Sega celebrates its 60th anniversary this year, which has led to a lot of reflection on the company's long history in the industry. In a new interview, Daytona USA producer and Yakuza creator Toshihiro Nagoshi reflected on the early days of the company, and how some of that spirit still manifests itself today.
Speaking to Otaquest, Nagoshi discussed the Dreamcast era, as well as its competition with Nintendo. After Sega started working with Nintendo on developing games for the GameCube, Nagoshi reflected on discussing the console war with people at Nintendo, and where Sega's strengths lay.
"At Sega, the freedom and ability to take someone's offhand idea and run with it to try and flesh it out was their biggest strength," Nagoshi told Otaquest. "At that time, I was convinced that it would be the most Sega-like if we seriously pursued being a software-only company that continued to create very unique titles. That feeling is still here. After all, I think at its core the heart of Sega is an indie company."
While it may have the benefit of being a large publisher and company, Sega does still manage to put out offbeat games. From Dreamcast-era classics to modern games like the Yakuza series, Sega's games have a way of standing out. It's something that's helped its legacy endure the decades, for both developers and players.
The full interview with Nagoshi is certainly worth a read, as he also discusses his early days with the company, as well as what the future might look like for the Yakuza series. Yakuza: Like a Dragon is already out in Japan, and will be releasing on Xbox Series X, Xbox One, PC, and PlayStation 4 this holiday season.