Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's official altgame enthusiast.@yumecaty email@example.com
I can engage in long-range combat now? What?
Dreams has scope unlike any other creation-focused game before it.
Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.
A song of ice, fire, and a strategy game's consequences.
At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.
We got hands-on time with one of Concrete Genie's newly announced VR modes.
We get hands-on time with No Man's Sky's upcoming VR update.
The follow-up to London Heist is putting you directly into an action movie.
We played Iron Man VR, and talked to developers Camouflaj about bringing the Marvel superhero to PlayStation VR.
Maybe it's too much.
Director and writer Sam Barlow breaks down his new mega-ambitious game, Telling Lies.
Another GDC, another year of great indies.
Cuphead defeats the boss of Microsoft exclusivity, and lives to tell the tale.
At DICE Summit 2019, we catch up with Paradox Interactive CEO Ebba Ljungerud to chat about supporting games in the long term, fostering a healthy work environment, and more.
If you want to know what the best Fortnite skins are, we've got them. Now with Season 8 skins!
We get our first look at the Pokemon Go developer's upcoming AR-enabled game.
We recently talked to God of War's director and sound designers about how the memorable World Serpent's voice was created.
At DICE Summit 2019, we caught up with first-time creative director Bryan Intihar about his meteoric rise at Insomniac Games.
After their debut video on Red Dead Redemption 2 passed a million views, their lives changed forever.
At DICE Summit 2019, we catch up with Supergiant Games, two months into its first early access game.
Like Red Candle Games' predecessor Detention, Devotion is a grounded horror game.
We talk to the stars of God of War.
The Academy of Interactive Arts and Sciences' latest Hall of Fame inductee chats with us at DICE Summit about her career and 343's future.
At DICE Summit 2019, we catch up with one of the industry's most beloved writers and directors.
We bought Apex Legends' two premium characters and tried them out. Here's what we think about them.
Late last week, the secret ending was patched into Kingdom Hearts 3, complicating the series' future. Here's what it could mean.
With nearly six hours of demo time, we explore The Division 2's PvE approach with insight from its creative director and lead designer.
Our favorite Disney tourist finally gets the tool he so desperately needed: a camera with a selfie option.
Everything you want to know about Kingdom Hearts 3, including the ending and epilogue, character deaths, how to unlock the secret movie, and more.
What's the best Disney vacation in Kingdom Hearts 3? It may surprise you.
We try to condense everything you need to know about Kingdom Hearts, so you don't have to read five million Wikis.
From age 12 to 30, actor Haley Joel Osment reflects on a life spent with Sora.
Games are starting to implement their own battle royale modes, at all sorts of scales.
Like Overwatch's Play of the Games, Black Ops 4's Best Plays don't always reward the actual best.
Fidelity, fulfillment, and friendships were all at the forefront of Atlus' risque puzzle-adventure.
What if a game played how you actually remembered it, minus all the technological setbacks?
As developers gear up for the next generation, 2019 looks slimmer than recent years.
When cosmetics in an online game give way to role-playing in Red Dead Redemption 2's online mode.
Just me, my horse, my morbid magic pocket watch, and my exploding rubber duck.
Sometimes all a game needs is one perfect interaction to stick out in your mind.
STARTING SCREEN | 2018 was a year of big games with a lot of caveats, making this year's end of the year deliberations more varied than ever.
See that mountain? You can drive (on) it.
Spotlighting the unsung heroes of the year, from a parenting sim to card adventure games, and beyond.
With Vikendi and a PS4 port, PUBG's bustling with life again.
STARTING SCREEN | How does 2018 measure up among the best years of this console generation?
Not everything should be left to player choice when it flies in the face of the narrative you've already crafted.
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