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X-COM Designer Returns To the Genre With Phoenix Point

Julian Gollop is crowdfunding a new strategy game everyone!

News by Mike Williams, .

After bringing back his 1985 classic Chaos with the crowd-funded Chaos Reborn, Julian Gollop and Snapshot Games are working on a new game inspired by Gollop's other major game, X-COM. Phoenix Point is Gollop's next shot at returning to the genre he defined with X-COM in 1994. Phoenix Point is currently crowd-funding on the Fig, with a $500,000 goal. The new strategy title is planned for a release on PC, Mac, and Linux, with a launch in the first quarter of 2018.

You're in an X-COM-style game. You're going to miss that shot.

"We are creating Phoenix Point by taking influences from the famed X-COM franchise. We are updating our favorite gameplay features from X-COM titles such as UFO: Enemy Unknown and X-COM Apocalypse that I designed, and mixing them with some of the amazing ideas Firaxis Games executed brilliantly in their franchise reboots, to create an entirely new game whose essence lies in the XCOM genre," said Snapshot founder and CEO Julian Gollop.

Phoenix Point takes place in a world ravaged by the spread of the alien Pandoravirus. The virus leaves most of the world dead, the rest horribly mutated, and a few lone vestiges of humanity trying to figure out the best way forward. In their havens major factions fight for control, while also fighting to stay alive in the face of mutated horrors.

"You play as part of the Phoenix Project, a worldwide organization set in place before the Pandoravirus, and designed to activate in times of world peril. You and your team must find out what has happened to the other Phoenix Project sleeper cells as you race to bring humanity back from the brink of extinction," says the official synopsis.

"Along the way, you will encounter constant threats from an ever-increasing variety of alien mutants (procedural generation system) armed with varying tactical abilities and intense boss battles with massive monsters and alien land walkers. Aliens are not your only concern as you will come face to face with unpredictable interactions with human factions with their ideologies and rife with internal conflicts including kidnappings, assassinations, sabotage, military coups, and base defense missions."

Phoenix Point has already been in development for a year. The concept art and storylines have already been created, as has the base engine and AI for the game. Currently, Snapshot is working on large-scale monsters and the geoscape system. As of this writing, Phoenix Point is at $324,659 of its $500,000 goal.

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  • Avatar for Dorchadas #1 Dorchadas A year ago
    I am burning with anticipation for this. The simulation aspect was painfully missing from XCom, and even the Long War mod couldn't really fill the gaping hole left by its absence. Even if it's only as good as X-Com, I'll be happy. If they actually manage to put in aliens reacting to human tactics and carrying out their own missions, I'll be ecstatic.

    (I'll never forget the time in an XCom terror mission when a civilian wandered into a 1x1 square of fog of war next to a parked car in a corner...and came out a zombie, because by being in fog of war he was a valid target for random murder even though all my troops were between him and the aliens)
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  • Avatar for donkeyintheforest #2 donkeyintheforest A year ago
    I really wanted Chaos Reborn on the iPad, but even though they expressed interest in porting it, they never did. That was likely due to the inability to reach that kickstarted stretch goal. It looks like this one is pretty well on it's way to meeting it's goal. Hopefully it does great.

    Julian Gollop seems like a super awesome guy. I've listened to interviews with him on Three Moves Ahead (or maybe GWJ) and he's just got a great mind for systems in strategy games.
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