X-COM Creator's Chaos Reborn Kickstarter Ends a Success

X-COM Creator's Chaos Reborn Kickstarter Ends a Success

Retro strategy enthusiasts, rejoice; Julian Gollop's new game has been fully funded.

It's been a long road for the X-COM creator Julian Gollop, but his crowdfunding campaign for the remake of his 1985 ZX Spectrum classic Chaos: The Battle of Wizards has finally ended as a success.

Chaos Reborn crossed the finish line of its Kickstarter campaign early this morning having raised a total of $210,854 -- comfortably above its target of $180,000 after a touch-and-go period shortly before the deadline, and enough to meet the first of its stretch goals: support for non-English languages. Unfortunately, the campaign fell a little short of the $240,000 stretch goal earmarked for iOS and Android ports of the game, but this doesn't mean we'll never see them -- Gollop is intending to continue the crowdfunding efforts via the game's official site, though at the time of writing this had not yet been implemented. Should enough money be raised, Gollop intends to make the mobile versions "truly cross-platform."

The original Chaos was a competitive multiplayer strategy game for two to eight players -- human or computer-controlled -- that involved casting spells, summoning creatures and then using them to defeat your opponents. Unfolding rather like a tabletop game, Chaos had a much greater degree of depth than many of its contemporaries, offering some innovative mechanics such as the ability to summon illusionary creatures -- and for your opponent to be able to disbelieve them if they didn't think you were capable of summoning a slobbering, angry-looking dragon on the first turn of the game.

Chaos Reborn takes the self-contained magical deathmatches of the original game and adds a number of new elements, including a substantial single-player mode with persistent progression, a robust online component and new tactical considerations such as terrain type and altitude. It's a very promising-looking game that is sure to please both fans of the Spectrum original and those who have come more recently to gaming. Despite its potential for tactical depth, Chaos was always a very accessible, easy to understand game, potentially making it a good "gateway game" for the strategy game genre in general. And with the new additions to the "Reborn" version, it looks like a game that will become increasingly rewarding the more you play.

If you need some further convincing, you can actually play the prototype version of the game right now in your computer's web browser -- simply check out this link to give it a go for yourself. (You'll need the Unity Web Player plugin installed if you don't already have it.)

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