Just yesterday, CD Projekt Red announced that Cyberpunk 2077 would be delayed by five months, now launching in September 2020. One question immediately sprung to mind following the delay: Would this be five extra months of polish for the game, or five extra months of crunch for the developers?
It certainly sounds like the latter. In a Q&A with investors yesterday following the delay, CD Projekt joint-CEO Adam Kiciński was asked whether there would be crunch and overtime for developers in the five-month delay. "To some degree yes - to be honest, said. "We try to limit crunch as much as possible, but it is the final stage. We try to be reasonable in this regard, but yes. Unfortunately.
Kiciński also stated that the dev team behind Cyberpunk 2077 were told about the delay "minutes ago," in the investor call. "Of course, it was a tough decision, but we and our team - which was informed minutes ago - think that this was a good decision and that having an extra five months will enable us to deliver a perfect game."
"Of course, there are bugs, various bugs, new and old - but playing such a big game you start to think that maybe you need to tweak this or that... so there was not a specific moment. It's an ongoing process, and we knew that this was the last moment for a delay," Kiciński elaborated. "We weren't able to discuss further so we decided now because that was the last reasonable window to decide about the delay."
Cyberpunk 2077 will now launch September 17, for PC, PS4, and Xbox One. Additionally, CD Projekt revealed in the investor call that the 2021 launch window for the game's multiplayer component appears "unlikely."