Jeremy Parish

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The 25 Greatest Game Boy Games

The Game Boy is 30 years old, and we look at the system's 25 most important and most entertaining releases.

Roguelikes: How a Niche PC RPG Genre Went Mainstream

HISTORY OF RPGS | Mystery Dungeon tackled the daunting task of making roguelikes friendly.

How Ultima 4 and Wasteland Ushered in a New Era of Maturity for RPGs

HISTORY OF RPGS | Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.

The 25 Greatest Game Boy Games

The Game Boy is 30 years old, and we look at the system's 25 most important and most entertaining releases.

Roguelikes: How a Niche PC RPG Genre Went Mainstream

HISTORY OF RPGS | Mystery Dungeon tackled the daunting task of making roguelikes friendly.

How Ultima 4 and Wasteland Ushered in a New Era of Maturity for RPGs

HISTORY OF RPGS | Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.

How Dragon Quest Inspired the First Big Console RPG Boom in Japan, Both For Better and For Worse

HISTORY OF RPGS | A survey of the innovative RPGs to emerge in Loto's wake.

Yuji Horii Remembers the Difficult Road to Liberating RPGs from Costly Computers With Dragon Quest

HISTORY OF RPGS | The great migration away from just PCs started with Dragon Quest in 1986.

A Bathtub Full of Acid: The Story of How Dylan Cuthbert Went From Making 3D Engines for Game Boy to Star Fox

The Super NES's most impressive tech trick would never have happened without a bit of unauthorized Game Boy hacking.

The Bard's Tale Launched the Second Wave of RPGs

HISTORY OF RPGS | Welcome to Skara Brae, and to the future.

Hajime Tabata Pulls Back the Curtain on Luminous Productions

Square Enix’s latest splinter project appears to be striking out in new yet familiar directions.

How Wizardry Cast Story Aside in Favor of Casting Spells

HISTORY OF RPGS | In Part Two of our monthly series, Robert Woodhead enlightens us about Wizardry's pursuit of systems over story.

NES Classic Review

Nintendo's mini-NES isn't the ultimate 8-bit experience, but it delivers ample quality for a reasonable price.

How the Ultima Trilogy Took a Genre from Tabletop to Hi-Tech

HISTORY OF RPGS | In Part One of our new monthly series, Lord British shares his perspectives on the process of bringing pen-and-paper RPGs into the digital realm.

New Deer is Blazing a Trail for Western Animation in Japan

How one animation enthusiast hopes to use games to broaden Japan's cultural horizons.

How a Blind Prince is Guiding NIS to a Better Future

With the help of a monstrous princess… and many talented up-and-comers.

With The Good Life, Swery Aspires to Make Life and Games Truly Good

But maybe that's a given in a game where you can ride around on the back of a sheep.

Lumines Remastered Owes Its Existence to Nintendo Switch

Further cementing the system's reputation as the modern-day PSP and Vita replacement.

"We Need More Traps!" Nigoro Speaks on La-Mulana 2's Development and Console Possibilities

Nigoro's Takumi Naramura on challenge levels, creative challenges, and more.

Black Bird Sees a Quirky Creator Bring His Unique Touch to One of Gaming's Oldest Genres

Though it's just as offbeat in action as you'd expect from the man behind No More Heroes.

Astalon: Tears of the Earth, a Friendlier Take on the La-Mulana Experience

Coming to you live from the creator of Castle in the Darkness.

Bloodstained: Curse of the Moon Could Turn out to Be the Best Modern Castlevania Game

…even if it isn't really a Castlevania game.

With Jupiter and Mars, Two Former Game Journalists Hope to Save the Planet

Walk 100 miles in another dolphin's shoes. Or maybe swim. In their fins.

Cave Story Publisher Nicalis Brings an Eclectic Slate of Games to the West

Nicalis' BitSummit 2018 showing in Japan had a big emphasis on Switch games too.

Metroid Game By Game Reviews: Metroid Prime

How the acrobatic Samus Aran pulled off the toughest leap of her career: The jump into 3D.

What's the Greatest Mario Game Ever? Find Out Where Mario Odyssey Lands in Our Updated Rankings!

The USgamer team voted on every Super Mario game ever made. Where does Super Mario Odyssey fit in?

Metroid Game-By-Game Reviews: The Metroid Spin-Offs

Samus Aran by moonlight.

Metroid Game-by-Game Reviews: Metroid: Other M

Never meet your heroes... or your heroines.

Metroid Game By Game Reviews: Metroid Prime 3: Corruption

The Prime comes to a head, simultaneously elevated yet diminished by technology.

Metroid Game By Game Reviews: Metroid Prime 2: Echoes

Revenge of the sophomore slump.

NES Classic Edition F.A.Q.: UPDATE: New Stock Coming in 2018! Everything You Need to Know About Nintendo's NES Mini

Fully updated! Your questions about Nintendo's new mini-console — answered!

Metroid Game By Game Reviews: Metroid Zero Mission

The golden standard of remakes.

Metroid Game By Game Reviews: Metroid Fusion

Metroid's fourth entry may have painted the saga into a corner, but those brushstrokes present a better picture than many want to admit.

Metroid Game By Game Reviews: Super Metroid

The third time's a charm.

Metroid Game By Game Reviews: Metroid II: Return of Samus

The constraints of portable design helped Nintendo develop smarter expressions of the Metroid concept.

Metroid Game By Game Reviews: Metroid

Nintendo's classic sci-fi adventure can be a tough sell today, but it redefined action games.

The Past was on Prominent Display at BitSummit 2017, but the Event Feels Like The Future

Look past the loving tributes to retro games and Japan's premiere indie games event feels like the natural, inevitable destiny of video gaming.

Shovel Knight Uncovered, Part 4: Final Thoughts on Shovel Knight

DESIGN IN ACTION | And final thoughts in general.

Iconoclasts Offers the Perfect Combination of Vintage SEGA And Nintendo

Konjak brokers peace for the 16-bit console wars.

Bloodstained Goes Medieval on Players... Medieval Japan, That Is

Koji Igarashi is bringing samurai to Victorian England, and he's dressed the part.

We Don't Need a New Castlevania Game When We Have Brave Earth Prologue

Blurring the line between tribute and clone in the nicest way possible.

Line Wobbler: Finally, a Truly One-Dimensional Game

A highlight of this year's BitSummit demonstrated the appeal of the shallow.

Grounding Introduces Beat Legion, the Secret Successor to Phantom Dust

Microsoft's true Phantom Dust follow-up may or may not ever happen, but in the meantime, the game's original creator has something similar in the works.

Suda51 Returns to his Original Indie Work With The 25th Ward

The Silver Case, which launched Grasshopper Manufacture into the world, get a proper sequel at long last.

Final Fantasy VII: A Six-Part Deep Dive Into Square's RPG Classic

From the role of Midgar to Aerith's famous death, we dive deep into an all-time classic.

Hey, the Creators of Pokémon Released a New Game That You Didn't Know About

Game Freak wants you to know Giga Wrecker exists (and it's pretty cool).

One of Japan's Unsung Developers Makes a Move For Independence

The wizards at Hexadrive want to prove they can offer to gaming more than just tech savvy.

Shovel Knight Uncovered, Part 3: How Shovel Knight Justifies Its 8-Bit Allusions

DESIGN IN ACTION | Plenty of games imitate the classics. Few manage to simultaneously embrace and transcend them.

Splatoon and Bomberman Had a Baby and Named It Mekuru

Over Fence presents: The next Switch game that will estrange you from your three best friends.

Platinum Wants to Build Stronger Bonds With the Indie Development Scene

"Practically speaking, I want to help raise up a new director," says Atsushi Inaba.

Love, Peace, Revenge, and Crowdfunding: Keiichi Yano Raps With Us About Project Rap Rabbit

We talk to Keiichi Yano about his joint venture with PaRappa creator Masaya Matsuura.

Mighty Gunvolt Burst: We Talk to Inti Creates About The Upcoming Sequel

Inti Creates gives Mighty No. 9's cast a shot at a happier ending.

Shovel Knight Uncovered, Part 2: The Further Didactic Adventures of Shovel Knight

DESIGN IN ACTION: How the push-and-pull of iterative challenges invisibly eases players into the game's most advanced platforming techniques.

Shovel Knight Uncovered: Breaking Down a Perfect Introduction Screen by Screen

DESIGN IN ACTION | Yacht Club Games' brilliant platformer called back to the golden age of gaming with a reminder that the best tutorial is experience.

A Link to the Past Deep Dive, Part 4: Why A Link to the Past's Dungeons Were Perfect

CLASSIC DEEP DIVE | In transforming dungeons from combat gauntlets to complex puzzles, the third Zelda reinvented the action RPG.

"The Greatest Star Wars Game Ever": Dark Forces

It's May the 4th! Here's one of our favorite Star Wars games ever!

A Link to the Past Deep Dive, Part 3: Link's Trek Into Darkness

CLASSIC DEEP DIVE | The third Zelda's big twist was even better than the original's Second Quest.

A Link to the Past Deep Dive, Part 2: A Prologue That Spanned the World

CLASSIC DEEP DIVE | Link's journey across the entirety of Hyrule was in fact just the beginning of a much larger adventure.

Two SNES Classic Edition Game Collections We Would Like to See

Bonus: We also imagine a (good) Genesis Classic Edition.

A Link to the Past Deep Dive, Part 1: How an Intro Began Redefining the Zelda We Knew

CLASSIC DEEP DIVE | We commemorate the 25th anniversary of A Link to the Past’s release in North America by diving deep into what makes it great.

Final Fantasy VII Deep Dive, Part 6: Can Final Fantasy VII's Premise Pass Muster in a Modern Remake?

CLASSIC DEEP DIVE | What happens when the good guys are kinda... bad?

Hajime Tabata Reflects on the Transformation of Versus XIII to Final Fantasy XV

INTERVIEW | The trials of transforming Versus XIII, preparing a global launch, and making Prompto popular.

Final Fantasy VII Deep Dive, Part 5: An RPG Gets Existential With Its Central Question: "Who Am I?"

CLASSIC DEEP DIVE | How an RPG put a new spin on a classic literary concept.

Final Fantasy VII Deep Dive, Part 4: Sephiroth Skewered Our Expectations for RPG Villains... and Our Girlfriend, Too

CLASSIC DEEP DIVE | Final Fantasy VII's big bad wasn't all that big, but he was definitely bad.

Final Fantasy VII Deep Dive, Part 3: How a "Rotting Pizza" Defined the Plight of Final Fantasy VII's World

CLASSIC DEEP DIVE | The oppressive megalopolis at the heart of a classic RPG.

Final Fantasy VII Deep Dive, Part 2: How Materia Completed a Role-play Reversal

CLASSIC DEEP DIVE | The ultimate evolution of Final Fantasy's game design philosophy amounted to an inversion of RPG tradition.

Final Fantasy VII Deep Dive, Part 1: The Dramatic Opening That Thrust Players into an RPG Revolution

CLASSIC DEEP DIVE | But was it really so unprecedented?

The Last Guardian: The Mysterious Castle

DESIGN IN ACTION: The Last Guardian's background story proves to be as enigmatic as its gameplay is predictable.

Design in Action | The Last Guardian: The Extraordinary in the Ordinary

Yes, it plays an awful lot like a 15-year-old game... but there's a reason for that.

Poochy & Yoshi's Woolly World 3DS Review: Poochy Ain't Stupid

Nintendo's charming Wii U platformer gets a visual downgrade, but there are enough new goodies to make up for it.

5 Essential SEGA Soundtracks On Spotify

SEGA just dumped a huge collection of game soundtracks on the popular streaming service. Here's where you ought to start.

Our Dreams for Virtual Console on Nintendo Switch

As well as more grounded speculation about the form it's actually likely to take.

Design in Action | Building a Masterpiece, One Detail at A Time

We close out our in-depth look at Castlevania classic Symphony of the Night by exploring the cumulative power of its brilliant little details.

Hajime Tabata on Final Fantasy XV's DLC, Chapter 13: "This Won't Be a Completely Different Game"

FFXV's director offers some insight into the game's unconventional downloadable content scheme (and who is FFXV's best boy).

Yakuza 0, a Fascinating Game Completely at Odds With Itself

SEGA's crime odyssey isn't afraid of a little tonal whiplash, which sometimes can be a good thing... but not always.

Castlevania: Symphony of the Night Deep Dive, Part 3: The Metroidvania Lie

CLASSIC DEEP DIVE | Such a convenient word, but not the most accurate one.

Switch: No Country For Old Men, Old IPs

Nintendo is leaning on its legacies with Switch, but not to the degree you might expect.

Switch's Greatest Threat Could be Handheld Chauvinism

Can Nintendo convince the world that its new console is a console, not just a beefed-up portable?

Opinion: Switch Isn't for Everyone, But It's Definitely For Me

From concept to software, Nintendo's new console hits all the right notes for at least one USgamer writer.

Castlevania: Symphony of the Night Deep Dive, Part 2: A Classic's Sublime Structure

CLASSIC DEEP DIVE| How Konami created a new and different Castlevania by building on, and creating contrast to, what had come before.

The Handheld's Last Stand

2017 in Preview: The final days of 3DS and Vita herald the end of an entire way of gaming.

Castlevania: Symphony of the Night Deep Dive, Part 1: The Story of the Ultimate Sequel

CLASSIC DEEP DIVE | The first entry in a new weekly column kicks things off by exploring the inner workings of a video game classic.

Panzer Dragoon Soundtrack Review: Soaring Themes

A new reissue of Yoshitaka Azuma's groundbreaking shoot-em-up score serves as a reminder of its brilliance more than two decades after its debut.

The JRPG is Doing Just Fine, Thanks

2016 IN REVIEW: The year's roster of excellent import role-playing options suggest rumors of the genre's death have been somewhat premature.

Letter from the Editor: A Big Change Ahead for USgamer

Let's talk about what's in store for USG in 2017, shall we?

In Praise of the B-Game

2016 IN REVIEW: As triple-A game design grinds to a stagnant halt, the unexpected return of mid-budget console software keeps things lively, if flawed.

The Mass Effect Trilogy Vinyl Soundtrack Review: Future Sounds on Vintage Tech

It may not be an HD remaster, but this best-of music compilation offers a satisfying way to revisit BioWare's RPG hit.

The Last Guardian Won't Change Game Design — But It's a Revolution in Character Design

Fumito Ueda's greatest creation is the creature Trico, not the bog-standard adventure it stars in.

Six Ways Nintendo Could Make Everyone Happy With Super Mario Maker for 3DS

Yeah, the new level-design tool port definitely has some serious shortcomings. Fortunately, we can think of a few easy fixes.

Let Retronauts Fill Your Ears With the Futuristic Sound of FM Synthesis

Jeremy explores one of classic gaming's most popular and iconic audio formats (as seen on TV, via SEGA Genesis!).

The Last Guardian PlayStation 4 Review: A Powerful Spirit Trapped in a Frail Vessel

A sincere heart beats within this adventure, but being a video game is as much its undoing as its strength.

Your Complete* Guide to NES Classic Edition Accessories

UPDATED 11/30! We're rounding up and reviewing all the essentials for your tiny Nintendo console. Latest: A carrying case, and a fix for a promising controller.

Super Mario Maker for 3DS Review: The Fine Art of Overcompensating

Nintendo breaks its trend of disappointing Wii U-to-3DS downconversions by totally revamping the wrapper for its level-design tool kit.

Thanksgiving is Over as Retronauts Explores Terrible Games of The ’80s

A look at the dicey boom-era games of ’80s Japan and the vanished studios that made them.

Giving Thanks: Two New Books on a Cult Classic Embody Gaming's Rich Culture

20 years ago, no one cared about SNES RPG EarthBound. Now it's a cottage industry, emblematic of the medium's continued maturation.

As Nintendo Wii Turns 10, So Too Do Retronauts' Complaints About Virtual Console

A decade of lamentations for a potentially brilliant service that never quite lived up to its promise.

Pokémon Sun & Moon Versions 3DS Review: Aloha, Alola

Pokémon Sun and Moon dishes out plenty of sun, surf, and fun for Pokémon fans.

On NES Classic Edition and Playing Hard To Get

Why Nintendo keeps partying like it's 1985... and 1996... and 2006.

Will Final Fantasy XV's Big Twist Ruin The Game?

Early details about about FFXV's endgame have emerged, to much consternation.

Nintendo's Animal Crossing Update Turned Out to be Perfectly Timed

Who could have guessed a week ago how precious the dream of civil civic government would become?

What's Next for the NES Classic Edition?

Nintendo's mini-NES seems likely to be a hit... and the first in a long line of inexpensive standalone retro consoles.

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