Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.
This isn't the real ending, is it? Can't be.
It takes the few good impulses of Disney's TV expansion and combines them with the best kind of Star Wars worldbuilding there is.
There's a lot—good, bad, and everything in between—to look back on this year. I don't know about you, but I'm mostly feeling tired.
If you've managed to get a new console, you might worry about a sudden failure blindsiding you. Here's what experts think about the longevity of the new machines so far.
This terrible, historic year has also seen an uptick in interest around gaming. That's exactly when our best writers should follow their instincts.
The hyperbole surrounding the story of Bugsnax is a bit much, don't you think?
Brenda Romero and her team are close to launching their take on 1920s Chicago, and it's shaping up to be full of storytelling potential.
Ahead of Season 7's launch, Respawn's Jason McCord also fills us in on Horizon, map design, and Respawn's new studio.
Enhance and Resonair are expanding upon Tetris Effect with new co-op and competitive modes, but the biggest draw might end up being a 1989 throwback.
If Facebook wants to become a serious gaming fixture, the least it could do is not squander its VR credibility.
Nintendo's experiments with AR and Toys-to-Life games don't pay off in full here, but there's still some fun to be had.
We caught up with Tj Hughes to see what fresh surprises his playful food game has in store on PS5.
Developer Hosni Auji tells us about the sim for the frequent flier set.
With today's release of Halo 3: ODST for PC, USgamer sits down with 343's Michael Fahrny to talk about the always improving (but not-yet perfect) Halo compilation.
As the pandemic wears on and next-gen consoles approach, the Switch's release schedule is one big question mark.
Former Arkane president Raphael Colantonio talks going indie, incorporating his band's music, and sheds light on how WolfEye is working on Weird West together, apart.
With the help of some streamers, we take a moment to reassess Mario Maker 2's merits.
Developers working on games for PS5 and Xbox Series X weigh in on what we can expect from those new solid-state hard drives.
Philip Tibitoski of Young Horses tells USG about working with the PS5, moving beyond Octodad, and teaming up with Kero Kero Bonito.
For developers One More Level, this first-person action game can only slow down so much.
Bossa's building this sequel with co-op, puzzles, and user-created content in mind.
Destiny 2 may cycle through growth and pruning forever, though.
Decades later, Pac-Man's thrill of the chase is still exhilarating.
USgamer spoke with six filmmakers about their work and how it makes gaming history accessible to viewers.
Board game night has moved online. Could it ever be the new normal for my group of friends?
We talk to the arcade owners battling to survive the COVID-19 pandemic.
Marcus Lehto, co-creator of Halo, tells USG why single-player is vital for V1 Interactive's flagship title.
This 7th grade teacher, now stuck teaching online, has found a way to spice up his lesson plan with a trip to City 17.
In bringing the oft-overlooked N64 entry to new systems, Bethesda, id, and Nightdive have canonized its story.
Workplace mishaps reach the one place that hasn't been corrupted by capitalism… space!
Shapiro chats with USgamer about the return of Half-Life and another "blast from the past" game project that's on the way.
We talked with Erik Wolpaw and Chris Remo about Jeff, some beloved Half-Life characters, and Alyx's shocking final scene.
If you don't have a VR-ready PC and a headset, one of these might be the right streamer or let's play series for you.
Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.
Half-Life: Alyx doesn't go overboard with its nostalgia plays, but it has a few. These are the best of them.
Writer Erik Wolpaw shares his syllabus (of sorts) for Half-Life: Alyx.
Whether made available because of the coronavirus pandemic or not, here are some free games you can enjoy in the coming days.
We talk to game preservation experts about what's been preserved, what's been squirreled away, and what's already been lost.
We asked Nightdive Studios about what's new with Doom 64, and whether the Unmaker is a better weapon than the BFG9000.
On top of sorely needed improvements for inclusivity's sake, New Horizons just gives you way more freedom in character customization.
At PAX East 2020, we caught up with Black Mesa project lead Adam Engels less than a week before the official release of the long in-development Half-Life remake.
Harmonix's latest, and its first big release for the Switch, is both in-line with the studio's past and feels brand new.
Meditations on the theme of "repair" with robots, relationships, and more.
The PS5's new logo isn't groundbreaking, but there's value in sticking to what works.
Hey! I'm pretty new here. These are some games I liked this year.
Tyler "TannicAlloy" Whittaker's creations in Media Molecule's Dreams are like Labo but cooler—and he has advice for anyone who wants to follow his lead.
We talk GTA Online's new games-within-a-game with Rockstar Games' online producer.
GIFT GUIDE | Perfect presents for music collectors, aspiring composers, and rhythm game fanatics.
From the Half-Life story to the future of Valve and VR, there's a lot to cover.
We speak with Chance Agency's Patrick Ewing about the twists and turns of the studio's "Nowpunk" noir.
It had an annoying cliffhanger, no doubt. Then, Valve made things worse.
The "Longest Passcode Level" isn't a troll. It's art.
Ring Fit starts adding its deeper mechanics after players have conquered the hardest exercise challenge of them all: sticking with it.
Talking with developers and a few members of Killer Queen's dedicated New York arcade scene about the new multiplayer spin-off.
Talking to Eric "ConcernedApe" Barone about the future of the popular farming sim.
Whatever time it takes to make a game feel just right on a new system is well-spent.
Nintendo's new fitness game excels when you're actively on an adventure.