Watch Your Mouth: Rocket League Beefed up Its Banning System

Watch Your Mouth: Rocket League Beefed up Its Banning System

If you enjoy yelling racial epithets at five-year-olds, it may be time to re-consider your hobbies.

Rocket League, the vehicular ball-kicking game that everyone loves, is getting improvements to its banning practices.

Psyonix Studios' community manager Devin Connors discussed the new practices in an official blog post published yesterday. With 34 million players worldwide (not to mention a Nintendo Switch release later this year), Psyonix wants to ensure the Rocket League community is a "consistently-safe, harassment-free place where players of all ages and backgrounds can come together and execute the sweetest of aerial goals and backflip saves."

Psyonix is building on its "Player Report" system specifically. Another layer of automation is being added to the system, one that's based around bad words. This "Language Ban" feature automatically bans players who are seen using certain words (racial slurs, for example) in reports filed by players.

Heal the world through polite discourse during rocket car competitions.

The initial list of verboten terms is 20 words long, and it promises to grow as people find new and creative ways to be verbally awful to one another. No-no words from languages aside from English will be added, too.

It's not like you'll immediately be booted from the game if you drop an F-bomb, however. There's a threshold for each word, and once the threshold for any word is reached, the ban-hammer drops. Bans start at 24 hours, but if repeated offenses are involved, the ban escalates to 72 hours, then a week, then, finally, a permanent ban.

Connors says Psyonix will monitor the Rocket League subreddit and other communities for feedback on the new system. "We will organically update our ban policies and system logic as time goes on, of course," he writes, "but the Rocket League community is the most important element of them all. So, if you see another player using abusive language during your match, please report them, mute them, and let us take care of the rest."


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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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