Star Wars Jedi: Fallen Order is looking to put you back in control of a Force-pushing, lightsaber-wielding Padawan on a journey of self-discovery. But that space laser-blade isn't going to cut as much as you'd think, due to some guidelines set out by its parent companies.
IGN reports that human dismemberment is largely off the table, due to strict guidelines laid out by Disney and Lucasfilm. Droids and alien creatures are fine to chop, but when a human gets heavily wounded by a lightsaber, it's got to have some impact.
As IGN's Ryan McCaffrey paraphrases, "one of the lead designers on the game explained to me that cutting off a limb or a head is used sparingly for powerful moments in the games and films, so Lucasfilm wanted to keep those moments powerful. They may use it in a similar way in Fallen Order, during a big moment, cutscene, boss fight, or something like that, but you're not going to be slicing off heads and arms left and right in a modern Star Wars game."
It makes sense that you'd want to preserve the drama, seeing as big moments like Luke losing his hand carry narrative weight. In our interview with some of Respawn's devs at EA Play 2019, they conveyed a similar sentiment of the power fantasy of the lightsaber clashing with the mechanics of a video game.
"It's a problem," lead technical designer Brandon Kelch told USgamer. "The lightsaber should kill things. But also, killing everything in one hit doesn't feel good as a game."
So, you might get to cut a big-name bad guy's hand off, but the many Stormtroopers caught in your path won't face a similar fate. In our hands-on time with Star Wars Jedi: Fallen Order, it definitely felt more like the God of War reboot than lightsaber-frenzied games like The Force Unleashed. You have to parry and make smart use of the Force to overcome enemies, who will start to add a lot more variety and strategy to throw at you. We'll see how good the lightsaber feels for real on November 15.