Jeremy Parish

Latest Articles

Roguelikes: How a Niche PC RPG Genre Went Mainstream

HISTORY OF RPGS | Mystery Dungeon tackled the daunting task of making roguelikes friendly.

How Ultima 4 and Wasteland Ushered in a New Era of Maturity for RPGs

HISTORY OF RPGS | Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.

How Dragon Quest Inspired the First Big Console RPG Boom in Japan, Both For Better and For Worse

HISTORY OF RPGS | A survey of the innovative RPGs to emerge in Loto's wake.

Roguelikes: How a Niche PC RPG Genre Went Mainstream

HISTORY OF RPGS | Mystery Dungeon tackled the daunting task of making roguelikes friendly.

How Ultima 4 and Wasteland Ushered in a New Era of Maturity for RPGs

HISTORY OF RPGS | Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.

How Dragon Quest Inspired the First Big Console RPG Boom in Japan, Both For Better and For Worse

HISTORY OF RPGS | A survey of the innovative RPGs to emerge in Loto's wake.

Yuji Horii Remembers the Difficult Road to Liberating RPGs from Costly Computers With Dragon Quest

HISTORY OF RPGS | The great migration away from just PCs started with Dragon Quest in 1986.

A Bathtub Full of Acid: The Story of How Dylan Cuthbert Went From Making 3D Engines for Game Boy to Star Fox

The Super NES's most impressive tech trick would never have happened without a bit of unauthorized Game Boy hacking.

The Bard's Tale Launched the Second Wave of RPGs

HISTORY OF RPGS | Welcome to Skara Brae, and to the future.

Hajime Tabata Pulls Back the Curtain on Luminous Productions

Square Enix’s latest splinter project appears to be striking out in new yet familiar directions.

How Wizardry Cast Story Aside in Favor of Casting Spells

HISTORY OF RPGS | In Part Two of our monthly series, Robert Woodhead enlightens us about Wizardry's pursuit of systems over story.

NES Classic Review

Nintendo's mini-NES isn't the ultimate 8-bit experience, but it delivers ample quality for a reasonable price.

How the Ultima Trilogy Took a Genre from Tabletop to Hi-Tech

HISTORY OF RPGS | In Part One of our new monthly series, Lord British shares his perspectives on the process of bringing pen-and-paper RPGs into the digital realm.

New Deer is Blazing a Trail for Western Animation in Japan

How one animation enthusiast hopes to use games to broaden Japan's cultural horizons.

How a Blind Prince is Guiding NIS to a Better Future

With the help of a monstrous princess… and many talented up-and-comers.

With The Good Life, Swery Aspires to Make Life and Games Truly Good

But maybe that's a given in a game where you can ride around on the back of a sheep.

Lumines Remastered Owes Its Existence to Nintendo Switch

Further cementing the system's reputation as the modern-day PSP and Vita replacement.

"We Need More Traps!" Nigoro Speaks on La-Mulana 2's Development and Console Possibilities

Nigoro's Takumi Naramura on challenge levels, creative challenges, and more.

Black Bird Sees a Quirky Creator Bring His Unique Touch to One of Gaming's Oldest Genres

Though it's just as offbeat in action as you'd expect from the man behind No More Heroes.

Astalon: Tears of the Earth, a Friendlier Take on the La-Mulana Experience

Coming to you live from the creator of Castle in the Darkness.

With Jupiter and Mars, Two Former Game Journalists Hope to Save the Planet

Walk 100 miles in another dolphin's shoes. Or maybe swim. In their fins.

Cave Story Publisher Nicalis Brings an Eclectic Slate of Games to the West

Nicalis' BitSummit 2018 showing in Japan had a big emphasis on Switch games too.

Metroid Game By Game Reviews: Metroid Prime

How the acrobatic Samus Aran pulled off the toughest leap of her career: The jump into 3D.

What's the Greatest Mario Game Ever? Find Out Where Mario Odyssey Lands in Our Updated Rankings!

The USgamer team voted on every Super Mario game ever made. Where does Super Mario Odyssey fit in?

Metroid Game-by-Game Reviews: Metroid: Other M

Never meet your heroes... or your heroines.

Metroid Game By Game Reviews: Metroid Prime 3: Corruption

The Prime comes to a head, simultaneously elevated yet diminished by technology.

Metroid Game By Game Reviews: Metroid Prime 2: Echoes

Revenge of the sophomore slump.

NES Classic Edition F.A.Q.: UPDATE: New Stock Coming in 2018! Everything You Need to Know About Nintendo's NES Mini

Fully updated! Your questions about Nintendo's new mini-console — answered!

Metroid Game By Game Reviews: Metroid Zero Mission

The golden standard of remakes.

Metroid Game By Game Reviews: Metroid Fusion

Metroid's fourth entry may have painted the saga into a corner, but those brushstrokes present a better picture than many want to admit.

Metroid Game By Game Reviews: Super Metroid

The third time's a charm.

Metroid Game By Game Reviews: Metroid II: Return of Samus

The constraints of portable design helped Nintendo develop smarter expressions of the Metroid concept.

Metroid Game By Game Reviews: Metroid

Nintendo's classic sci-fi adventure can be a tough sell today, but it redefined action games.

The Past was on Prominent Display at BitSummit 2017, but the Event Feels Like The Future

Look past the loving tributes to retro games and Japan's premiere indie games event feels like the natural, inevitable destiny of video gaming.

Shovel Knight Uncovered, Part 4: Final Thoughts on Shovel Knight

DESIGN IN ACTION | And final thoughts in general.

Iconoclasts Offers the Perfect Combination of Vintage SEGA And Nintendo

Konjak brokers peace for the 16-bit console wars.

Bloodstained Goes Medieval on Players... Medieval Japan, That Is

Koji Igarashi is bringing samurai to Victorian England, and he's dressed the part.

We Don't Need a New Castlevania Game When We Have Brave Earth Prologue

Blurring the line between tribute and clone in the nicest way possible.

Line Wobbler: Finally, a Truly One-Dimensional Game

A highlight of this year's BitSummit demonstrated the appeal of the shallow.

Grounding Introduces Beat Legion, the Secret Successor to Phantom Dust

Microsoft's true Phantom Dust follow-up may or may not ever happen, but in the meantime, the game's original creator has something similar in the works.

Suda51 Returns to his Original Indie Work With The 25th Ward

The Silver Case, which launched Grasshopper Manufacture into the world, get a proper sequel at long last.

Final Fantasy VII: A Six-Part Deep Dive Into Square's RPG Classic

From the role of Midgar to Aerith's famous death, we dive deep into an all-time classic.

Hey, the Creators of Pokémon Released a New Game That You Didn't Know About

Game Freak wants you to know Giga Wrecker exists (and it's pretty cool).

One of Japan's Unsung Developers Makes a Move For Independence

The wizards at Hexadrive want to prove they can offer to gaming more than just tech savvy.

Shovel Knight Uncovered, Part 3: How Shovel Knight Justifies Its 8-Bit Allusions

DESIGN IN ACTION | Plenty of games imitate the classics. Few manage to simultaneously embrace and transcend them.

Splatoon and Bomberman Had a Baby and Named It Mekuru

Over Fence presents: The next Switch game that will estrange you from your three best friends.

Platinum Wants to Build Stronger Bonds With the Indie Development Scene

"Practically speaking, I want to help raise up a new director," says Atsushi Inaba.

Love, Peace, Revenge, and Crowdfunding: Keiichi Yano Raps With Us About Project Rap Rabbit

We talk to Keiichi Yano about his joint venture with PaRappa creator Masaya Matsuura.

Mighty Gunvolt Burst: We Talk to Inti Creates About The Upcoming Sequel

Inti Creates gives Mighty No. 9's cast a shot at a happier ending.

Shovel Knight Uncovered, Part 2: The Further Didactic Adventures of Shovel Knight

DESIGN IN ACTION: How the push-and-pull of iterative challenges invisibly eases players into the game's most advanced platforming techniques.

Shovel Knight Uncovered: Breaking Down a Perfect Introduction Screen by Screen

DESIGN IN ACTION | Yacht Club Games' brilliant platformer called back to the golden age of gaming with a reminder that the best tutorial is experience.

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