Ziggurat Interactive is a New Publisher That's Set on Preserving Classic Games

Ziggurat Interactive is a New Publisher That's Set on Preserving Classic Games

A millionaire game enthusiast is bankrolling this latest preservation effort.

Ziggurat Interactive, a new game publisher based in Denver, Colorado, was founded with the intention to "remaster, rework, and restore" a variety of classic console and PC games through the '80s, '90s, and aughts. Ziggurat's already announced three games it intends to remaster, and but there's an interesting twist to this newcomer: The company is primarily payrolled by a millionaire who's passionate about video game preservation.

Wade Rosen, the CEO of Ziggurat, hopes his new publishing studio will make it easier for today's game enthusiasts to play the titles he loved as a kid—titles that aren't easily accessible in modern markets. "Everyone at Ziggurat shares a passion for classic and modern games, and we’ve turned that passion into a game company that will be unlike any other," Rosen states in a press release distributed today. “For each classic game we work with, we’re doing more than just reworking it –– we’re improving upon it in ways that are respectful to the original while preserving what the fans loved about it, and also boosting the ‘awesome’ of it for modern players.”

The three games Ziggurat names in its press release are Deadly Dozen (a 2001 FPS for PC), Super Huey (a 1985 helicopter combat game for PC), and Forbidden Forest (a 1983 fantasy action game for the Commodore 64). All three games will boast updated visuals and gameplay and will be "adapted to run on the latest hardware."

Rosen is currently the lead investor in several biotechnology and wellness companies. Though he's not involved in game development, he regards gaming as an art form that offers "endless possibilities" to the world.

No word yet on when Ziggurat's first crop of games will hit the market. As someone who hasn't done battle with Forbidden Forest since she was knee-high to a Demogorgon, I'm looking forward to diving into the digital undergrowth again.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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