Xenoblade Chronicles 2 Sales Outside Japan Far Exceeded Monolith Soft's Expectations

The world's love for Xenoblade Chronicles 2 is Titan-ic.

It's good to be a JRPG on the Nintendo Switch. According to Monolith Soft Executive Director Tetsuya Takahashi, Xenoblade Chronicles 2 and its recent DLC, Torna: The Golden Country, surpassed Monolith Soft's commercial expectations, especially in the West. The success of Xenoblade Chronicles 2 means a "Xenoblade Chronicles 3" isn't out of the question, though Takahashi isn't prepared to say what Monolith Soft is working on next.

"From a sales perspective, I have to say Xenoblade Chronicles 2 exceeded my expectations," Takahashi tells me through a translator during a recent phone interview. "We really saw more people pick the game up and experience it in the North American and European territories than we thought would do so.

"It's still early days for the Torna DLC, but from what we've seen in Japan, the sales of the Torna DLC are exceeding our expectations as well," Takahashi adds.

Xenoblade Chronicles 2's success means the possibility of a follow-up game is more than a faraway dream.

Though Takahashi says he's not yet ready to talk about what we might see in a future installment of Xenoblade Chronicles, I asked him if there's a chance the series will return to the harder science fiction setting we saw in Xenoblade Chronicles X for the Wii U—i.e. will we return to exploring planets and piloting mechs instead of travelling on the backs of the huge, living Titans that define Xenoblade Chronicles and Xenoblade Chronicles 2. Takashi says it's possible, but a "third option" isn't off the table, either.

"I'm someone who gets bored of whatever it was I did last," he says. "If the [Xenoblade Chronicles] series continues, you just might see it take a third option. It might go down a path it hasn't gone down before."

Xenoblade Chronicles 2 earned high marks from us in 2017 thanks to its imagination, charm, and sometimes-opaque but undeniably-satisfying battle system. It's sold over a million units since its release.

Tagged with monolith soft, News, Nintendo Switch.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Read this next

Xenoblade Chronicles 2 Postmortem: Breaking Down the Inaugural Switch RPG's Success With Tetsuya Takahashi

What Monolith Soft learned from Xenoblade Chronicles 2's sometimes-difficult development, and how it applied that knowledge to the Torna: The Golden Country DLC.

Xenoblade Chronicles 2 Update Adds New Quests, Custom Difficulty Options

Also included: A certain beloved song from the first Xenoblade.

Xenoblade Chronicles 2 Isn't Just a Good RPG—It's a Great One

AXE OF THE BLOOD GOD | Our RPG podcast recaps last week's Nintendo Direct, dives into Radiant Historia, and praises Xenoblade Chronicles 2.

Nintendo Plans to Extend its Games' Lives Through Downloadable Content

Nintendo's got big plans for DLC in the near future.

More News

From Candy Crush to Hearthstone: How the Loot Box Bill Could Affect Some of the Industry's Biggest Games

The bill defines microtransactions and loot boxes, but questions remain.

The Next-Gen PSVR Could Have Double the Resolution and No Wires

These are the features you can expect in future VR headsets.

The Makers of Tetris Effect Are Targeting Next-Gen Consoles for Next Game

Better hardware means more effects to put in the Tetris.

"Today's Digital Entertainment Ecosystem Is an Online Gauntlet for Children"

THIS WEEK IN BUSINESS | A Republican senator's loot box and pay-to-win legislation has the support of Democrats and the industry shows itself in various states of preparation for the coming fight.