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Watch Dogs' Multiplayer Will Adapt to Your Behavior

Worried about being constantly invaded by hacker jerks? The game is always watching.

News by Pete Davison, .

Ubisoft has explained a little more about how Watch Dogs' multiplayer mode -- in which rival players can enter your game and "hack" you -- will work, particularly for those who are concerned about the mechanics being distracting.

Here's nine minutes of video showing how it works.

Speaking with OXM, the game's lead gameplay designer Danny Belanger explained that the multiplayer component had been designed so that it wouldn't disrupt your gameplay experience -- particularly if you're in the middle of a mission, or a "narrative experience" as Belanger calls it. In other words, you'll only be invaded in free-roam mode, meaning that when you're doing something specific, you can focus your attention on that.

Not only that, though, but the game will adapt its experience according to how you play. The less you participate in multiplayer, the longer a "shield" protecting you from invasion will last. Conversely, the more you participate in multiplayer, the more skills you will unlock through a rising "notoriety" level.

"If you're not hacking people and you're not into that gameplay, the game will recognize and acknowledge that you're not into that," explained Belanger. "That's fine. The shield will slowly become many hours because we're trying to adapt. There are so many different players and we're trying to adapt to all of them and make an experience that works for them."

Jaz had the chance to check out Watch Dogs recently and came away quite impressed. Read his preview here.

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Comments 3

  • Avatar for joshuasmith54 #1 joshuasmith54 4 years ago
    Sorry to hear that you have been laid off. I really enjoyed your writing here. Wishing you the best of luck in for the future.
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  • Avatar for jeffk #2 jeffk 4 years ago
    Pete, your stuff has become some of my favorite reading on the site. This is awful news. You guys have done well at building up a thoughtful brand; it's a shame to pull back on that now.
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  • Avatar for Blackcompany #3 Blackcompany 4 years ago
    Nail in the coffin for Watch Dogs, for me. This pretty much confirms the game will use the same 'two mode' system as, well, every other Ubi game. Those two modes being:

    1. Mission Mode
    2. The other, fun, mode

    Shoehorning missions and mission zones into open world sandbox games might be the worst development strategy I have ever encountered in gaming.

    Here's an idea: Want to take direction from Dark Souls? Fine; do it right.

    The narrative should be an organic part of your larger open world. Players should discover the narrative as they play, finding their own way through it. This way, invasions can work as a part of that effort; simply another obstacle to overcome in the open world, whilst searching out story bits or exploring (which are one and the same, wedded by good design).

    The minute you have to mention Mission Zones or a different status such as 'Engaged in a Narrative Experience' you have already failed. You have failed to design a narrative driven experience. You have failed to design a sandbox experience. You have failed to marry the two together using intelligent game design and the sparse narrative structure sandbox games both want and deserve.

    My prediction: This game will be little more than Assassin's Creed: Modern City edition. At best.
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  • Avatar for AyoubTab #4 AyoubTab 2 years ago
    Deleted February 2016 by AyoubTab
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  • Avatar for AyoubTab #5 AyoubTab 2 years ago
    Deleted February 2016 by AyoubTab
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