Eric Van Allen
Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.@seamoosi
It's time for us to move on, but we'll carry USG with us wherever we go.
This Greek myth feels like the culmination of everything Supergiant Games has created thus far.
From humble beginnings came a tale of peanuts, necromancy, hellfire, and community.
Striking Distance is bringing sci-fi horror to the PUBG universe.
From Akira to Dredd, there's a lot to watch before Dec. 10.
It's hard to make a list when so many games are in flux.
This photography sim dives deep into modern struggles.
These little bots make for one heck of a pack-in.
The future of Mass Effect shouldn't jet away from the Andromeda galaxy just yet.
Blizzard wants to make free progression less inscrutable and intimidating.
After the success of 3D All-Stars, this new trend is starting to feel uneasy.
Pushing the limits of Baldur's Gate 3's physics never gets old.
The cultural event of Blaseball only continues to escalate.
There are a lot of meters, but it all somehow clicks.
Valorant Game Director Joe Ziegler talks new modes, player feedback, and being willing to disrupt the meta.
A surreal sports sim rose from the ashes of sports. Now we can't get enough.
Our Game of the Month for July 2020 is a moving tale at the edge of the afterlife.
The "brainpowered" action game isn't losing its narrative roots in the process.
Hardsuit Labs isn't winding up to miss the mark.
How chance connections helped these brothers continue making the things they enjoy.
Rocket duels for the family.
Shantae co-creator Matt Bozon tells us what a new generation might hold for the chipper genie.
How a dedicated team and a series of miracles led to Them's Fightin' Herds.
Players are chasing illustrious profits through trading sites.
It was "almost more like a Kickstarter campaign than something from a major publisher."
How a rivalry cemented my love of fighting games, and a friendship as well.
There was a reason those buzzer-beaters bricked, it seems.
American Football, Hana, and the organizers on why Minecraft offers a viable alternative to live shows.
Valorant's take on the genre is anything but diluted, and that's a good thing.
The former Sledgehammer head's studio is building a PUBG experience with narrative at the forefront.
Tactics with the carnage and momentum of Gears.
An interview on the lessons learned from Street Fighter's latest entry.
The single-player campaign can't square up with its excellent foundation.
Frictional Games on revisiting Amnesia, lessons learned from Soma, and the studio's future.
Independent developers and publishers are finding the best way forward after GDC is put on hold.
This blend of cards and combat isn't all doom and gloom.
The Enter the Gungeon spin-off makes a number of risky genre moves, but is better off for it.
At PAX East 2020, we catch up with the developers at the newly formed studio behind Kerbal Space Program 2.
How smack talk and superheroes created a scene that can't seem to be replicated.
This Ito-inspired roguelike is unlike most others you've played.
We still love you, even if the game won't let us.
"They build the games. I just try to give them a path."
On Mass Effect 2's 10th anniversary, we remember how Garrus became one of the Normandy's most vital crew members.
It's a cozy game about building communities.
Lots of dogs in Texas this year.
It took years of searching and Scumm work.
How Compulsion Games found itself in stormy weather.
Thomas Happ answers our most pressing questions about today's announcement.
Devs recall how a tech test and late nights led to the king of 3D fighters.
The goal of Strive is to make everyone feel like a "newcomer."
If your special someone is always on the go, here's some ideas to make those delayed departures sting a little less.
It might literally be sitting in a file folder somewhere.
"We had no idea we were making a JRPG until we were almost at full JRPG."
Some indie darlings are up for smaller awards, but not the major one.
Shepard's legacy should outlive their consoles.
Sam's sneaking missions can still be fun, even if they don't quite measure up.
Dragon Age: Origins was willing to eschew Mass Effect's infamous moral binary for something deeper.
We talk with one of Night School's co-founders about life, drinking, and whether the devil has Wi-Fi.
Teamfight Tactics and Dota Underlords are trying to ensure auto chess isn't a flash in the pan.
One discovery changed the run entirely, and revitalized the scene along with it.
Bringing the hero shooter to Switch took more than just a visual overhaul.
Cash Mayo is pushing what's possible in the Gauntlet, even if his only competition is himself.
Supergiant's new approach to Hades' development has paid off.
We talked love, loss, and lots of blood with one of Bloodlines 2's writers.
It's a wonderfully fresh take on video game romance.
Spiders' tale of colonial tension is, so far, compelling.
Keeping everything grounded, except the Kerbals.
The Gloam Collective is changing up turn-based team combat.
Nothing before could capture the Dark Knight quite like Arkham.
The big question isn't who's next, but what's next?
We've been here before, and it's never worked out.
Modern Tekken is all about the storylines.
What one Youngblood dev thinks you should brush up on before going Nazi hunting.
How Splatoon lives on is in the community's hands now.
A change in pace was not easy, but it was much needed.
For some, the Workshop is "one of the best things to happen to Overwatch."
Some good times and some bad, bad times.
This fantastical adventure is based on a real story.
Underlords takes the tried-and-true Valve approach, for all that entails.
Like Animal Crossing, but about helping the deceased find peace before moving on.
How a few hand signals and two young leads shifted MachineGames' view on the series.
Why Doom Eternal's developers are calling it their Evil Dead 2.
A change in perspective opens up new doors for the Seiken Densetsu 3 remake.
We get to know Luigi's Mansion 3's creepiest new character.
The theme of Arise is an evolution of old traditions.
Freezing Weather is another beast entirely in Monster Hunter World: Iceborne.
For better or worse, the latest Shenmue game doesn't stray far from its deep roots.
We talk to Game Freak about the battle potential of Dynamax, the decision to narrow the number of available Pokemon, and the move into a new era.
Even the dialogue remains the same.
We go hands-on with much-anticipated Switch version of the classic tactics series.
Pokemon are living large on the Nintendo Switch.
Bleeding Edge is so forgettable, I almost didn't write this up.
There's actually a major gameplay issue with the lightsaber, but Respawn figured a way to solve it.
EA has revealed more of Respawn’s Star Wars game during a second demo.
In a conference filled with sequels and remakes, I'm looking for a curveball only Nintendo can throw.
Page 1 of 2