Earlier this year, Street Fighter producer Yoshinori Ono was adamant that he doesn't have Street Fighter 6 in the works. It would seem he also doesn't have any plans for Street Fighter 5 on next-gen consoles either.
Speaking to our sister site Eurogamer recently after EGX 2019, Ono said that although he has "seen the Wired PS5 article and was looking at it in amazement," he's in no rush to get something Street Fighter-related out at the launch of the next generation of consoles.
"Let the next generation start, let the install base increase, see the capabilities in the wild, and then take a look at how we approach our game design from the bottom up on that new platform," Ono said to Eurogamer.
If you were holding out hope for a launch port of Street Fighter 5, it seems like Ono just isn't that fussed. "When the time's right we'll look at next gen possibilities, but no sooner than that," he added.
Ono also added that he's been to Google's HQ, to try out Stadia for himself. "I think it'll be fine for them," says Ono, referencing the more casual Street Fighter audience. "But if you're more demanding, you're probably already complaining to me about the netcode, and all we're doing is sending commands," he added. "There needs to be some breakthrough, then we'll see how it works out. For the time being it's not there just yet."
In other Street Fighter-related news, Ono revealed that he once considered making Street Fighter 4 a turn-based game. When considering how to reinvent Street Fighter, he said he considered "more of a turn-based simulation" at one point before discarding the idea. "So you would take the moves you want to do and put them together like blocks and they'd run automatically. But obviously we didn't make that in the end."