Prior to the release of Ghost of Tsushima, there was some discussion about whether a game starring focused in medieval Japan should be tackled by developers in Bellevue, Washington. Similar statements have been made about the Assassin's Creed games, but the conversation was heightened around Tsushima. The Japanese audience made their minds up at launch, making Ghost of Tsushima the biggest first-party PS4 debut in the region.
Now one Japanese developer is agreeing with the sentiment. Sega chief creative officer and Ryu Ga Gotoku Studio general director Toshihiro Nagoshi also counts himself among the fans of Sucker Punch's game. The man behind the Yakuza series was asked about Ghost of Tsushima during a weekly SegaNama livestream.
"We definitely lost to them," said Nagoshi when asked about Tsushima during the Q&A section (translated via DualShockers). "I think it’s a game that definitely should have been made by Japanese people, but I heard they did a monstrous job collecting data and everything. It’s the kind of work made by non-Japanese people that makes you feel they’re even more Japanese than us. I think it’s amazing. We often believe Western people would never get certain Japanese things, but the game shows this way of thinking is wrong in the first place."
Nagoshi praised the Kurosawa Mode, which he noted also changed the frame rate to something closer to old films. He was also a fan of the Guiding Wind mechanic, which pushes the player toward new locations in the world without using more straightforward waypoints.
Nagoshi mentioned that the performance capture was impressive and praised Sucker Punch for going with an older, less attractive lead for the story. "The protagonist [Jin] isn’t a particularly handsome lead, don’t you think? At your typical [Japanese] company, if you showed concept art for a character like him, I don’t think it would be approved. All this money and development time is being spent on this middle-aged dude," he explained (translated via Kotaku).
The Yakuza series boss acknowledged that Sekiro, a game made by From Software, could've lowered anticipation for Ghost of Tsushima, but he knew it was going to sell well. "I knew it would sell a lot. But I was wondering whether it’d sell that much or not. Because similar looking games recently released like Sekiro, and some could think they don’t need Ghost of Tsushima anymore," he added.
In the end, Nagoshi praised Sucker Punch Productions for making the game. "I feel an earnest sense of a job well done," he said.
Ghost of Tsushima is only at the beginning of its run. Hopefully, Sucker Punch Productions will revisit the game in DLC, if not an entirely new sequel. If you want to get in on Ghost of Tsushima, you should check out our review and extensive set of guides. We've also written about its story stumbles, samurai film inspirations, most meaningful moments, and how it represents this generation in terms of gameplay.