Twenty-five years ago, Nintendo faced the threat of obsolescence with sheer bravado—and won.
The Game Boy is 30 years old, and we look at the system's 25 most important and most entertaining releases.
HISTORY OF RPGS | Mystery Dungeon tackled the daunting task of making roguelikes friendly.
HISTORY OF RPGS | Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.
HISTORY OF RPGS | A survey of the innovative RPGs to emerge in Loto's wake.
HISTORY OF RPGS | The great migration away from just PCs started with Dragon Quest in 1986.
The Super NES's most impressive tech trick would never have happened without a bit of unauthorized Game Boy hacking.
HISTORY OF RPGS | Welcome to Skara Brae, and to the future.
Square Enix’s latest splinter project appears to be striking out in new yet familiar directions.
HISTORY OF RPGS | In Part Two of our monthly series, Robert Woodhead enlightens us about Wizardry's pursuit of systems over story.
HISTORY OF RPGS | In Part One of our new monthly series, Lord British shares his perspectives on the process of bringing pen-and-paper RPGs into the digital realm.
How one animation enthusiast hopes to use games to broaden Japan's cultural horizons.
With the help of a monstrous princess… and many talented up-and-comers.
But maybe that's a given in a game where you can ride around on the back of a sheep.
Further cementing the system's reputation as the modern-day PSP and Vita replacement.
Nigoro's Takumi Naramura on challenge levels, creative challenges, and more.
Though it's just as offbeat in action as you'd expect from the man behind No More Heroes.
Coming to you live from the creator of Castle in the Darkness.
…even if it isn't really a Castlevania game.
Walk 100 miles in another dolphin's shoes. Or maybe swim. In their fins.
Nicalis' BitSummit 2018 showing in Japan had a big emphasis on Switch games too.
The USgamer team voted on every Super Mario game ever made. Where does Super Mario Odyssey fit in?
Look past the loving tributes to retro games and Japan's premiere indie games event feels like the natural, inevitable destiny of video gaming.
DESIGN IN ACTION | And final thoughts in general.
Konjak brokers peace for the 16-bit console wars.
Koji Igarashi is bringing samurai to Victorian England, and he's dressed the part.
Blurring the line between tribute and clone in the nicest way possible.
A highlight of this year's BitSummit demonstrated the appeal of the shallow.
Microsoft's true Phantom Dust follow-up may or may not ever happen, but in the meantime, the game's original creator has something similar in the works.
The Silver Case, which launched Grasshopper Manufacture into the world, get a proper sequel at long last.
From the role of Midgar to Aerith's famous death, we dive deep into an all-time classic.
Game Freak wants you to know Giga Wrecker exists (and it's pretty cool).
The wizards at Hexadrive want to prove they can offer to gaming more than just tech savvy.
DESIGN IN ACTION | Plenty of games imitate the classics. Few manage to simultaneously embrace and transcend them.
Over Fence presents: The next Switch game that will estrange you from your three best friends.
We talk to Keiichi Yano about his joint venture with PaRappa creator Masaya Matsuura.
Inti Creates gives Mighty No. 9's cast a shot at a happier ending.
DESIGN IN ACTION: How the push-and-pull of iterative challenges invisibly eases players into the game's most advanced platforming techniques.
DESIGN IN ACTION | Yacht Club Games' brilliant platformer called back to the golden age of gaming with a reminder that the best tutorial is experience.
CLASSIC DEEP DIVE | In transforming dungeons from combat gauntlets to complex puzzles, the third Zelda reinvented the action RPG.
It's May the 4th! Here's one of our favorite Star Wars games ever!
CLASSIC DEEP DIVE | The third Zelda's big twist was even better than the original's Second Quest.
CLASSIC DEEP DIVE | Link's journey across the entirety of Hyrule was in fact just the beginning of a much larger adventure.
Bonus: We also imagine a (good) Genesis Classic Edition.
CLASSIC DEEP DIVE | We commemorate the 25th anniversary of A Link to the Past’s release in North America by diving deep into what makes it great.
CLASSIC DEEP DIVE | What happens when the good guys are kinda... bad?
INTERVIEW | The trials of transforming Versus XIII, preparing a global launch, and making Prompto popular.
CLASSIC DEEP DIVE | How an RPG put a new spin on a classic literary concept.
CLASSIC DEEP DIVE | Final Fantasy VII's big bad wasn't all that big, but he was definitely bad.
CLASSIC DEEP DIVE | The oppressive megalopolis at the heart of a classic RPG.
CLASSIC DEEP DIVE | The ultimate evolution of Final Fantasy's game design philosophy amounted to an inversion of RPG tradition.
CLASSIC DEEP DIVE | But was it really so unprecedented?
DESIGN IN ACTION: The Last Guardian's background story proves to be as enigmatic as its gameplay is predictable.
Yes, it plays an awful lot like a 15-year-old game... but there's a reason for that.
Or: How the players got played.
SEGA just dumped a huge collection of game soundtracks on the popular streaming service. Here's where you ought to start.
As well as more grounded speculation about the form it's actually likely to take.
We close out our in-depth look at Castlevania classic Symphony of the Night by exploring the cumulative power of its brilliant little details.
CLASSIC DEEP DIVE | Such a convenient word, but not the most accurate one.
Nintendo is leaning on its legacies with Switch, but not to the degree you might expect.
Can Nintendo convince the world that its new console is a console, not just a beefed-up portable?
From concept to software, Nintendo's new console hits all the right notes for at least one USgamer writer.
CLASSIC DEEP DIVE| How Konami created a new and different Castlevania by building on, and creating contrast to, what had come before.
2017 in Preview: The final days of 3DS and Vita herald the end of an entire way of gaming.
CLASSIC DEEP DIVE | The first entry in a new weekly column kicks things off by exploring the inner workings of a video game classic.
2016 IN REVIEW: The year's roster of excellent import role-playing options suggest rumors of the genre's death have been somewhat premature.
Let's talk about what's in store for USG in 2017, shall we?
2016 IN REVIEW: As triple-A game design grinds to a stagnant halt, the unexpected return of mid-budget console software keeps things lively, if flawed.
Fumito Ueda's greatest creation is the creature Trico, not the bog-standard adventure it stars in.
Yeah, the new level-design tool port definitely has some serious shortcomings. Fortunately, we can think of a few easy fixes.
Jeremy explores one of classic gaming's most popular and iconic audio formats (as seen on TV, via SEGA Genesis!).
A look at the dicey boom-era games of ’80s Japan and the vanished studios that made them.
20 years ago, no one cared about SNES RPG EarthBound. Now it's a cottage industry, emblematic of the medium's continued maturation.
A decade of lamentations for a potentially brilliant service that never quite lived up to its promise.
Why Nintendo keeps partying like it's 1985... and 1996... and 2006.
Early details about about FFXV's endgame have emerged, to much consternation.
Who could have guessed a week ago how precious the dream of civil civic government would become?
Nintendo's mini-NES seems likely to be a hit... and the first in a long line of inexpensive standalone retro consoles.
Our latest classic games podcast collapses into itself in singularity of oldness.
There's still plenty to see and do in Duscae, but it's time to close the book on this massive RPG (until November 29).
The ghost of Bob Mackey returns to tell us the haunting tale of an unbeatable (?) NES death gauntlet: Fester's Quest.
The greatest strength of this Japanese RPG just might be how perfectly it captures the experience of trekking through the American hinterlands.
The upcoming console may be the console market's last hope to prevent what was once its core product from migrating entirely to Steam and mobile.
The USgamer team weighs in on the 30 titles included with the upcoming miniature NES, from crummiest to coolest.
Nintendo's next system will play host to lots of familiar series. We speculate how they'll take advantage of the unconventional hardware.
An in-depth look at Final Fantasy XV's combat system, and how it's improved from the early demos.
How 2017's Western juggernaut can trace its family history all the way back to the frontier days of 1985.
Classic games have been a key component of Nintendo's console strategy for a decade, but will that remain true for its new system?
Jeremy goes hands-on with six hours of Square Enix's troubled RPG and finds all that time and trouble have happily paid off with an excellent new take on Final Fantasy.
A look back to that brilliant but rarely seen mid-'90s arcade classic, Elevator Action II.
The founders of the Video Game History Foundation discuss the passions and challenges behind the establishment of their new non-profit organization.
The series' gradual genre shift may be unpopular, but it's not unprecedented.
Happy anniversary, Simon Belmont! Too bad your bloodline is as deceased as Dracula himself.
By working in only two genres, Oasis' first four PSVR titles demonstrate the range of possibilities within VR applications for familiar game types.
A year on, Jeremy looks back at Nintendo's excellent level-design tool and asks, "Does it still seem excellent?"
Who knows if the Sonic Cycle will ever be broken, but at least our social media will never be dull.
So, you fell in love with a game that everyone hates. Does that mean you're broken and empty inside?
Conventional wisdom holds that DQVII's enormous size and glacial pace undermine the experience, but is that really true?
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