Zelda: Breath of the Wild Tries to Annihilate Player, Player Unleashes Obscene Skill

Zelda: Breath of the Wild Tries to Annihilate Player, Player Unleashes Obscene Skill

Improvise. Adapt. Overcome.

The Legend of Zelda: Breath of the Wild has received innumerable accolades since its 2017 release, but I still believe we don't say enough about its brilliant physics engine. At least Japan's obsession with showing off crazy Breath of the Wild tricks on social media reminds us how much work Nintendo put into making Link and his foes move like actual living creatures.

I use the term "actual living creatures" a bit loosely, because no human or animal is capable of emulating Link's smooth moves in these videos. The latest example of "Wow!" comes courtesy of @zb_yuhudaddy, who targets and destroys a veritable platoon of Guardian enemies with some clever shield-switching and beam-reflecting.

There's a deep trench running through Breath of the Wild's Hyrule, and within that trench you'll find this very ruined Temple. It's absolutely stuffed with Guardians, the most lethal enemy in the game. You're supposed to dodge each attack and duck in and out of shelter as you snipe each foe with arrows, but who's got time for that? Life is short, and the clock is ticking. Just use your stock of shields to return every single Guardian beam to its sender, and switch between them as they break from the impact. It's easy. I can do it. I just don't wanna.

Breath of the Wild took home tons of awards in 2017, and speedrunners from around the world keep finding mind-bending ways to exploit its robust physics. If you're thinking of taking your very first dive into the Nintendo Switch's iteration of Hyrule (do it!), you'll want to check out our massive selection of Breath of the Wild strategy guides, hints, and tips.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

Related articles

The Last of Us Part 2 Has Some Impressive Audio Accessibility

Sounds like Naughty Dog's really gone the extra mile with options like text-to-speech.

Call of Duty: Modern Warfare Season 4 Delayed: "Now Is Not the Time"

The latest in a series of events getting pushed back.

Pokemon Sword and Shield's Isle of Armor DLC Launches June 17

We're off on a new adventure very shortly.

You may also like

Starting Screen | Starting Screen | Black Work Matters

There's been an outpouring of support for black creators today, but it should always be there.

A Lost NES Game Based on Tom Cruise's Days of Thunder Has Been Fully Reconstructed

There's a functional build, and the story of how it was put together is fascinating.

The Last of Us Part 2's Hotline Miami Nod Was Almost Going to Be a Self-Reference

We could've been in for another Uncharted 4-style hat-tip.

Sony Is Delaying This Week's PS5 Event

Sony says it wants "to stand back and allow more important voices to be heard."