When Will It Actually be Possible to Buy an Xbox Series X or PS5?

When Will It Actually be Possible to Buy an Xbox Series X or PS5?

THIS WEEK IN BUSINESS | For many, next-gen may not be accessible until early 2021.

This Week in Business is a collection of stats and quotes from our sister site GamesIndustry.biz that sheds light on console sales, new trends, and more. Check back every Friday for a new entry!

Now that the Xbox Series X|S and PlayStation 5 are officially launched, we can transition from complaining about the absurd, frustrating, utterly unreliable way preorders were handled and begin talking about the absurd, frustrating, utterly unreliable way normal orders are handled.

That might not sound like a lot of fun, but it's nearly winter. You're going to need something to keep you warm, and the games industry has got you covered with the white-hot rage of sitting through retailers' online waiting lines, discovering some of them are not actually doing anything except refreshing the page every 30 seconds, and getting all the way to entering in your credit card number before the site chokes and stops responding.

And then when you consider all the other things you'll have to be mad about between now and the end of the year, why, you'll barely need to break out the winter jacket.

Who doesn't love a good console launch?

QUOTE | "I think we'll continue to see supply shortages as we head into the post-holiday quarter, so Microsoft's Q3, calendar Q1. And then when we get to Q4 [calendar Q2], all of our supply chain continuing to go full speed heading into... the pre-summer months." - Microsoft CFO Tim Stuart says Xbox Series X|S hardware may be tough to find on shelves until the spring.

STAT | 13 years - The streak that Call of Duty had topping the UK retail sales chart for the week of its release. That streak was ended this week, as Assassin's Creed Valhalla sold more boxed copies than Black Ops Cold War last week. (If you add in digital sales, Call of Duty ultimately topped Valhalla.)

QUOTE | "History tends to repeat itself in video games, and we're definitely seeing that again now. Whenever a platform holder has arguably 'lost' a console cycle, they tend to then lean more heavily on indie developers for the next cycle." - No More Robots founder talks about how the next-gen system launches are playing out for indie developers.

STAT | 68% - The percentage of online gamers surveyed by the ADL who had experienced severe harassment playing games in the past six months.

QUOTE | "Where most of the industry is trying to reduce friction in every possible facet of the online gaming experience, Nintendo is covering every part of its online strategy in sand." - Me in a follow-up editorial, explaining how Nintendo's limitations on Animal Crossing online play managed to get the number of people harassed playing that game all the way down to, uh.... still 36%?!?

QUOTE | "We have begun conversations with employees regarding a plan to centralize some roles across the region in our Sydney office." - An Activision Blizzard spokesperson, using some real soft language to avoid saying the company is planning to put a bunch of people out of work. Activision Blizzard has a track record as one of the industry's most prolific conversationalists on this topic.

QUOTE | "The company asks that everyone potentially affected by this incident practice an abundance of caution, looking out for any suspicious packages received by mail or messages that could potentially be received." - Capcom with an eyebrow-raising warning to the hundreds of thousands of people potentially impacted by its recent ransomware attack.

STAT | 0 = Number of profitable quarters Roblox has had since its founding in 2004, as confirmed by the company's filing for an IPO this week that the developer hopes will value it at $8 billion.

QUOTE | "It's 16 years later. Times have changed; people's outlook has changed. I think that we're more progressive, and so the content moving forward is a reflection of that." - In a wide-ranging interview, World of Warcraft executive producer John Hight talks about Blizzard's treatment of racial stereotypes perpetuated by the game's Tauren and Trolls.

QUOTE | "Since joining the team in 2018, Rebekah has made a huge contribution to the content and voice of GamesIndustry.biz -- specifically through her focus on smaller teams and independent games, and detailed investigations into complex issues." -GamesIndustry.biz editor-in-chief Matthew Handrahan, in an article about our own Rebekah Valentine winning Top Gaming Journalist of the Year at the inaugural GameHERs Awards.

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Brendan Sinclair

Managing Editor

Brendan joined GamesIndustry International in 2012. Based in Toronto, Ontario, he was previously senior news editor at CBS-owned GameSpot in the US.

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