Watch Dogs' delay meant the game wasn't a PlayStation 4 and Xbox One launch title, but it also gave Ubisoft time to polish up the title. Those extra months have allowed Ubisoft Montreal to keep in features that would've been pushed back to the sequel.
"There were several systems that were not going to be in the game if we released in November," Ubisoft vice president of creative Lionel Raynaud told CVG. "There's always the discussion of, 'should we leave them for the sequel, or do we take the time to finish them?' And we decided to take our time and do it right."
"It's made a big difference - we've polished everything. The things we've developed the most are the interactions with hacking, and how in many situations being smart with chain reactions can offer something unique from any other open-world game. If we weren't able to deliver this aspect, it wouldn't feel new enough to be worth a new IP."
That said, Ubisoft Montreal is ready for us to hoover up Watch Dogs so they can move onto to a sequel. Raynaud said the studio has other feature ideas ready for the next title.
"Yes, we have ideas [for a sequel]. Some ideas that we weren't able to get into the game would not have made a difference, while other, bigger ideas that naturally emerged during development were so different that we felt they would have changed the experience," he said.
"Personally, I have very few regrets on Watch Dogs. I can't think of many things that I would've liked to have put in the game - I'm quite happy with what we were able to deliver thanks to the extra time that we had."
Ubisoft also released a short Q&A revealing some new facts about the game, including the game's day/night cycle and the number of vehicles you can expect to steal in your quest for justice.
Are there day/night cycles in the game?
Yes, there is a real time day and night cycle. Time of day is not scripted.
What weather systems can the player expect to experience?
We have a lot of different weather possibilities from sunny and calm, to stormy and rainy. Wind, rain, fog and clouds all have several degrees of intensity and are all systemic.
How do you manage to ensure every NPC is unique?
Every NPC has unique qualities that distinguish him or her from others in the game. There are over 3000 character kits and an almost infinite amount of unique profiler possibilities.
How many concurrent NPCs can there be?
The number of NPCs players can encounter at one time depends on a variety of factors like time of day and location. If it's mid-day, then players will see more NPCs going about their busy lives. At night, we have fewer NPCs reflecting the patterns we see in the real world. The downtown core of Chicago is also a busier area with lots more citizens than a more industrial region, for example. Our main goal was to ensure that the world feels as alive as you'd expect in a major city like Chicago. And of course, the next gen consoles allow us to place more NPCs in the world than we've ever been able to do in current gen consoles. So it's hard to give specific numbers, but rest assured, the city will feel alive like players have never seen before with many unique NPCs populating the city.
Can you hack absolutely every NPC in the game?
Yes, every NPC can be hacked. Based on their profile, a variety of hacks are possible. You can also hack elements in the world to influence the behaviour of NPC's around.
What different environments can the player expect?
Chicago is a rich and diverse city and we want the player to explore every inch of it There are 6 different districts in WD, all with really different looks, types of NPC's and vibe.
How many different vehicles can the player drive?
Over 75 different vehicles from bikes to compact, heavy, muscle, off road, SUV, luxury cars, or speed cars, all of them with their own realistic physics.
How many difference hacks are available in the game?
Over 100 hacks.