Role-playing is at the heart of Cyberpunk 2077. But your story didn't start when the game turned on-every character has to have an origin prior to their exploits in Night City. Quest director Mateusz Tomaszkiewicz discussed how this affects quests in a new Twitter video today.
The way you build your character up in different ways, to approach situations differently than another character might, he says in a video post on the Cyberpunk Twitter.
"This time around, we have a big variety of different skills that they can modify as they develop their character throughout the game," Tomaszkiewicz says. "And in turn, they can use these skills to discover different paths through the levels, to discover different options in quests."
He also notes life paths, which are essentially the origin story of your Cyberpunk 2077 character. We discussed these at length with him during E3 2019; the Street Kid, the Corporate ladder-climber, and the travelling Nomad all have different foundations to build upon.
"So, for example, you might imagine that when you have some missions that involve corporations more heavily, you know their know how, you know how they think, and you know how to use it to your advantage in the dialogue," Tomaszkiewicz says. "And at the same time, as a Corporate you're not really liked on the streets, or you might not know how the street really works. That's where the Street Kid has an advantage when you interact with the gangs and so on. And the Nomad, of course, has more advantages when directing the Nomad societies, Badlands, and so on."
The way these paths differ is drastic enough that you won't even see everything your first time through. To really see how each path differs and what each character can see, you'll have to experience it first-hand through a replay or two.
"You feel more in the character, I feel, if you have these kinds of elements," Tomaszkiewicz says. "And also it helps with the replayability of the game, because in order to fully experience all the paths, you will have to play at least three times."
If you want to read more about it, check out our interview covering all this, as well as Witcher 3 comparisons and Keanu Reeves, in our big E3 2019 Cyberpunk 2077 interview.
We've been gradually learning more about how the world of Cyberpunk evolves around you, including whether you can hurt certain story-critical NPCs or children (the answer is no) and how much romance you can have (the answer is a lot). Cyberpunk 2077 seems set on letting you design your character to be wholly yours, including aspects gender and identification, in order to make a true role-playing experience.
Much as we love Geralt, it's cool to be able to design your own character with this much detail. We'll see how the paths turn out when Cyberpunk hits shelves on April 16, 2020.