Sections

World of WarCraft is Relevant as Ever After Nearly 14 Years

AXE OF THE BLOOD GOD | Blizzard's MMORPG joins our Top 25 list.

Article by Kat Bailey, .

Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey and Nadia Oxford. You can find the previous episodes here.

Nearly fourteen years after its original release, World of WarCraft is relevant as ever, and we're here to add it to our ongoing Top 25 RPG countdown [download link here]

Vidjagame Apocalypse co-host Matthew Allen joins Mike Williams and I to discuss the history of World of WarCraft, its evolution, and why it's managed to relevant over the years. Polarizing as it can be at times, there's no doubt that it continues to have a hold on the popular imagination. We discuss why while remembering some of WoW's good times from over years.

Also in this episode, Nadia and I go through last week's comments on the Octopath Traveler review. Yep, your voices are definitely heard this week.

Where to find us (Subscribe, rate, and review!)

Show Description

Kat is joined by Mike Williams and Vidjagame Apocalypse co-host Matthew Allen to discuss number 21 on our Top 25 RPG Countdown: World of WarCraft! They talk about its RPG roots, why it changed MMORPGs forever, and why it continues to command a loyal audience to this day. Then Kat and Nadia respond to some of the more heated feedback from last episode's Octopath Traveler review.

Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.

Comments 7

  • Avatar for funboy3274 #1 funboy3274 25 days ago
    When dose the ps5 come out
    Sign in to Reply
  • Avatar for SatelliteOfLove #2 SatelliteOfLove 25 days ago
    World of WarCraft is Relevant as Ever After Nearly 14 Years...

    ...for a month every year or two.
    Sign in to Reply
  • Avatar for funktron #3 funktron 25 days ago
    I don't play WoW, but I agree it should be on this list. It's been too big of a cultural phenomenon to *not* show up here. It'd be like talking about the top 25 scifi TV series and somehow not even mentioning Star Trek, but it's been around for so long it'd be willful blindness to not include it.

    As for Vampire: The Masquerade, it sounded really cool! I have literally nothing else to add; I didn't even know there was an RPG 'til the podcast.

    (This is blasphemy, I'm sure, but I actually hope that Chrono Trigger isn't #1 on your list. It should be *on* the list, it's IMO the pinnacle of a certain style of RPG, it's a fantastic game, &c, but I hate think that RPGs peaked twenty-plus years ago.)
    Sign in to Reply
  • Avatar for victortugelbend #4 victortugelbend 24 days ago
    I honestly don't think I've ever experienced a cutscene (other than the intro obviously) in WoW. To be fair I don't think I've ever levelled a toon past maybe lv 40, but still. When do they happen? Where? What am I supposed to be doing!?
    Sign in to Reply
  • Avatar for Gamer-Law #5 Gamer-Law 24 days ago
    With some of the unique choices that have made the top 25 list thus far, I am holding out hope that we will see Infinite Space in there...
    Sign in to Reply
  • Avatar for SatelliteOfLove #6 SatelliteOfLove 24 days ago
    "...only 2% of people saw Illidan"

    That's the problem there: they phrased it like that, and it lodged like an ice pick in people's brains, "but I'm missing out!!!" and that perception and the molding of the game's new forms at best, a breeding ground for raw naked envy at worst.

    The game diverged in that HORRIBLE direction from the original goals and perceptions of pre-release, Vanilla, and BC. Back then there was a sort of unofficial "debate" upon ease vs gating, punishment vs reward, etc but no demands were seriously expected to be adhered to. If something was found that removed an old pacing mechanic and it worked, it was put in. Old dungeons and raids were nerfed with new dungeons and raids cuz those older ones are now no longer the Hot New Scary Places but stepping stones to the New Hot New Scary Places.

    The "NERF THIS BOSS NAU KTHNX" from players and the incredibly evil and shoddy tuning of launch BC's later raids did NOT gain traction with the other side one bit. Now however, it's far less an informal contract; it's treated and perceived as informal bribery, which didn't happen before 2.0, and it shows in the playerbase's behavior. Less interaction, less teamwork, less engaugement, more demands, more expectations. Mmmmmmmmobas, BRs, and other GaaS genres gobble up both the elites seeking glory and the rank and file players as there's no rush to inhale all of those ASAP to not miss out then crash out as my previous post alludes to.

    I wish we were on Earth 2 where the raids were like Ulduar about now and everyone was generally deep down happy about where they were, but we're on Earth 1 with its scheduled nerfs, meaningless gold, and FOMO for days.
    Sign in to Reply
  • Avatar for riderkicker #7 riderkicker 23 days ago
    I hope Mike gets to have coffee and chicken as often as he wants despite the MMORPG Utility Fee.

    Saga games always have great music, at least that's what I heard in the Retronauts episode. But I still don't like the UI design that much, all the text is tiny! I thought this was a handheld JRPG!Edited 4 weeks ago by riderkicker
    Sign in to Reply

Comments

Close