Who Makes the Best Batman Games?

Batman turns 75th today, and to help the old-timer celebrate, we're sorting out the parties responsible for his finest video game appearances.

List by Jeremy Parish, .

More than 75 years ago, Bill Finger and Bob Kane's Batman burst off the comics page for the first time in gaudy four-color glory. A blatant, amoral rip-off of The Shadow, he somehow caught on with readers and became the lead feature of DC's Detective Comics, quickly evolving into the unique and oddly moral violent vigilante we know and love today.

For nearly 30 of those years, game developers have been trying to transform Batman into a digital protagonist that captures the totality of the character. That's no mean feat, considering he's been everything from a pulp killer to a smiling kid-friendly mascot, from a world-class martial artist to a keen-eyed detective, from a silent marauder to an urban combat pilot. Needless to say, Batman's games have been all over the map not only in terms of content and genres but in terms of quality as well. We've seen some very good and some very bad Batman games over the years. In keeping with USgamer tradition, we ask the question on the occasion of Batman's 75th birthday: Who makes the best Batman games? We've traced back every Batman game to its original developer and weigh the pros and cons, and leave the question for you the reader to answer. So... who is it?

Acme Interactive

Batman Returns (Genesis, 1992)

The case for: A methodical combination of brawler and platformer, Batman Returns managed to capture the essence of Batman the grappler and Batman the grappling hook user. The dark Genesis color palette nicely reproduced the dim, art deco style of the Tim Burton movie on which it was based, and the Caped Crusader himself looks legitimately beefy rather than getting all his apparent muscle mass from a padded vinyl suit (ahem, Michael Keaton).

The case against: Batman Returns feels inelegant and chunky in many ways, and the catchy electronic tunes are weakened by the poor sound effects. Acme played to Genesis' strengths, but also fell prey to its weaknesses.


Batman: Arkham Origins Blackgate (Vita/3DS, 2013)

The case for: Knowing full well the current-generation portable systems couldn't hope to recreate the proper Arkham experience, Armature drew on its experience working on the Metroid Prime series to create more of an adventure than an action game.

The case against: Blackgate tries to go full Metroid on Batman, but it lacks sufficient tooth. The Arkham combat doesn't mesh well with the scan-centric design, and the "realistic" feel the studios tried to create makes for a slow-paced and frequently tedious journey.


Batman Returns (GG/SMS, 1992)

The case for: You may recognize Aspect from our look at Sonic's parents, and here they fulfilled much of the same role: Creating solid Game Gear software for Sega. This version takes many cues from the Genesis title, but it plays faster and allows for a more varied approach with a modest level select feature. A remarkably ambitious attempt for the platform.

The case against: Aspect's take on Batman can be a bit cramped and simplistic thanks to the Game Gear's limitations.

Atari Corp.

Batman Returns (Lynx, 1992)

The case for: It seems like everyone in the world had a different take on the Batman Returns license, and Atari's effort for the Lynx is more of a belt-scrolling brawler than the more platform-like efforts of other studios. Huge character sprites and crisp, colorful graphics absolutely pop on the Lynx's screen.

The case against: Compared to the Game Gear version, this feels shallow and primitive. Sloppy combat, unfair enemy placement, and a weird lack of music combine for a letdown of a game.

Atari Games

Batman (Arcade, 1990)

The case for: The other Atari made Batman into the quintessential late '80s arcade action game: Tough, detailed, with a great FM synthesis soundtrack, and massive, multi-scrolling level designs. Multiple play formats and audio samples from the 1989 movie lend it a lot of variety and atmosphere.

The case against: Like many arcade games of the era, Atari's Batman is also frequently unfair — not to mention shallow as all get-out.

Data East

Batman: The Movie (Spectrum/PCs, 1989)

The case for: Like Acme's rendition of Batman Returns, Data East created a combination brawler and platformer that really pushed the limitations of 8-bit microcomputers to their ragged edge. Even on older, less capable systems, Batman: The Movie played smoothly.

The case against: As with many action games for older computers, Data East did their best here, but it just doesn't hold up to the standards established a year or two later by 16-bit consoles.

Denton Designs

Batman Returns (Amiga, 1992)

The case for: While fundamentally similar to the other Batman Returns games, the one Denton Designs put together for Amiga stands apart. It's gorgeously animated, but the graphics look tiny. Those small sprites offered a valuable advantage, though: Batman Returns on Amiga was blazingly fast, with a Batman far more agile than we've ever seen in the movies.

The case against: You can perhaps overlook the minuscule visuals, but the grinding repetition of the action is harder to swallow.


Batman Begins (2005)

The case for: Before the Arkham games, Eurocom's take on the first Christopher Nolan film did a pretty solid job of translating its key scenes (and quite a bit of material never seen in the movie) into a PS2-era action game. And it nicely captured the look of the movie.

The case against: Action games have come a long way in the past decade, thanks in large part to Rocksteady work with this very franchise. The state of the art in 2005 feels terribly primitive in 2014.


Batman Forever (Arcade, 1996)

The case for: Arguably the most hyperactive Batman game ever made, Iguana's brawler throws an insane amount of stuff at players, with crazy power-ups and special moves to break up the combat.

The case against: Aggressive visuals and a constant flood of game factors can't change the fact that underneath the madness it's basically just your typical walk-and-punch brawler... a style of game that felt behind the times even in 1996.


Batman Beyond: Return of the Joker (GBC/N64/PS1, 2000), Batman: Dark Tomorrow (2003)

The case for: Kemco brought its licensed game development heritage to bear on Batman around the turn of the millennium, producing a handful of entertaining titles that translated the stylish future-noir look of Batman Beyond into chunky PS1 and Game Boy graphics.

The case against: Alas, chunky PS1 and Game Boy graphics haven't aged as well as one might hope, and nothing about these games' designs particularly stood out even at the time.


Batman Returns (NES, 1992), Batman Returns (SNES, 1992), Batman: The Animated Series (Game Boy, 1993), The Adventures of Batman & Robin (SNES, 1994)

The case for: While Konami built its Batman games very much in the style of other early '90s games about comic book properties (i.e. "Hey kids, we hear you like Final Fight!"), it did so with the company's standard spit-and-polish. They're absolutely gorgeous games, especially the ones based on the cartoons, which perfectly nail Bruce Timm's brilliant visual style.

The case against: Gorgeous or not, they're still more or less bog-standard early '90s games about comic book properties.

Malibu Entertainment

Batman Returns (Sega CD, 1992)

The case for: A multi-format game made back in the days when technology didn't allow for seamless transitions between driving and on-foot action, Malibu's take on Batman Return distinguished itself from the countless other studios' takes on the movie with fast-paced vehicular combat and a rockin' soundtrack that wanted nothing to do with Danny Elfman's film score.

The case against: Essentially the same game as Acme's Batman Return for Genesis, all Malibu really did was add the driving sequences and some ill-fitting Redbook audio. So it suffers from all the same defects as the Genesis game while introducing entirely new ones.


Batman (Spectrum/PCs, 1986)

The case for: Ocean created the first-ever Batman game, and they took a pretty interesting approach. Built in the isometric platform adventure style that was all the rage in the UK in the mid '80s, Batman placed less emphasis on conflict and combat than other licensed games of the era, instead promoting exploration and discovery.

The case against: Unfortunately, Batman has very little to do with Batman, leading one to suspect that perhaps the game began life as something else entirely only to have Batman grafted on to it at the last minute. And those old isometric PC graphics haven't exactly aged with grace....


Batman Forever (SNES/Gen, 1995), Batman & Robin (PS1, 1998)

The case for: Probe's take on Batman Forever was just plain weird: They repurposed the engine they'd developed for their ports of Mortal Kombat and used it to render Batman and Robin as MK-style digitized sprites in something more free-ranging than a simple fighting game.

The case against: An interesting idea, but "interesting" doesn't always translate to "good." Mortal Kombat mechanics work fine for fighting. Anything more elaborate can get pretty dicey. And that would be a good description for Probe's work on Batman: Dicey.


Batman: Arkham Asylum (Multi, 2009), Batman: Arkham City (Multi, 2011), Batman: Arkham Knight (Multi, 2015)

The case for: Rocksteady revolutionized Batman video games by remember that he's not just the Dark Knight — he's also the world's greatest detective. Arkham Asylum offered a single package that managed to combine everything great about Batman (his physical prowess, his stealthiness, his keen intellect), and Arkham City made it huge.

The case against: While Rocksteady nailed the spirit of Batman, these games' story beats tend to be dumb as a box of rocks.


The Adventures of Batman & Robin (Genesis/Sega CD, 1994)

The case for: Despite sharing a common name, Sega's two Batman releases were really separate games. The Sega CD version was more of a variety title than the more straightforward Genesis brawler. Both looked great, though.

The case against: Sega's titles feel very much like a product of their times, suffering from dated tech, dated genres, and dated mechanics. While reasonably entertaining, they fall well short of "classic" status.

Sinister Games

Batman: Gotham City Racer (PS1, 2001)

The case for: Who wouldn't want to play a semi-open-world Batman driving game with chases and missions vaguely in the style of Grand Theft Auto?

The case against: Everyone, if that game had graphics five years out of date, painfully loose controls, and sloppy objectives.

Special FX

Batman: The Caped Crusader (Spectrum/PCs, 1988)

The case for: Special FX came up with an interesting and creative approach to Batman: Even though it looks action-oriented, it's really more of a graphical adventure in which Batman explores a city. While gangsters and other hazards beset him, you're really meant to solve puzzles and sort your way to the end of a huge, sprawling maze of buildings where Joker and the Penguin await.

The case against: The goals and methods of this game can be maddeningly vague, and it's easy to lose your way in the world. That was all the rage in '80s PC games, but doesn't play so well these days.


Batman (NES, 1990), Batman (Genesis/PCE, 1990), Batman: The Video Game (Game Boy, 1990), Batman: Return of the Joker (NES/Game Boy/Genesis, 1992)

The case for: Sunsoft created some of the most beloved versions of Batman, including the dense and notoriously difficult NES game. While the company's relationship with the property was fairly brief (seemingly dissolved in the Batman Returns licensing melee), Sunsoft left quite a mark on nostalgia-addled 30-somethings.

The case against: While visually spectacular for their time, Sunsoft's Batman projects reveal their age with unbalanced difficulty and fairly simplistic mechanics.

Travelers Tales

LEGO Batman: The Video Game (Multi, 2008), LEGO Batman 2: DS Super Heroes (Multi, 2012), LEGO Batman 3: Beyond Gotham (Multi, 2014)

The case for: Could these be the most popular Batman games ever? Not to mention the funniest. Like all licensed LEGO games, Travelers Tales' incorporates a light touch to create games packed with tons of fan service, appropriate for all ages.

The case against: Like all licensed LEGO games, this trilogy lacks much in the way of challenge or substance. If content tourism isn't your thing, stay away.

Ubisoft Montreal

Batman: Chaos in Gotham (GBC, 2001), Batman: Vengeance (PS2/GameCube/GBA/Xbox, 2001), Batman: Rise of Sin Tzu (2003)

The case for: Ubi produced some solid Batman games in their brief run on the franchise. Chaos in Gotham featured swift gameplay and classy animation on the primitive Game Boy Color, and Rise of Sin Tzu brought the industry's longstanding "Batman has to be a brawler" fixation into the modern era with 3D action and a handy fisheye lens effect that gave players a clear view of the action.

The case against: While perfectly solid for the time, everything Ubi's Batman games attempted to do has been done better by Rocksteady's trilogy.

Warner Bros. Montreal

Batman: Arkham Origins (Multi, 2013)

The case for: Even though Warner Montreal was playing in Rocksteady's toy box here, they did a bang-up job with it. Arkham Origins feels authentic and in many ways improves on the mechanics and design established by the previous Arkham titles.

The case against: Origins notoriously suffers from some pretty severe glitches, and a couple of the boss battles break the game's own rules. On top of that, it's completely moot: Arkham Knight is basically being presented as if Origins never happened.


Batman: The Brave and the Bold: The Video Game (Wii/DS, 2010)

The case for: It's WayForward, so as you might expect The Brave and the Bold looks fantastic — slick 2D animation perfectly captures the feel of the cartoon on which it's based. And there are plenty of great DC Universe cameos and costars to enjoy as well.

The case against: As often happens with WayForward's licensed titles, The Brave and the Bold probably could have used a little more baking time. It's decent, but the action grows repetitive fairly quickly.

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Comments 34

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  • Avatar for bullet656 #1 bullet656 4 years ago
    My first Batman was Special FX's The Caped Crusader on the C64. I would always get stuck pretty early in the game and would have no clue what to do next. I was only around 8 years old at the time, so I still probably played it at least a couple dozen times and have fond memories of it.

    As for who makes the best, in my opinion it's easily Rocksteady. However, I really had fun with the Vita version of Arkham Origins Blackgate.Edited July 2014 by bullet656
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  • Avatar for Roto13 #2 Roto13 4 years ago
    You neglected to mention the amazing soundtrack for Sega's Genesis version of The Adventures of Batman and Robin! Some great use of the Genesis sound chip. Lots of care definitely went into it. Heck, the title screen music plays for like 10 minutes before it starts repeating.
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  • Avatar for Captain-Gonru #3 Captain-Gonru 4 years ago
    I find the Game Boy Batman still playable today. As in, I was just playing it earlier today (thanks again, Game Boy Player). And did I miss it, or was PS1's Batman and Robin omitted? It was quite ambitious for its time. A train wreck, ultimately, but ambitious.
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  • Avatar for Thad #4 Thad 4 years ago
    Kudos for the Finger credit.
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  • Avatar for jeremy.parish #5 jeremy.parish 4 years ago
    @Thad Chris Sims would never forgive me if I gave Kane solo credit...
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  • Avatar for ArugulaZ #6 ArugulaZ 4 years ago
    Pretty extensive list, I gotta say. Too bad you guys didn't go into greater detail on Sunsoft's Batman games. Also, that Adventures of Batman and Robin game on the Sega CD had cut scenes animated by Tokyo Movie Shinsha, the guys who did many of the best episodes of the animated series. It really shows, too... their work is beautiful, even when saddled with the limitations of the Sega CD. (Shame about Spencer Nielsen's ill-fitting soundtrack, though.)
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  • Avatar for zegilorlaney35 #7 zegilorlaney35 4 years ago
    I'm not sure I've played any of those Sunsoft games, gonna fix that really soon.

    Also, I believe the vita version of Origins is on sale right now if anyone is interested.
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  • Avatar for AxiomVerge #8 AxiomVerge 4 years ago
    I wasn't really into Batman until Arkham Asylum. I'm really fascinated by the whole "Joker is in love with Batman" take, which I guess is touched upon in some of the comics, but not the ones I've read. So I have to go with Rocksteady.
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  • Avatar for kidgorilla #9 kidgorilla 4 years ago
    @Roto13 All of those Sunsoft games have fantastic soundtracks, too. Even the Genesis versions
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  • Avatar for Voncaster #10 Voncaster 4 years ago
    Our family had Caped Crusader on DOS PC. I remember loving the graphics, but having zero idea what to do in the game. I would collect glasses and batteries while my Batman's face inevitably dissolved into a skull and game over.

    I actually like the idea of point and click adventure batman game though. Forensic detective Batman I think could be good.
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  • Avatar for Andy1975 #11 Andy1975 4 years ago
    @captainN2 You stole my answer. If I have a nitpick about the older games, it's only that the straight action-platformer gameplay doesn't quite encapsulate what Batman is all about. Sunsoft's games are great but could just as easily be about any action hero.

    OTOH, if I have a complaint about Rocksteady's games, it's that I just don't like how they look, especially in terms of character design. I would love it if someone took that engine and did a cel-shaded Batman that looks like he just popped off a comics page.
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  • Avatar for Feanor #12 Feanor 4 years ago
    Batman the Movie on the Amiga was pretty good.
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  • Avatar for Thad #13 Thad 4 years ago
    @AxiomVerge Dark Knight Returns and Killing Joke are both pretty big on that idea, and it's also a major element of the recent Scott Snyder/Greg Capullo Death of the Family.

    (For extra credit, the Venture Bros. episode "Handsome Ransom" offers a pretty twisted take on it.)

    The first two Arkham games are written by Paul Dini, who's best known as a writer (and sometimes head writer) for Batman: The Animated Series and its various followups. Batman Beyond: Return of the Joker provides yet another take (and, without getting into spoilers, Arkham City's ending provides a rather clever callback to it).

    I love the Joker (and Hamill's version in particular) but TBH I find the "Joker loves Batman" angle to be pretty played-out and it generally leaves me cold. But if it's your thing, those would be a few of my recommendations.

    @Andy1975 Yeah, the Arkham character designs are frickin' hideous.
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  • Avatar for hal9k #14 hal9k 4 years ago
    "Sunsoft left quite a mark on nostalgia-addled 30-somethings." Hey, that's me!

    Like Blaster Master, Sunsoft Batman was gorgeous for the time. Unlike Blaster Master, it was actually beatable, at least for me. Things only got nasty once you got to the clock tower at the end (like some other games we know), and the Joker was one tough clown. That's both proper (as Batman's nemesis) and wrong (he shouldn't really be a physical damage sponge) at the same time. It was also a little weird that you had to use gun-like projectile weapons to have a chance. That's true in so many of these, and it's always weird - excepting batarangs, of course.
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  • Avatar for metalangel #15 metalangel 4 years ago
    Sunsoft's Batman for GB was fun, even if it felt and looked kind of weird - the amazing cutscenes followed by the really sparse looking game itself.

    The best incarnation of Batman, for me, is the Animated Series one.
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  • Avatar for Hubertron #16 Hubertron 4 years ago
    @jeremy.parish After I read that first line I knew that must be the case!
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  • Avatar for touchofkiel #17 touchofkiel 4 years ago
    You could write an entire feature alone on the many versions of Batman Returns. I've played three myself - the Genesis version is an attractive, but clunky, action-platformer, while the SNES is one of the nicest-looking 16-bit brawlers around. The NES version is also a brawler, but it plays almost precisely like the NES version of TMNT2.
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  • Avatar for Thad #18 Thad 4 years ago
    @jeremy.parish Sims is great about creator credits, and not just Finger's. When the Arkham Origins DLC was coming out and featured an obscure character named Kirigi, Sims noted that Kirigi was created by Christopher Priest and Jim Aparo.

    Aparo's no longer with us but it occurred to me to drop Priest an E-Mail and make sure he knew about it, because DC instituted an equity deal in the 1970's that entitles creators to bonuses when their characters appear outside the comics. I don't know if Priest ever got around to following up or getting a check, but thanks to Sims he at least got a heads-up.
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  • Avatar for hal9k #19 hal9k 4 years ago
    As metalangel said, Game Boy Batman was pretty cool - I'd forgotten that was also Sunsoft. Batman was so tiny!

    Also, I agree that The Animated Series set my conception of what Batman should be (just like The Next Generation set my conception of what Star Trek should be). TAS was so groundbreaking in terms of style and characterization for an afternoon cartoon show. I was in high school when it came out and thought I'd outgrown such things - I'd credit it solely with getting me back into animation as an adult. I didn't even know there was a Batman Beyond game, or that Arkham City referenced Return of the Joker (what an emotional wringer that movie was), so that's interesting.
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  • Avatar for PaulEMoz #20 PaulEMoz 4 years ago
    I've talked to Jon Ritman, author of the isometric Spectrum Batman game, for a book I'm writing, and that game was always intended to be a Batman game.
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  • Avatar for SargeSmash #21 SargeSmash 4 years ago
    @captainN2 : Yes, you're absolutely right! Batman: Return of the Joker is one of those games that almost makes you think you're playing a Genesis. Not quite, but darn close. And the soundtrack is really, really good, which is also typical of Sunsoft fare.

    Honestly, nostalgia wants me to pick the Sunsoft games, but the Arkham games are so good that I'd probably side with them... but only barely. Mainly because I still love the original NES Batman, even as unbalanced as it is. And I like the Game Boy version as well, simple though it may be.
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  • Avatar for darrinwright55 #22 darrinwright55 4 years ago
    Before Rocksteady took over (I love the Arkham series) I'd say the SNES version of Adventures of Batman & Robin was the best Batman game. I liked Batman: Vengeance though.
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  • Avatar for aros #23 aros 4 years ago
    You've seriously overlooked the amazing snes game with the Joker fight on the rollercoaster. Easily in the top 5 Batman games of all time and I'm stunned you aren't aware of how fantastic it was. Poor article for that reason, makes me wonder if you even played any of th older titles on the list?
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  • Avatar for Spooky-Toast #24 Spooky-Toast 4 years ago
    Bill Finger getting First Author?! Shots fired! *Pow Pow*

    Though Rocksteady is the obvious choice, I hold out a soft-spot for the folks behind "Batman: Vengeance."

    Growing up on "TAS," I loved the idea of a GameCube adaption. What I got, however, was too haunting at my semi-young age, and I distinctly remember returning my copy to Blockbuster for a "Rouge Squadron" rental.

    I would revisit "Vengeance" 6 months and a birthday present later. Though there are some great moments--such as roof sliding away from a bomb blast with a dame and practice grappling in the Batcave (SUDDENLY FEELING NOSTALGIC FOR TARZAN UNTAMED, WHY)--the game never controlled especially well and traversal was muddied. Regardless, I'd love to see a Bat game revisited in this style.

    Absolutely despised "Blackgate" despite playing it to completion three times for trophy purposes. Such a waste of Metroid potential!

    Love this style of article! Keep em comingEdited July 2014 by Spooky-Toast
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  • Avatar for legeek #25 legeek 4 years ago
    @bullet656 Yeah me too! (Caped Crusader). I must have played it for hours, but never could figure out what to do! Didn't it have two different cases to choose from?
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  • Avatar for AxiomVerge #26 AxiomVerge 4 years ago
    @Thad I did read Killing Joke and DKR, but not the others ... I'll need to check them out :-)
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  • Avatar for brionfoulke91 #27 brionfoulke91 3 years ago
    For me the choice is obvious: Sunsoft Batman! It's an excellently designed game: really beautiful graphics which still look better than many modern indie games, a fantastic soundtrack that is both catchy and feels very "Batman" without using any recognizible music, and fun gameplay with a nicely designed wall jump mechanic. Some people may find it to be too hard, but personally I love the challenge and I think it's balanced perfectly: it's hard enough to provide a still challenge, requires a little practice, but once you understand the strategies it is very surmountable.

    I've played a lot of the other Batman games on the list, and Sunsoft Batman on NES is still my favorite. The other good ones are mostly by Sunsoft and Konami.

    And may I just say, personally, I am not a fan of the Rocksteady Batmans. I don't like the autopilot feeling of combat, the tries-too-hard-to-be-edgey art design, the bland forgettable hollywood wannabe soundtracks, and I just think the games feel repetitive and get boring fast. The stories also often make me cringe. I don't really understand what people see in them.
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  • Avatar for LBD_Nytetrayn #28 LBD_Nytetrayn 3 years ago
    I've always loved Konami's Adventures of Batman & Robin on SNES. Not sure about bog standard; it seemed as close to playing episodes of the cartoon (actually adapted from it) as you can get at the time without using FMV.
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  • Avatar for Daikaiju #29 Daikaiju 3 years ago
    Noticed you listed Finger before Kane. Nice!
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  • Avatar for docexe #30 docexe 3 years ago
    Never played the Sunsoft games, but I have seen images and watched videos of them and I have to say that, for NES games, the craftsmanship was impressive.

    My vote would go to Rocksteady, with honorable mentions to Konami and Traveller's Tales.

    The Konami games of the SNES era were just gorgeous and full of graphical details. Granted, I would probably find them dull if I played them again today, but at the time I was genuinely impressed with them.

    Meanwhile, the Lego Batman games might be inoffensive, but they have their charm and are full of allusions to the entire history of the character and for the delight of its fans.

    The Arkham series, meanwhile, is probably the one that captures better the feeling of “being Batman” with all that entails: His inner demons, his combat prowess, his detective skills, his multi-array of gadgets, etc. The combat has its degree of depth despite being deceptively simple. Sure you might finish the game just mashing buttons, but to play well and do well in the combat challenges (not to mention survive some of the most difficult optional fights), you need to master the timed hits, when to counter, when to dodge, when to use you gadgets or special moves. My favorite part though are the stealth sections and predator challenges, those are the parts that I think capture better the feeling of embodying the character: Stalking and outwitting criminals, instilling fear in their hearts and taking them down one by one without being seen.

    Granted, the Rocksteady games are not perfect, you can end depending too much of Detective Vision, the storylines can get pretty silly if not downright nonsensical (although Assylum’s was a bit more cohesive than City’s) and the character designs are hideous, reminding of the worst excesses of 90’s comics. On an individual level, Assylum had a very anticlimactic final boss, City improved on the mechanics but could feel pretty aimless at times (and those thugs conversations, ugh, is there an option to mute them?). But on the whole these are the games that I’m more willing to label “THE Batman simulators”.

    I’m enthusiastic about Arkham Knight from what I have seen, even if I will probably not play it until another year if I get lucky.
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  • Avatar for Seb-SE #31 Seb-SE 3 years ago
    Well, the Arkham games take the crown obviously. But I'd like to give a nod to Return of the Joker (NES), a game that largely goes unnoticed by most. Sure the difficulty was all over the place (like almost every NES game ever. You know it's true), but other than that it does a really great job with the licence. And prepare your ears for some of the best 8-bit chiptunes.
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  • Avatar for jessicasmith06 #32 jessicasmith06 3 years ago
    Well, Rocksteady wins this easily, but it's unfair to compare them with company from 10 years ago of course. If anyone who's reading all this want to take a quick look of how it feels to play an old game, now we have sega emulators running in flash so now you can do it online, without having to install anything . Here, for instance this is Adventures Of Batman And Robin Not bad a?
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  • What about Adventures of batman and robin snes,
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