Pete Davison

How is Next Car Game Shaping Up?

Bugbear's Early Access crash-and-smash driving game has had a few updates since we last saw it. Pete dives back in for another look.

JPgamer: Why I Love Japanese Games

Pete's last installment of our regular Japanese games column takes a summative look at the reasons he habitually looks East for his interactive entertainment these days.

Final Fantasy XIV: Defenders of Eorzea - Conflict in the Realm

Final Fantasy XIV's third major content patch is coming early next month. Pete takes a peek at what Eorzea's adventurers can expect.

JPgamer: On True Endings

Do you start lots of games and never finish them? Or do you see everything they have to offer before you move on? Guess which camp narrative junkie Pete falls into.

Murdered: Soul Suspect, and How Fun Doesn't Need a Fire Button

Murdered: Soul Suspect shows how you can make an intriguing, enjoyable game without arming your protagonist to the teeth.

Nier: Underappreciated Classic of the Outgoing Generation

On the eve of E3 2014, the first in which we're well and truly "next-gen," Pete looks back on an underappreciated gem from Gen7 and ponders whether we'll ever see its like again.

Savoring the Realm: Sightseeing in Eorzea

Final Fantasy XIV's latest patch introduces the Sightseeing Log, an interesting means of celebrating the game's worldbuilding.

JPgamer: Producing Perfection

The latest in the Hyperdimension Neptunia series sees the goddesses trading their swords for microphones. Does it really produce perfection?

The Rise and Fall and Rise Again of Local Multiplayer

For a while, it looked like online gaming had completely killed off the joy of having people over for a friendly game or two. But, it seems, couch gaming is back in a big way.

JPgamer: The Art of Penmanship

Is the perception that video games -- particularly those of Japanese origin -- have "bad writing" a particularly helpful or fair criticism? Pete ponders the matter, and manages to get a mention of Squid Girl in there in the process.

How Road Redemption is Reviving a Lost Genre

Eurogamer's Martin Robinson is on the road again.

JPgamer: Do Not Pursue Lu Bu

Omega Force and Koei's tactical action hack-and-slash series Dynasty Warriors has hit Steam in the form of Dynasty Warriors 8: Xtreme Legends Complete Edition. Pete, a lapsed Dynasty Warriors addict from the PS2 era, checks it out.

Better Without Kinect

Eurogamer's Tom Bramwell explores how Microsoft is making the best of a bad situation and expects us to smile.

How is Assault Android Cactus Shaping Up?

Witch Beam's promising twin-stick shooter missed its originally anticipated release date, but it's coming together nicely. We take a look at the latest build and attempt to get to grips with Aubergine.

Korea's Fighting Passion

Eurogamer's Tom Massey explores the rise and rise of Korea's fighting game community CafeId.

Local Multiplayer is Gaming's Holy Grail

And, until recently, argues Eurogamer's Jeffrey Matulef, the industry had completely forgotten about it.

BOARDgamer: The Perfect Party Games

In this installment of our board gaming column, we take a look at three games that are super-simple to learn, heavy on the interaction and ideal for social gatherings.

How Insomniac's Sunset Overdrive Mixes Gunplay with Rail-Grinds

Eurogamer contributor Stace Harman discovers why the Xbox One exclusive is more Jet Set Radio than Gears of War.

Meet the Man Who Made 12 Games in 12 Weeks

And he wants you to get in on the fun, too. Eurogamer's Chris Donlan investigates.

JPgamer: The Fine Art of the Earworm

One of the most readily apparent ways in which Western and Eastern games differ is the matter of musical soundtracks. We take a look at how they differ, and some favorite examples of music from Japanese games.

At the Gates of Temple Studios: Where Gaming and Theater Collide

Eurogamer's Tristan Jakob-Hoff explores how Punchdrunk created a virtual world in the heart of central London, UK.

Developing by the Sword

Eurogamer's Rick Lane explores the challenge of creating authentic and entertaining melee combat systems in games.

Clash of the Cards: Hearthstone vs. SolForge

Hearthstone isn't the only digital collectible card game out there. But are its rivals any good? We put Blizzard's title up against SolForge, a title developed as a collaboration between Magic: The Gathering designer Richard Garfield and Ascension creators Stone Blade Entertainment.

Blizzard Versus the Hostility of MOBAs

Eurogamer's Oli Welsh examines how Blizzard intends to tackle this problem.

Endless Legend Preview: Strategy Games Can be Pretty, Too

Amplitude's latest delve into the 4X strategy game market is Endless Legend, a game that draws inspiration from both Civilization and role-playing games. Can it match up to the giants of the genre?

Block Rockin' Beeps: What's Behind Gaming's Greatest Soundtracks

Eurogamer contributor Paul Butler delves into the world of game music.

JPgamer: A First Look at Croixleur Sigma

Sporting possibly the least-pronounceable name in video game history, Nyu Media's latest release on Steam, out today, is an enhanced version of a doujin hack-and-slash title. Is it worth your time?

Bohemia Interactive Tells the Story of Arma and DayZ

From Operation Flashpoint to a Greek prison and back again; Bohemia Interactive has a long and fascinating history.

Why is Hardship the New Hotness?

Eurogamer's Chris Donlan delves into DayZ, survival, and the glorious cult of cruelty.

Hooah! When Games Speak Like Soldiers, Are They Missing Part of the Message?

Eurogamer's Chris Donlan is Oscar Mike.

Hearthstone Curse of Naxxramas: Where Death is a Power-Up

Eurogamer's Tom Bramwell explored what the 30 new cards will mean for Blizzard's card strategy game.

BOARDgamer: Traitorous Titles to Strain the Strongest Friendships

Some games are outright competitive. Others are purely cooperative. And then there's games that occupy a curious middle-ground -- games that will get you eyeing the person sitting next to you somewhat warily. Pete explores four of the best.

Namco's Great Free-to-Play Gamble

Eurogamer's Simon Parkin explores how Tekken, Soul Calibur and Ace Combat work to repair the image of a business model.

Can Godus Be Fixed?

Fewer clicks don't mean more fun in the 2.0 version of Molyneux's god game, as Eurogamer's Chris Donlan discovers.

JPgamer: From the Folks Who Brought You Steins;Gate: Lovecraft Meets Giant Robots

The recently localized Steins;Gate may be Nitroplus' most well-known work, but an earlier title from the developer is still a fascinating read for those of you with strong stomachs.

The Strange, Starry Distraction of Tomodachi Life

Eurogamer's Martin Robinson spends two weeks with Nintendo's new life sim and tries to work out if it's any clearer what it actually is.

All's Fair in Love and Super Robot Wars

Eurogamer's Ollie Barder dissects the history of one of Japan's most enduring mecha series.

Moving Targets: The Rise of Motion Control

From Eurogamer's 2009 archives, Dan Whitehead looks at motion control's triumphs and tragedies over the years.

JPgamer: Gone in 30 Seconds with Half-Minute Hero: The Second Coming

In this week's Japanese gaming column, a look at the sequel to one of the most peculiar RPGs of all time: Half-Minute Hero: The Second Coming.

Loud Soft: In Praise of Austin Wintory's Dynamic Monaco Soundtrack

Eurogamer's Chris Donlan shows his appreciation for Wintory's vaudeville violence.

When Optimus was in His Prime: A Transformers Retrospective

Eurogamer's Graeme Virtue takes a look back on Transformers over the years, and rejoices in "the noise."

I Never Want to Play Shenmue 3, Half-Life 3 or The Last Guardian

Eurogamer's Martin Robinson explains why he's skeptical of three of the most notorious "development hell" titles.

BOARDgamer: In the Lab with Pandemic and Expansions

We take a look at Matt Leacock's popular cooperative game Pandemic and its expansions; a game that demands good communication, forward planning and a desire not to see the world destroyed by PAX Pox.

In Search of the Perfect Bug

"A metal clanking sound plays if the user's character stabs the curtains." Eurogamer's Chris Donlan investigates.

Unfinished Symphony: Castlevania's Keeper Speaks

Koji Igarashi tells his origin story, and Eurogamer's Simon Parkin is there to record it.

JPgamer: Demon Gaze is an Unabashedly Old-School Dungeon Crawler

In this week's JPgamer, Pete delves into the strange, wonderful and suspiciously grid-based world of Kadokawa Games' Demon Gaze, coming soon to the West courtesy of NIS America.

What X-COM Creator Julian Gollop Did Next

Kickstarter, Chaos Reborn and going indie. Eurogamer's Wesley Yin-Poole investigates.

The City and the Sea: The Story of Failbetter Games

Eurogamer's Chris Donlan asks: "Do you know the way to Shell Beach?"

The Numbers Game

Eurogamer's Dan Whitehead on why Amazon's use of Metacritic scores is a terrible idea.

The Best Adventure Games of All Time?

Point, click and puzzle your way to the truth: what are some of the best adventure games of all time? Pete delves back into video game history and digs up some favorite classics, along with some contemporary titles you might want to try.

Stealth vs. Stealth

One is making Metal Gear Solid 5, another Volume. Both discuss the current state of stealth with Eurogamer's Wesley Yin-Poole.

Top Dog or Underdog? Microsoft's Indie Initiative

Is Microsoft late to the party and wearing Sony's dress? Eurogamer's Jeffrey Matulef ponders.

JPgamer: First Impressions from Steins;Gate

Pete's been playing the long-awaited official English localization of Nitroplus' well-regarded, mind-bending visual novel Steins;Gate. Was it worth the wait? El Psy Kongroo.

Peter Molyneux and the Godus Delusion

Eurogamer's Martin Robinson examines how 22cans' evolving game is looking to win back early doubters.

Gang Beasts is a Brilliant, Drunken Multiplayer Brawler

Eurogamer's John Bedford reports from EGX Rezzed on the game some are calling "a car-park fight between drunken jelly babies."

Through the Maelstrom: How Final Fantasy XIV Keeps Adventurers Coming Back for More

Square Enix's rebooted MMO Final Fantasy XIV: A Realm Reborn just recently saw its second major content update. Can the game keep players interested in the long-term? Judging by the strength of this content, absolutely.

Narrative versus Narration

Eurogamer's Chris Donlan asks: for games, is the story less important than the telling?

BOARDgamer: Journeys in the Dark with Descent

We look at dungeon crawler-cum-tactical skirmish title Descent: Journeys in the Dark, Second Edition, a tabletop game in the vein of Fire Emblem and Final Fantasy Tactics.

Alien Isolation: "I Didn't Expect Smiling and Laughing"

Eurogamer's Dan Whitehead and the USG video team chat to Creative Assembly's Al Hope on what to expect when you face the xenomorph.

How the Batmobile Opens Up Arkham Knight's Next-Gen Gotham

Eurogamer's Martin Robinson checks out Rocksteady's conclusion to the Arkham saga.

JPgamer: Vote With Your Wallet

Sega has announced that the follow-up to Project Diva F for PlayStation 3 and Vita is coming to the West later in the year, proving beyond any doubt that if you show your support for something, you'll get more of the things you like.

Carmageddon: Reincarnation: The Return of the Cunning Stunt

Stainless Games is back with a resurrection of its classic gore-filled smash-and-bash racer. Is there a place for a game like Carmageddon in 2014? Pete checks out the pre-alpha Early Access version of the Kickstarter-funded Carmageddon: Reincarnation.

The Story Behind Nintendo's Detective

Eurogamer's Simon Parkin investigates how Level-5 got Luke and Layton together.

How Watch Dogs' Multiplayer Liberates Ubisoft's Open World

Eurogamer's Tom Phillips furnishes us with new impressions and new details on Ubisoft Montreal's upcoming blockbuster.

South Park: It All Started With a Suspected Prank Call

A remarkable collaboration, as told by Obsidian to Eurogamer's Robert Purchese.

JPgamer: How Gust Made Me a Fan of Crafting

In this week's JPgamer, Pete looks at the work of Japanese developer Gust, and explores the company's curious emphasis on crafting.

As Monster Hunter Turns 10, Can Capcom Finally Make the West Listen?

Eurogamer's Wesley Yin-Poole interviews its creator Ryozo Tsujimoto to find out.

Future Sports is Back in Frozen Endzone

A look at Mode 7 Games' upcoming turn-based sports game Frozen Endzone -- and how it aims to appeal to even those who aren't sports fans.

Games are Squandering Their Potential to Truly Immerse Us

Eurogamer contributor Rob de Vries argues that to create truly believable worlds, games need to let go of what's safe.

BOARDgamer: Jacking In to Netrunner's Cyberpunk World

Android: Netrunner is one of the hottest tabletop games around right now. But how friendly is it to a beginner? Pete jacks in and tries to avoid the attention of the Jinteki corporation and Project Junebug.

The Mystery of FIFA Ultimate Team's Rarest Items

Eurogamer contributor Nick Akerman is hot on the trail of teal cards, the most elusive items in the game's history.

Would the Real Ken Levine Kindly Stand Up?

From the Eurogamer archives: Rich Stanton chats with BioShock Infinite's creative director about games, politics and throwing himself on the fire.

JPgamer: Life and Hometown

In this week's installment of our weekly Japanese gaming column, Pete takes a look at the controversial Senran Kagura Burst for 3DS. Is there a game worth playing beneath all the fanservice?

The Many Adventures of Diablo 3: Reaper of Souls

Eurogamer's Chris Donlan looks at Diablo 3's new artisan and new class -- and a new end-game that's too good to leave until the end.

Street Fighter 4: Anniversary Edition

Eurogamer contributor Matt Edwards looks back at five years of one of the fighting genre's greats with Ono, Killian and the SF4 community.

Finding Someone to Thank for the Good Stuff

We all know the key people that gave us Ghostbusters, but who's responsible for our favourite moments in games? Eurogamer's Chris Donlan investigates.

My Heart is Breaking: Inside the Dark Souls Café

Eurogamer's Jeffrey Matulef explores Namco's Tokyo café. Alone. On Valentine's Day.

Trials Fusion: Possibly the Last Trials Game You'll Ever Need

Eurogamer's Tom Phillips looks at RedLynx's latest, and how Minecraft helped the team build it.

JPgamer: Dating Sim Month: Go! Go! Nippon!

In the last of our Dating Sim Month posts, Pete checks out Overdrive's interactive travelogue/visual novel/dating sim hybrid Go! Go! Nippon! My First Trip to Japan, a recent release on Steam.

How World of Warcraft Plans to Welcome You Back

Streamlined yet familiar, Warlords of Draenor is built on a decade of experience. Eurogamer's Chris Donlan investigates.

Twitch is the Gaming Revolution That Can't be Owned

Eurogamer's Martin Robinson looks at how gaming video is a game in itself.

Down the Replay Rabbit Hole

Eurogamer's Richard Cobbett explores why Ken Levine's plan for endlessly replayable narrative could be a risk not worth taking.

How Hackers Reinvented Street Fighter 2

Eurogamer's Joel Snape looks at how a bunch of '90s bootleggers influenced the development of Capcom's classic fighter.

How roll7 Made a Game That was Nearly Impossible to Beat

Eurogamer's Martin Robinson talks to OlliOlli's developers on its console debut, and what's next for the London studio.

JPgamer: Dating Sim Month: Kira Kira

In the third installment of Dating Sim Month, Pete looks at a coming-of-age visual novel that is full of surprisingly emotional moments -- it's Overdrive's Kira Kira.

How The Order Reinvents QTEs and the Cinematic Game

Eurogamer's Martin Robinson explores how the PS4 exclusive combines the methods of Quantic Dream and Naughty Dog.

Win Me Over, Titanfall

Can Titanfall get its claws into a hardened shooter cynic like Pete? After ten matches, he has an answer.

We No Longer Have to be Space Marines

We can be goats instead. Eurogamer's Chris Donlan is happy.

What Do Developers Think of Steam Tags?

While a good idea in principle, the Steam Tags system has had some teething troubles since launch. But what do the devs think?

Tiny vs Big: In Praise of Titanfall's Smart Pistol

Eurogamer's Chris Donlan reports live from the fro-- FFTUNK

Infamous: Second Son is Likeable, Not Yet Loveable

An hour with Second Son suggests this could be the best yet, but, Eurogamer's Chris Donlan asks, can it push the series towards greatness?

The Lost Worlds of Lionhead and Bullfrog

From the Eurogamer archives: Chris Donlan looks back at some of these two studios' more ambitious cancelled projects.

JPGamer: Dating Sim Month: Magical Diary

It may not be a Japanese game in itself, but Hanako Games' Magical Diary is a great example of not only a traditional dating sim model, but also of "otome games" aimed specifically at female players.

It's Time to Admit Final Fantasy XIII Wasn't Actually That Bad

A series that was once the defining name in RPGs is now often the target of scorn. Why?

From Secret of Mana to King Kong: Evolve Changes the FPS

Turtle Rock's co-op shooter is a monster movie played out by your friends. Eurogamer's Martin Robinson investigates.

Pillars of Eternity: What is a "Mundane Fantasy" RPG?

Eurogamer's Robert Purchese chats with Obsidian about romance, maturity and more.

The Hearthstone You Didn't Get

Eurogamer's Tom Bramwell looks back at the way Blizzard's collectible card game has changed since closed beta.

Is This Dark Souls?

From Software's sequel adds to the original's formula, but questions remain about how much it takes away. Eurogamer's Martin Robinson investigates.

JPgamer: Dating Sim Month: Aselia the Eternal

February! The month of love! What better time to indulge yourself with some virtual romance courtesy of Japan's fine selection of relationship-centric titles? Snuggle up and get cozy -- this week we take a look at visual novel/dating sim/strategy game/RPG hybrid Aselia the Eternal.

A Fantastic Voyage: The Making of Microcosm

Eurogamer's Damien McFerran looks at the shooter that marked the birth of CD gaming.

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