The good news for PS4 Pro owners is that The Witcher 3 finally has HDR support, and it works wonderfully. The bad news is that the game's performance has been scaled back to accommodate the features in the new patch, and it's not great.
We covered it last time when we first reported on The Witcher 3 patch 1.61 that added HDR support to the game that the draw distance seemed to be having some issues after the patch. Well our friends at Digital Foundry got under the hood and found that patch 1.61 does indeed reduce the draw distance to some of the game's foliage and trees, making it appear as if they're "sprouting" just a few feet away from Geralt.
You can check out Digital Foundry's video below that highlights some of the draw distance discrepancies found in The Witcher 3 after the patch.
The reason for the problem is not yet quite known. Digital Foundry says that the draw distance issue should be unrelated to the HDR implementation. What's more the draw distance is even affected with HDR off, so it's likely the issue is unintentional.
Curious still is the fact that you can actually fix the draw distance issue on the PS4 Pro. By turning the game to run at 1080p and turning off supersampling, the draw distance will return to what it was in version 1.50.
There are highlights to the patch. The HDR works really well, and the game's performance has seen a boost. 4K frame rates are improved as well. Though the PS4 Pro can't quite hit the Xbox One X's 4K, 60fps standards. The PS4 Pro is proving to be the weaker 4K console to the Xbox One X in many of these match-ups.
We've contact CD Projekt Red to help clarify the issue and to see whether or not a fix will be incoming anytime soon. We have yet to receive a reply.
For more on The Witcher 3 check out our complete Witcher 3 guide for the full walkthrough and tips. Also check out our Witcher 3 review where, PS4 Pro issues aside, we determined it to be one of the best RPGs of this console generation.