Caty McCarthy

Senior Editor

Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's Senior Editor.

@yumecaty

contact@usgamer.net

Bird Alone Is Trying to Help Us Feel A Little Less Alone In Quarantine

The latest game from George Batchelor offers a warm, daily mental health check-up.

Starting Screen | A Tribute to Final Fantasy 9 on Its 20th Anniversary

Final Fantasy 9 once relied on nostalgia, and now we're all nostalgic for it itself.

Sony's PlayStation Indies Initiative is Great. Now It Needs to Follow Through

It feels like Sony abandoned indies this generation, so hopefully this is a course correction for PS5.

Yoko Taro Doesn't Care If You Skip Over the Story in SinoAlice

We talk with the creative leads behind the new mobile RPG SinoAlice, which makes its North American debut today.

The Last of Us Part 2's Photo Mode Is Too Restrictive

The Last of Us Part 2's stubborn photo mode limits its potential, and ours.

How Call of the Sea Is Taking Advantage of Its Home on Next-Gen

When one thinks "next-gen," they may not think of an adventure game first.

Starting Screen | The Sloppy Stealth of The Last of Us Part 2

The Last of Us Part 2's stealth is better than before, but at what cost?

Crash Bandicoot 4's Developers On Why This Sequel Has a Number, Its New Modern and Retro Modes, and More

Toys For Bob chats with us about the lessons learned from the remakes that it's bringing to Crash's brand-new adventure.

Does It Hold Up? Revisiting The Last of Us on the Eve of Its Sequel

Ahead of The Last of Us Part 2, let's explore how the action-adventure genre has evolved since the first game.

You Should Play Persona 4 Golden on PC if Only for the Japanese VO

Persona 4 Golden's PC port has one special new feature.

Let's Talk About the PS5's Bizarre Design

The PS5 is quite different than past Sony consoles. But does that make it bad?

20 Video Game Starting Screens That Left A Fantastic First Impression

From The Last of Us to Mega Man 2, these are our favorite title screens in video games.

Monolith Soft and Nintendo on Why Xenoblade Chronicles Was a "Turning Point" For the Studio, and for JRPGs

Monolith Soft and Nintendo reflect on bringing the first Xenoblade Chronicles to the Switch.

Animal Crossing: New Horizons' Wedding Season Event is a Wonderful Pastel Toybox

The latest event has shades of Happy Home Designer.

20 Amazing In-Game Maps That Did More Than Show the Way Forward

From A Link to the Past to Planescape: Torment, these are our favorite maps in video games.

Call of Duty: Warzone Directors On Its Runaway Success, And What's Next: "I Won't Pretend It's Easy"

The directors of Call of Duty: Warzone on the arguments over the Gulag, dealing with cheaters, and what comes next.

Remembering Skate 3 on Its 10th Anniversary: Why the Time is Now for a Revival

Remembering EA's seminal and defunct Skate series as its last entry turns 10.

How We're Feeling About Animal Crossing: New Horizons After Its First Full Month

We're over 30 days from the launch of Animal Crossing: New Horizons. How have its inaugural days been?

USG Game of the Month: Final Fantasy 7 Remake Fixes One of the Franchise's Biggest Problems

GAME OF THE MONTH | The Final Fantasy series has always struggled with real-time combat, but in Final Fantasy 7 Remake, nails it.

Animal Crossing: New Horizons' Nature Day Has Made us All Weed Dealers

Leif has returned to Animal Crossing, and he wants to buy our weed.

It's Time to Rank Every Single Jackbox Party Pack Game

There have been six Jackbox Party Packs, so we ranked them in order from worst to best.

What Was the First Co-Op Game? Depends on How You Define It

Atari's Fire Truck is one of the first co-op games in arcades, but that's only one dimension.

What The DualSense Controller Teaches Us About PS5

We got our first glimpse at the DualShock 4's successor today. Here's what we can infer about the PS5 based on this new info.

Tarantula Island is Dead. Long Live Tarantula Island

A PSA for Animal Crossing: New Horizons players: A new bug has crushed our self-made tarantula island dreams.

Doom Eternal Roundtable: Did Doom Really Need This Much Story?

Caty, Joel, and Mike gather round to discuss the most hellish new game on the market.

Stop Cheating in Animal Crossing: New Horizons, You Ghouls

Animal Crossing has shown the true side of my friends.

All the Ways You Can Prepare for Animal Crossing: New Horizons Before Launch

Thanks to fan tools and the archives of Animal Crossing: New Leaf-era QR code sharing, there's a lot of ways to prepare for New Horizons' launch later this week.

Remember When… A Final Fantasy 7 Tech Demo First Baited Fans Into Wanting a Remake

With Final Fantasy 7 Remake's new delay, let's look back on the first glimpse we got of a better-looking Cloud.

Starting Screen | It's a Relief to Have Video Games Right now

With human-to-human contact discouraged, luckily online games give us the hangout spaces we need.

Call of Duty: Warzone's Secret Weapon Isn't Battle Royale, It's The New Plunder Mode

Call of Duty: Warzone's standout mode has nothing to do with battle royale.

Adam Boyes Doesn't Miss the Console Wars

At DICE 2020, Adam Boyes tells us about maintaining Iron Galaxy without crunch, developing ports, and more.

Troy Baker's Been Gaming's Leading Man For a Decade, And He Has Some Stories

We talk to the prolific blockbuster video game actor about working on The Last of Us, that one scene with Norman Reedus, and more.

USG Game of the Month for February 2020: Nothing

GAME OF THE MONTH | It was a bit of a dry month in terms of standouts.

How Sony and Kojima Productions Played Telephone Across the Globe to Create Death Stranding's Soundscape

Backstage at DICE 2020, the audio team at Sony tell us about working across time zones with Kojima Productions.

6 Resident Evil 3 Remake Details We Spotted That Fans Will Appreciate

From an easier-to-balance inventory to a familiar perk of fighting back against Nemesis, here's everything we noticed in our demo.

Resident Evil 3's Original Devs Are Using the Remake to "Really Build Out Raccoon City"

Producer Peter Fabiano tells us about working with a mixture of new and original developers on the remake, Resistance, and more.

I'm Gonna Make Hella Slopes With Animal Crossing: New Horizons' Terraforming

We can finally customize our towns however we want.

All the Sega References and Easter Eggs We Spotted in the Sonic the Hedgehog Movie

Here's everything we noticed in the Sonic the Hedgehog movie.

The President of The ESA On The Waning of Big Names at E3, Winning Back Media's Trust, and More

Is E3 getting obsolete? The ESA still doesn't think so.

Yakuza 5 Remastered Is out on PS4 Today, and You Should Play It Just for the Haruka Arc

Yakuza 5 may have the most chaotic story in the series, but the bond between Haruka and Kiryu is at its best.

It's Time the Games Industry Did Away With Plastic Cases

Last week Sega EU announced it was using recycled cardboard for physical PC games going forward.

USG Game of the Month for January 2020: Kentucky Route Zero Gave Us a Brilliant Final Act

GAME OF THE MONTH | Kentucky Route Zero hits the end of the road.

"It Feels Like We Made 10 Games:" Kentucky Route Zero at the End of the Road

We talk with Cardboard Computer about the episodic structure of Kentucky Route Zero, Act 5's finale, and more.

Help I Can't Stop Making Xehanort Look Cute in Kingdom Hearts 3's Re Mind DLC Data Greeting Mode

Kingdom Hearts 3's big DLC is a little underwhelming, save for one new feature.

"We Played It Very Safe Last Time:" Doom Eternal Co-Director Reflects on Doom (2016)'s Multiplayer Mistakes

On why Doom Eternal is putting an emphasis on single-player, not multiplayer, this time around.

Doom Eternal Hands-on: Ripping, Tearing, and Reminding Us Of Akira

We played the first three hours of Doom Eternal, here's what we thought.

How Doom Eternal Looked to Mario Kart in Balancing Its Difficulty

Co-Director Hugo Martin tells USgamer about how id Software's rethinking difficulty for Doom Eternal.

Kentucky Route Zero Primer: What You Should Know Ahead of the Acclaimed Indie's Final Act

There's a lot of buzz about the finale of Kentucky Route Zero. Here's why you should be paying attention.

Caty McCarthy's Top 10 Games of 2019: Beyond the Pale

It's me, the Art Cop.

USG Game of The Year 2019: Disco Elysium Let Us Be Human, No Matter the Cost

USG's Game of the Year is an RPG that's stuck in our collective Thought Cabinet.

Starting Screen | Xbox Series X Has PC Vibes, And That Might Be the Key to Its Success

Project Scarlett has not just a name now, but a shape too.

The 15 Best Games You Probably Missed in 2019

From flight sim to train sim, these are the best games that probably slipped past your radar this year.

The Life Is Strange 2 Postmortem: "[W]e Knew That It Wouldn't Have the Same Huge Success Right From the Beginning"

Life Is Strange 2's three creative leads tell us about the season's muted reception, intensive development, and more.

Starting Screen | Tyrants, Dollhouses, and Rude Geese: Looking Back on 2019's Great Gaming Moments

There were some great moments in video games this year. Let's look back on some of our favorites.

Call of Duty: Modern Warfare's Microtransactions Are Here. Are They Less Predatory Than Before?

Season One for Modern Warfare has kicked off, with a new online store in tow.

Starting Screen | Why 2019 Is the Year I Decided To Stop Rushing Through Games

Some of us have been playing Death Stranding slowly, and it's far better for it.

Here's 7 Great Video Game Family Reunions Just in Time for Thanksgiving

From Dragon Quest 5 to Death Stranding, chew over these family-centered games while you eat turkey this year.

USgamer Holiday Gift Guide 2019: For the Gamer in Your Life Who Loves Throwing Parties

GIFT GUIDE | For the holiday season, these party-igniting goods will make any host-savvy person on your list happy.

Starting Screen | I Love Death Stranding's Ridiculous Product Placement

Chugging Monster until it kills me.

How the "Last Living Soviet Video Game Developers" Recruited Chapo Trap House for Disco Elysium

ZA/UM Studio and Virgil Texas of Chapo Trap House tell us how they became comrades for a video game.

Thank God Apex Legends Finally Has a Proper Training Mode

Apex Legends introduces a new training mode where you can finally test out every character.

Monster of the Week: How Resident Evil 2's Tyrant Got Even More Terrifying in the Remake

For our last Monster of the Week, we learn how The Tyrant, or Mr. X, became even scarier in 2019.

Call of Duty: Modern Warfare's Campaign is a Half-Step Toward Greatness

How Modern Warfare falls back on old habits, even with its compelling new direction.

All The Dumb Ways I Died Or Almost Died in Disco Elysium

Big failed check energy.

Starting Screen | Please Stop Putting Big Spiders In Video Games

I'm tired of it, and I don't have a good reason for it!

Monster of the Week: How Amnesia: The Dark Descent's Water Lurker Became the Scariest Nautical Nightmare Since Jaws

Co-designer Thomas Grip on sculpting Amnesia's scariest monster, which happens to also be the only one you never see.

7 Horror Games That'll Scare You Without Breaking the Bank This Halloween

You won't find anything in the $40 to $60 range on this Halloween horror list.

Monster of the Week: The Godfather of the Necromorph on Creating Dead Space's Famous Creature

Dead Space designer Ben Wanat tells us about the creation of the Necromorphs, one of last generation's most iconic monsters.

Destiny 2: Shadowkeep's Campaign Ending Has Major Implications For What's Next

The future of Destiny 2 sounds very, very interesting.

Apex Legends' New Map Is Beautiful, But It Has a Big Pacing Problem

Apex Legends has scrapped Kings Canyon for new horizons, with mixed results.

Destiny 2: Shadowkeep Can be an Obtuse Experience for Players Just Now Returning

For players who haven't played Destiny 2 for a while, there's a lot that goes unexplained.

Naughty Dog Wants The Last of Us Part 2's Combat To Make You "Vulnerable"

The Last of Us Part 2's lead game designer tells us about how AI has been overhauled for both enemies and companions, and more.

Apple Arcade is Way Cooler Than You Think. Here are 10 Games to Check Out

Apple Arcade has dozens of neat games, so we highlighted 10 from its launch lineup that are a bit under the radar.

Session is the Skate 4 Fans Have Been Pining For... Almost

Session tries to capture the trial and error of skateboarding, but right now it feels like a lot of the latter.

Sly 2: Band of Thieves' Stellar Heists Still Can't Be Topped, 15 Years Later

Sly 2 turns 15, making us all feel very, very old.

After Playing the Beta, Call of Duty: Modern Warfare is Better Off Without the Minimap

Some are upset about Modern Warfare's lack of a minimap, but we've barely mourned its absence

Celeste's Final Free Chapter Is A Brutal, But Fond Farewell

Celeste gets a beefy new chapter for its last update that's just as intense in difficulty as The Core.

Wilmot's Warehouse Is the Chill Organization Game That Shouldn't Slip You By This Busy Season

Wilmot's Warehouse is the medicine you need right now.

Starting Screen | Control's Creepy Memos and Unsettling Book Clubs Make Its Collectibles Actually Worth Collecting

The information buried in the collectibles is far more sinister than it lets on.

What To Read, Play, and Watch Before Playing Telling Lies

Back at GDC 2019, Sam Barlow filled us in on the syllabus for Telling Lies.

How Chanbanhi is Turning Video Game Memes Into an Artform

We catch up the editor behind those viral Animal Crossing edits you've probably been seeing around lately.

Apex Legends' Solo Mode Encourages a Very Different Style of Play

If you ping in Apex Legends' new Solo mode, does it make a sound?

Zachtronics' New Visual Novel Eliza Reckons With an Industry and Generation in Burnout Crisis

We talk to developer Matthew Seiji Burns about his prescient upcoming visual novel, a surprising departure for a studio known for puzzle games.

The Pros and Cons of Call of Duty: Modern Warfare's Battlefield-Style Maps and Player Counts

From 10v10 to more than 100, Modern Warfare is pushing its player count to the limit, and not necessarily for a battle royale either.

Inside Modern Warfare's Push to Rebuild Call of Duty's Multiplayer From the Ground Up

Animation director Mark Grigsby and multiplayer design director Geoffrey Smith break down the huge overhauls in Modern Warfare.

Starting Screen | Wolfenstein: Youngblood's Frustrating Finale Begs the Question: What Makes a Good Final Boss Fight?

Let's talk about the good, the bad, and the ugly of final bosses in games.

7 Classic Trainers We Spotted in Our Pokemon Masters Hands-On That Fans Will Remember Fondly

We got extensive hands-on time with Pokemon Masters. Here are some of the cool trainers from deep in Pokemon history that we spotted.

Blacksad: Under the Skin Stars a Feline as a Detective, But It's No Kid-Friendly Zootopia

Blacksad: Under the Skin is like volume 2.5 in terms of when it takes place in the comic book series.

Splatoon 2 Players Are Dressing Up For The End Of The World

We're near the end of Splatoon 2's updates and events, but it's going out in style.

Sky: Children of the Light Might Be the Best Looking Mobile Game Ever

Thatgamecompany's long-awaited follow-up to Journey has some beautiful clouds, and it looks surprisingly great on mobile too.

Nihon Falcom's President on Why It's Not Supporting Switch More, Lessons Learned From Ys 8, and Hopes for the Next 5 Years

The state of Nihon Falcom, one of the oldest RPG studios in existence, in 2019.

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