

Stare Into the Abyss

Hack the ctOS box to find Crispin.

Head to the waypoint, which will point you across the street. You should be able to access the hacking point without putting yourself at risk from the guards. Prepare for another minigame.

You've got just 15 seconds to complete this hack, so be quick. Turn the far left point three times, then the far right point once. Unlock the point above the timed point, then turn it once. Then go back to the far left point and turn it three more times, then turn the far right point once to unlock the point at the top. Click the final point to access the camera.

Eliminate Crispin.

Access the cameras throughout the building to locate all the guards. Move around to the southern side of the building and open the two doors closest to Crispin. Nudge them open but don't get too close; you'll alert the guards if you go too far in.

Craft a frag grenade and some IEDs, then take cover and throw the frag grenade inside. Throw an IED, but don't detonate it until Crispin is close to it. Blow it for an easy kill, but if your timing is off you'll have to chase him down in a vehicle.

Hack Crispin's phone to obtain data, kill all of Crispin's backup or escape.

However you ended up taking Crispin down, you'll need to hack his phone to proceed, after which his comrades will show up and try to kill you. Escape them to complete the objective and continue.

Go to the private lounge, Infinite 92, follow the host, leave Infinite 92.

This bit's easy: just follow the waypoints. You can handle it.

A Risky Bid

Follow the guide, follow the guide again, locate Iraq, scan Iraq's ID tags.

Follow the waypoint and then the guide. Hack the object in the ceiling for an additional scene -- when the minigame pops up, turn the middle and right points three times and the left point twice, then click the top point.

Continue down the hallway to follow the guide, then follow him down the stairs and through the room. Head up the stairs and towards Iraq, then scan his ID tags when prompted.

Escape unseen.

Take cover, and head for the basement, avoiding the attention of the few guards. When you reach the basement, take cover and wait for the patrolling guard to pass by to the right. Follow him and wait around the corner until the guard at the waypoint turns his back. Use a takedown to get past him.

Climb the ladder, then take cover and go through the gate when the guard at the end turns his back. Take him down, then proceed up the hallway and wait for the guard at the end to turn his back. When the coast is clear, move around the back side of the room, behind the boat and forklift, and into the door across the way, then up the stairs.

Retrieve your weapons, escape the area.

Pick up the bag on the table, then access the camera to the right to unlock the door via a nearby hack point. Head through the door and proceed towards the next waypoint; when Focus is automatically initiated, hack the panel to cause an explosion.

Vault over the wood and hack the panel on the other side of the room to unlock your objective. Use the wood for cover and take down the gunmen on the balcony before proceeding.

Pass through the unlocked gate and prepare for a firefight at the next waypoint. Use the cameras around the area to take a good number down with explosives and other environmental hacks. Stay in cover to pick off the stragglers, then proceed up the ramp near the next waypoint and jump down into the lower section, where you'll be confronted with a bunch more enemies.

Once again, use the cameras and environmental hacks to take down as many enemies as you can, then head up the stairs on the west to gain the higher ground and get past the remaining assailants. Proceed into the next building.

Use the crane in the middle of the next building to make it to the other side with minimal confrontation. You'll miss out on a bunch of ammunition and crafting items, but it's a much easier route through.

Proceed through the doors at the end to find yet another group of enemies. Take them down with explosives -- either environmental or ones you're carrying -- then hop into a car and exit the mission area to finish the job.

Role Model

Eliminate all enemies, defend against reinforcements.

Use the camera at the far end of the parking lot to access the cameras inside and around the structure, then use the environmental explosives to defeat as many enemies as you can. Once you've done this, use cars for cover and pick off the remaining enemies one at a time. If one spots you, get behind good cover to make a stand and use IEDs to take out multiple guards at once.

Once all the guards are down reinforcements will show up. If you've been levelling your hacking enough, you should be able to take them down using the hazards in the parking lot before they even exit their vehicles. If not, make a stand on the second floor of the building and take them down as they get out of the cars.

Find Jackson.

Head to the third floor of the building and access the hack point by the door at the top of the stairs to unlock it. Continue around the corner to find your target.

Planting a Bug

Get into position and contact Bedbug.

Drop the bug in the trashcan and grab the audio log by the bar, then head back outside and travel to the next waypoint. Scale the fence on the south side of the compound and use the forklift to the left of the gate to get yourself inside, then use the large carrier as cover and access the camera above your destination. Look left to find another camera; look right to find the hack panel needed to unlock the door.

Wait until the guard closest to you moves away, and keep an eye on the guard across the way. As soon as both are looking elsewhere, make your way quickly to the door; one of the guards will probably start to spot you as you do this, but so long as you're quick enough you'll be out of sight before he's fully alerted. If you're unlucky, take cover quickly and defeat all the guards, watching out for the explosives they throw.

Guide Bedbug to Iraq's locked server room>

Wait until the guard in the hallway moves around the corner, then move Bedbug as far down the hallway as you can quickly. Switch to the camera at the end of the hall. From here, move Bedbug behind the pallet near the laptop. Look to the left to see the guard in the other room; if you can't quite see him, use the laptop camera to switch to the camera in the other room to spot the guard. Switch back once you've done that.

As soon as the guard in the hallway and the guard in the other room are out of the way, move Bedbug into the next room. Switch to the camera across the room, then wait for the guard in the room to move all the way to the right, turning his back in the process. When this happens, move Bedbug behind the desk, closest to the camera, keeping the desk between Bedbug and the guard. Switch to the camera on the opposite wall, then to the camera in the next room. Move it to the right and hack the laptop, then use the Attract point over on the far right. As soon as the guard turns his back, move Bedbug behind the desk, near the laptop. Switch to the camera in the corner, then move it to the right until you see the camera in the next room.

Move this camera to the right and watch the guard at the end of the hall. When he moves, move Bedbug to the pallet next to the door and panel. Unlock the panel, then switch to the next camera. Wait for the guard in the next room to move out of sight, then move Bedbug to the half-wall in front of the room. Switch between cameras until you reach the camera in the room with the guard.

Use the Attract item on the table directly under the camera, then move Bedbug through the doorway on the left. Quickly switch to the camera in the doorway to move Bedbug out of sight and towards the panel on the wall. Unlock the panel, then access Bedbug's camera. When Bedbug walks into the next room and moves over to the door, unlock it using the next panel.

Switch to the camera in the next room as soon as you can see it, then hack the Interlude for another minigame.

Turn the point in the upper-left corner of the center area, then move right one point and turn it twice. Move to the lower-left point near the bottom and turn it once, then move to the timed point on the far right and turn it twice. Quickly head to the middle point on the left, unlock it and turn it once, then turn the upper-right point three times and the point directly below it twice. Move down one more point, unlock it and turn it three times. Click on the point at the very bottom to move on to the second puzzle.

Turn the point at the bottom -- just above the starting point -- twice, then move to the point above it and to the right, then turn that one twice. Move across to the point on the left and turn it twice, then move up one point and turn it once. Move across and turn the point to the right three times, then move up to the point in the middle and unlock it. Move down one point to the left and turn it three times, then move down again and turn it once. Unlock the far left point, then turn it twice, then move up and to the right and turn that point once. Move down one point and turn it three more times, then move diagonally up and to the right and turn that point once. Turn the point just below it three times, then move to the far right, unlock it and turn that point twice. Next, move down to the bottom point -- just above the starting point, again -- and turn it three more times, then move up to the top point -- just below the final point -- and turn it once. This unlocks the final point to complete the puzzle.

Once you're done, move the camera to the left and hack the door to unlock it.

Escape the Viceroys.

Head out through the doors, then hop into a car in the yard outside and make a break for it. It's possible to avoid the enemy cars seeing you at all if you're quick and careful, so try to do this for an efficient getaway.

Way Off the Grid

Enter the bunker, reach the location of Kenny's last signal.

Head into the bunker for a cutscene, then head to the new location and approach the doorway on the south side. There's a guard inside, so be mindful of him when entering. Once he's not looking, take cover and prepare for a battle.

Eliminate all Fixers.

There are six Fixers in total -- three outside and three inside. You'll need to eliminate all of them via any means available. It's best to pick them off one at a time without attracting the attention of the other enemies, but you can also use the environmental hazards or start a gunfight. It's a good idea to try and save the environmental objects, however, as they'll come in handy later.

Start the data upload, defend the area until the upload is complete, eliminate all the Fixers.

Head to the waypoint and access the computer, then just do your best to survive until the upload is complete. Get well clear of the explosives the enemies throw, and be sure to use both cover and any environmental hazards left over from the previous confrontation. Once the upload is complete, you'll need to mop up any survivors to proceed.

Wipe the hard drive, chase down and eliminate the Fixer.

Return to the computer and access it again to wipe the hard drive, then quickly head out into the yard, get into a car and chase down the escaping Fixer. The car parked on the street is a good choice for this; the closest car to where you emerge is very slow.

Your opponent is in a fire truck, which is a lot stronger than most other cars, so you'll probably need multiple hacks to take it down. Stay right on its tail, touching its fender if you can, and wait for suitable opportunities to present themselves. Once the vehicle is disabled, take out the two passengers to complete the mission.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Related articles

Tetris Effect: Connected's Co-op Has a Self-Revival Trick Everyone Needs to Learn

We're never gonna protect this trippy Tetris realm if you don't!

How to Make Your Money in Yakuza: Like a Dragon's Business Mode

Go from rags to riches with some proper management.

Xbox Game Pass Ultimate Is the First Thing You Should Buy on Your New Xbox Series X

We break down the reasons why Xbox Game Pass is an essential pickup now that the Xbox Series X is here.

You may also like

Press Start to Continue

A look back on what we tried to accomplish at USgamer, and the work still to be done.

Mat's Farewell | The Truth Has Not Vanished Into Darkness

This isn't the real ending, is it? Can't be.