HISTORY OF RPGS | The great migration away from just PCs started with Dragon Quest in 1986.
The Super NES's most impressive tech trick would never have happened without a bit of unauthorized Game Boy hacking.
HISTORY OF RPGS | Welcome to Skara Brae, and to the future.
Square Enix’s latest splinter project appears to be striking out in new yet familiar directions.
HISTORY OF RPGS | In Part Two of our monthly series, Robert Woodhead enlightens us about Wizardry's pursuit of systems over story.
Nintendo's mini-NES isn't the ultimate 8-bit experience, but it delivers ample quality for a reasonable price.
HISTORY OF RPGS | In Part One of our new monthly series, Lord British shares his perspectives on the process of bringing pen-and-paper RPGs into the digital realm.
How one animation enthusiast hopes to use games to broaden Japan's cultural horizons.
With the help of a monstrous princess… and many talented up-and-comers.
But maybe that's a given in a game where you can ride around on the back of a sheep.
Further cementing the system's reputation as the modern-day PSP and Vita replacement.
Nigoro's Takumi Naramura on challenge levels, creative challenges, and more.
Though it's just as offbeat in action as you'd expect from the man behind No More Heroes.
Coming to you live from the creator of Castle in the Darkness.
…even if it isn't really a Castlevania game.
Walk 100 miles in another dolphin's shoes. Or maybe swim. In their fins.
Nicalis' BitSummit 2018 showing in Japan had a big emphasis on Switch games too.
How the acrobatic Samus Aran pulled off the toughest leap of her career: The jump into 3D.
The USgamer team voted on every Super Mario game ever made. Where does Super Mario Odyssey fit in?
The Prime comes to a head, simultaneously elevated yet diminished by technology.
Fully updated! Your questions about Nintendo's new mini-console — answered!
Metroid's fourth entry may have painted the saga into a corner, but those brushstrokes present a better picture than many want to admit.
The constraints of portable design helped Nintendo develop smarter expressions of the Metroid concept.
Nintendo's classic sci-fi adventure can be a tough sell today, but it redefined action games.
Look past the loving tributes to retro games and Japan's premiere indie games event feels like the natural, inevitable destiny of video gaming.
DESIGN IN ACTION | And final thoughts in general.
Konjak brokers peace for the 16-bit console wars.
Koji Igarashi is bringing samurai to Victorian England, and he's dressed the part.
Blurring the line between tribute and clone in the nicest way possible.
A highlight of this year's BitSummit demonstrated the appeal of the shallow.
Microsoft's true Phantom Dust follow-up may or may not ever happen, but in the meantime, the game's original creator has something similar in the works.
The Silver Case, which launched Grasshopper Manufacture into the world, get a proper sequel at long last.
From the role of Midgar to Aerith's famous death, we dive deep into an all-time classic.
Game Freak wants you to know Giga Wrecker exists (and it's pretty cool).
The wizards at Hexadrive want to prove they can offer to gaming more than just tech savvy.
DESIGN IN ACTION | Plenty of games imitate the classics. Few manage to simultaneously embrace and transcend them.
Over Fence presents: The next Switch game that will estrange you from your three best friends.
"Practically speaking, I want to help raise up a new director," says Atsushi Inaba.
We talk to Keiichi Yano about his joint venture with PaRappa creator Masaya Matsuura.
Inti Creates gives Mighty No. 9's cast a shot at a happier ending.
DESIGN IN ACTION: How the push-and-pull of iterative challenges invisibly eases players into the game's most advanced platforming techniques.
DESIGN IN ACTION | Yacht Club Games' brilliant platformer called back to the golden age of gaming with a reminder that the best tutorial is experience.
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