Westwood's 1997 Cult Classic Blade Runner Has Risen From the Dead

Westwood's 1997 Cult Classic Blade Runner Has Risen From the Dead

Thanks to ScummVM and GOG, Ray McCoy is back on the case.

Just in time for the tail end of 2019, the year both the game and Ridley Scott movie are set in, Westwood Studio's Blade Runner point-and-click adventure game from 1997 is back on sale. A few months ago the ScummVM community got Blade Runner working smoothly on PC again, and now GOG and Alcon Interactive Group have finally put the classic up for digital sale.

Currently, Blade Runner is on sale for $8.99 USD at GOG, which is a fair bit cheaper than most CD copies of the game you'll find on eBay. The ScummVM-powered version runs on Windows 7, 8, and 10, as well as Mac OS and Linux.

Westwood's title follows Los Angeles detective and Blade Runner Ray McCoy. It was particularly ambitious for a licensed adventure game of its era—on top of utilizing voxel graphics and motion capture, Westwood's Blade Runner has an extensive branching narrative. NPCs go about their business in pseudo real-time, and a handful of characters are randomly picked to be humans or replicants at the start of each playthrough. A number of actors from Scott's 1982 film also reprised their roles for the game, including Sean Young as Rachel and William Sanderson as J.F. Sebastian.

In October, the development community behind ScummVM released an update for the software that added support for Blade Runner. First created to support SCUMM engine classics from LucasArts and Humongous Entertainment, ScummVM's open source software now supports dozens of other classic adventure game titles.

VentureBeat reports that GOG worked with Alcon Interactive Group (AIG) to make the re-release of Westwood's Blade Runner a reality. Alcon Entertainment, the film and television production company behind 2017's Blade Runner 2049, initially created AIG in conjunction with a VR experience based on the new film.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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