Like its predecessor, Nioh 2 cranks its difficulty amp way up.
How a quest to master Dark Souls and cope with cancer became a personal curse.
From the beginning of the final month to the last moment, we take a tour through the end of From Software’s seminal action-RPG.
INTERVIEW: Alexander O. Smith and Rich Amtower go in-depth on the game that helped elevate localization into an artform.
The history of the Evolution Championship Series as told by the people who have been there from the beginning.
While some might balk at the lack of new locations, Nioh’s first DLC falls back on what it does best: fighting.
Now that it’s out in the wild, we talk about where the line really is
Now almost ten years removed, the localization team and voice actors look back on a magnificent work of game translation.
This past weekend, the Street Fighter V beta lurched back to life. Here's what we found.
How Udon Entertainment gives the super fan insight into a game’s production.
What better way to prepare for tonight’s beta than to get everyone on the same page?
Daigo, Combofiend, and Seth Killian on how they prep for the fight game community's most prestigious tournament.
How FightCade saved an online classic gaming community from the brink of doom.
How a byproduct of emulation became gaming’s Cuban Cigar.
Dragon Age writer David Gaider reflects on how BioWare's RPG tackles the seen and unseen.
How the fighting game community's most notorious villain barely lifts a finger.