Wolfenstein: Youngblood's Brutal Bosses, Like Lothar, Are Getting Nerfed

Wolfenstein: Youngblood's Brutal Bosses, Like Lothar, Are Getting Nerfed

More ammo and less sponginess should hopefully improve your co-op Nazi slaying.

If the uphill-climb boss fights, bullet sponge enemies and taxing armor type system took a toll on your enjoyment of Wolfenstein: Youngblood, then it might be worth revisiting the game after its new patch. Update 1.0.5—available on the PC now and coming to consoles soon—addresses these balance areas along with a handful of bug fixes and quality-of-life tweaks.

Every boss fight has had its difficulty adjusted in the new patch, with particular attention paid to Lothar's through changes made to his health points, damage, accuracy, and certain cues throughout the stages of the battle. The update also brings several changes to Youngblood's regular Nazi-blasting gameplay, doubling the amount of damage inflicted by guns mismatched to an enemy's particular armor type and increasing the base damage of a handful of weapons.

Checkpoints have been added to Tower missions and Tower Guardian fights while the Gate Guardians have had their levels lowered across the board to better reflect the challenges they bottleneck. The amount of special weapon ammo has been increased in fights against bosses and guardians, which should further adjust the threat of armored enemies.

On top of all this, Youngblood is getting the option to turn off iron sights and enemy health bars, collectible tutorial laptops have been re-distributed to make 100% game completion easier to attain, and respawning at a previous checkpoint will leave your base weapons with at least half their max ammo capacity. With all these changes and improvements to the single player companion A.I. (a major letdown, as noted in our review), hopefully solo and co-op players alike will have a better time getting through Youngblood's campaign.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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