Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's official altgame enthusiast.@yumecaty email@example.com
Dead Space designer Ben Wanat tells us about the creation of the Necromorphs, one of last generation's most iconic monsters.
The future of Destiny 2 sounds very, very interesting.
Apex Legends has scrapped Kings Canyon for new horizons, with mixed results.
For players who haven't played Destiny 2 for a while, there's a lot that goes unexplained.
The Last of Us Part 2's lead game designer tells us about how AI has been overhauled for both enemies and companions, and more.
Apple Arcade has dozens of neat games, so we highlighted 10 from its launch lineup that are a bit under the radar.
Session tries to capture the trial and error of skateboarding, but right now it feels like a lot of the latter.
Sly 2 turns 15, making us all feel very, very old.
Some are upset about Modern Warfare's lack of a minimap, but we've barely mourned its absence
Celeste gets a beefy new chapter for its last update that's just as intense in difficulty as The Core.
Wilmot's Warehouse is the medicine you need right now.
The information buried in the collectibles is far more sinister than it lets on.
Back at GDC 2019, Sam Barlow filled us in on the syllabus for Telling Lies.
We catch up the editor behind those viral Animal Crossing edits you've probably been seeing around lately.
If you ping in Apex Legends' new Solo mode, does it make a sound?
We talk to developer Matthew Seiji Burns about his prescient upcoming visual novel, a surprising departure for a studio known for puzzle games.
From 10v10 to more than 100, Modern Warfare is pushing its player count to the limit, and not necessarily for a battle royale either.
Animation director Mark Grigsby and multiplayer design director Geoffrey Smith break down the huge overhauls in Modern Warfare.
Let's talk about the good, the bad, and the ugly of final bosses in games.
We got extensive hands-on time with Pokemon Masters. Here are some of the cool trainers from deep in Pokemon history that we spotted.
Blacksad: Under the Skin is like volume 2.5 in terms of when it takes place in the comic book series.
We're near the end of Splatoon 2's updates and events, but it's going out in style.
Thatgamecompany's long-awaited follow-up to Journey has some beautiful clouds, and it looks surprisingly great on mobile too.
The state of Nihon Falcom, one of the oldest RPG studios in existence, in 2019.
Just 2v2 on a small map, with a few rules.
Dr. Mario and the whole Mushroom Kingdom reunite to cure more diseases. Maybe they can destroy cancer this time.
Apex Legends, Final Fantasy 14, World of Warcraft, and more are seeing huge updates. Will we ever rest?
COMMUNITY QUESTION | It's a long weekend for some folks, or a fractured week for others. Anyway, what are you playing?
New challenges and better rewards help season two feel actually satisfying.
In Apex Legends: Season 2, a joke of a weapon just got viable.
Super Mario Maker 2 teaches you to respect your players, not frustrate them.
Directed by the lead game designer of Final Fantasy 15, No Straight Roads is a music-driven action-adventure game inspired by all genres.
Don't worry, Oninaki is still going for that classic JRPG feeling. Just in a less obvious way.
At E3 2019, we went hands-on with Call of Duty's next frontier: phones.
At E3 2019, we got some hands-on time with the next social adventure from thatgamecompany, which launches next month.
At EA Play last week, we interviewed Apex Legends' executive producer and lead product manager about all the changes coming this summer.
At E3 2019, we sit down with the director of Cyberpunk 2077's quests to learn about how Night City, life paths, and more will affect how the story unfolds.
We check out the unique strategy game being developed with consultation from the film series' creators.
A long time ago, I played a demo of 12 Minutes. At E3 2019, it surprisingly reemerged with a new publisher, Annapurna, backing it.
The new orchestral compositions of familiar tunes sound great so far.
Ni No Kuni is being remastered for PS4 and PC.
We saw a hands-off demo of how Dying Light 2's choices impact its open-world, mechanics, and more.
Another unexpected Nintendo crossover seems to be a winner.
Taking on Raditz signals a very familiar, and unexpected, Dragon Ball Z tune.
The creative director behind Darksiders: Genesis tells us about co-op, bringing back War, and reinventing the action of the series.
Our first hands-on with Wolfenstein's co-op debut leaves us with a lot of questions.
We got a chance to see Mojang's first standalone game in a long while in action.
There's more to Doom Eternal than Glory Kills now.
The Xbox and PS2 cult classic's spirit is alive and well in the modern generation.
Bleeding Edge was officially revealed at the Xbox E3 press conference.
Apex Legends has a new character coming next month, and she brings a nice spark to the defense lineup.
A Destroy All Humans remake is en route, but rather than refresh the PS2 and Xbox classic for a new generation, it's just... the same game again.
Despite how colorful it is, planet exploration is a little drab in Journey to the Savage Planet.
It may not be Call of Duty: Modern Warfare 4, but it sure is quadrupling down on heavy topics.
Studio narrative director Taylor Kurosaki tells us about how and why Infinity Ward is reinventing a fan revered subseries.
We went hands-on with what is sure to be another couch co-op hit.
Phantom: Covert Ops, a new Oculus Quest and Rift S game, elevates a baffling premise to silly fun.
From MS-DOS to PSP, we look back on Retro City Rampage and Shakedown: Hawaii's peculiar port history with developer Brian Provinciano.
How Rusty Moyher developed an entire game without using his hands.
How one of the year's best games makes its corridors worth revisiting immediately.
Once upon a time, there were MCU games. (They weren't good.)
Grind fatigue Fatality.
Part-River City Ransom, part-Persona, part-Yasujirō Ozu: can there ever be a better mix?
I can engage in long-range combat now? What?
Dreams has scope unlike any other creation-focused game before it.
Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.
A song of ice, fire, and a strategy game's consequences.
At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.
We got hands-on time with one of Concrete Genie's newly announced VR modes.
We get hands-on time with No Man's Sky's upcoming VR update.
The follow-up to London Heist is putting you directly into an action movie.
We played Iron Man VR, and talked to developers Camouflaj about bringing the Marvel superhero to PlayStation VR.
Maybe it's too much.
Director and writer Sam Barlow breaks down his new mega-ambitious game, Telling Lies.
Another GDC, another year of great indies.
Cuphead defeats the boss of Microsoft exclusivity, and lives to tell the tale.
At DICE Summit 2019, we catch up with Paradox Interactive CEO Ebba Ljungerud to chat about supporting games in the long term, fostering a healthy work environment, and more.
If you want to know what the best Fortnite skins are, we've got them. Now with Season 8 skins!
We get our first look at the Pokemon Go developer's upcoming AR-enabled game.
We recently talked to God of War's director and sound designers about how the memorable World Serpent's voice was created.
At DICE Summit 2019, we caught up with first-time creative director Bryan Intihar about his meteoric rise at Insomniac Games.
After their debut video on Red Dead Redemption 2 passed a million views, their lives changed forever.
At DICE Summit 2019, we catch up with Supergiant Games, two months into its first early access game.
Like Red Candle Games' predecessor Detention, Devotion is a grounded horror game.
We talk to the stars of God of War.
The Academy of Interactive Arts and Sciences' latest Hall of Fame inductee chats with us at DICE Summit about her career and 343's future.
At DICE Summit 2019, we catch up with one of the industry's most beloved writers and directors.
We bought Apex Legends' two premium characters and tried them out. Here's what we think about them.
Late last week, the secret ending was patched into Kingdom Hearts 3, complicating the series' future. Here's what it could mean.
With nearly six hours of demo time, we explore The Division 2's PvE approach with insight from its creative director and lead designer.
Our favorite Disney tourist finally gets the tool he so desperately needed: a camera with a selfie option.
Everything you want to know about Kingdom Hearts 3, including the ending and epilogue, character deaths, how to unlock the secret movie, and more.
What's the best Disney vacation in Kingdom Hearts 3? It may surprise you.
We try to condense everything you need to know about Kingdom Hearts, so you don't have to read five million Wikis.
From age 12 to 30, actor Haley Joel Osment reflects on a life spent with Sora.
Games are starting to implement their own battle royale modes, at all sorts of scales.
Like Overwatch's Play of the Games, Black Ops 4's Best Plays don't always reward the actual best.
Fidelity, fulfillment, and friendships were all at the forefront of Atlus' risque puzzle-adventure.
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