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  • Avatar for ammadalikhan08 ammadalikhan08 4 hours ago
    Positive site, where did u come up with the information on this posting? I'm pleased I discovered it though, ill be checking back soon to find out what additional posts you include. jetzt

    Posted in Pokemon Company CEO Reinforces NX Hybrid Console Reports

  • Avatar for Monnie02 Monnie02 4 hours ago
    I'd like to BETTA TEST this game as soon as possible

    Posted in CoD Black Ops 4 Beta - How to get Access on PS4, Xbox One, PC - Beta Start Date

  • Avatar for Monnie02 Monnie02 4 hours ago
  • Avatar for NotCarolKaye NotCarolKaye 5 hours ago
    Until Dawn.

    Seriously, play it if you haven't. It's a hoot.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for yuberus yuberus 5 hours ago
    Life is Strange was a really good one. If it counts, I also loved Read Only Memories - maybe more of a visual novel, but your choices do impact the endgame.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for brianodrk brianodrk 5 hours ago
    I love to play game on big screen. I use gaming mouse Logitech G502 Proteus to play game.

    Posted in USgamer Community Question: What Are You Playing on This Busy, Busy Weekend?

  • Avatar for Jansen-Gavel Jansen-Gavel 5 hours ago
    After recovering his strength after a coma, Big Boss (he's also Snake) finds himself on the Mother Base at Ocelot and other funny names. Over the years, the world has changed - you need to re-raise business, go back to war. In one second the frowning hero falls down at the gloomy hero: gather resources, find transport, recruit people, and then distribute them to different units depending on skills, and the interpreter would not interfere ... At this moment you realize that the thriller of the thriller will inevitably turn into a simulator cargo transportation. There is a right association with Dragon Age: Inquisition - following some strange fashion, The Phantom Painimmerses the player in the abyss of numbers, progress counters and secondary fuss. Seen Snake Snake, the head of a solid PMC Diamond Dogs, crawls on punks in search of healing herbs, hunts legendary bears. Some PR manager from Konami will confidently say that all this is not necessary, but it is really necessary. At one point, the task will require a "pumped" balloon, and for its production, you need a science department at level 25, 5,000 minerals and two crows. Come on, Boss, do not forget the biscuits for tea! Annoying micromanagement in all its splendor offers Snake plenty of ways to kill a dozen or two hours, and the tired warrior, it seems, is not looking for revenge anymore, does not try to understand the cunning plans of the "Code" organization, but works for the material prosperity of the Main Base. A little later kizi games, zamaterevshie soldiers-minions can fulfill contracts themselves, earning money and ensuring the influx of recruits, but it will not be possible to completely automate the process.

    Posted in Looking for Porkface: A Just Cause 2 Multiplayer Adventure

  • Avatar for Jansen-Gavel Jansen-Gavel 5 hours ago
    The unsuspecting military men talk, discuss the difficulties of translating from Russian into English and succeed each other on guard. Suddenly a shadow emerges from the bushes. A few shots - and the whole garrison peacefully snores. Another moment - and the stranger sends everything that is not screwed to the ground in balloons. "Good work, Boss, it will come in handy!" Shrouded in dramas and grievances, Metal Gear Solid V , the last word of Hideo Kojima in the story about robots with legs, in absentia became the cult and the game of the year. A corporate story, popular elements among people and an eternally young Japanese creator - a seemingly unbeatable combination. Alas, only in appearance. I will not dissemble and pretend - I always treated MGSwith unconcealed irony and did not take the incomprehensible "oriental flavor" seriously. A short acquaintance with the second and third numbered parts did not leave pleasant memories. Sure enough, full of righteous anger fan Snake at the sight of the verdict will want to dip me in a vat of boiling oil, blame for ignorance of the materiel and critically necessary for the perception of what is happening on the screen of the nuances of the series. It is possible, but before I furiously tap on the keys of insults, I recommend reading the review from beginning to end. Strangely enough, neither to the plot with the paranormal devilry, nor to the evacuation of sheep on the balloon of questions is just no - after the coolest prologue, I realized where I got, and then I was not surprised at anything. Holograms, robots, a laptop computer and artificial intelligence in 1984? Without problems, I believe. Moreover, the global history of private military corporations, control over nuclear weapons, the UN, the IAEA and the Soviet troops attacking Afghanistan looks fresh against the backdrop of a snotty confrontation of the former-employee ANB in ​​the average military militant. I would never have thought that MGS could compel me and force me to listen to audio recordings for half an hour, but it really happened friv4school. I can not vouch for the fans of Kojima 's creativity, but to me, as a novice, the story seemed extremely fascinating. Add to this fantastically spectacular cutscenes - in general, beauty!

    Posted in You Can Upgrade Alienware's Steam Machine, But it Won't be Easy

  • Avatar for Tetragrammaton Tetragrammaton 6 hours ago
    Choice of Games has some really good ones, and I still like Choice of Dragons the best.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for Tasha-Vais Tasha-Vais 6 hours ago
    At first, the mechanics seem simple, requiring you only to study the routes of movement of guards and not fall within the limits of the cone of their vision (behind their back they categorically do not hear anything). But gradually Volume turns into a real stealth puzzle. Complex level architecture allows you to place spheres and keys in hard-to-reach places, guards begin to walk in crowds one after another and see you almost through walls. And then you need to think, puzzle, use the entire available arsenal, experiment with gadgets and surroundings to solve the task. Somewhere, you have to yank under the ventilation hatches in the floor, and somewhere - even use portals that quickly move Locksley from one end of the room to the other. Complicating the task (and making it more interesting) is that Volume categorically rejects violence - to sneak up to the security guard and it is impossible to cut it out here, and even the electric shock is only periodically given out in the later stages of the jogos friv game. A special incentive and chic - despite all the difficulties and obstacles, as quickly as possible pass the level and then discover that you made it almost faster than all other players. Volumeliterally cultivates "spidrany" and conducts an online rating for each level. Moreover, players can create their own levels in the attached editor. And I must say, the people's creativity found in the Volume is extremely fertile soil. Immediately after the release, fan levels poured like, sorry for the banality, from the cornucopia. Naturally, various reconstructions and variations on the theme of Metal Gear Solid are especially popular among them.

    Posted in Jason Rohrer's New Game to Offer Real Prizes

  • Avatar for Tasha-Vais Tasha-Vais 6 hours ago
    Medieval legend of Robin Hood can be relevant in our days, and even in the future. So, the hero of the game Volume Robin Loxley (just so called Hood at his birthplace) lives in England in the middle of the 21st century and sets himself the classic task of robbing the rich and giving everything to the poor. True, he robs in the virtual space, and instead of bow and arrow uses the skills of a professional hacker, different gadgets and the ability to act as secretly as possible. With the help of a chatty AI named Alan and the title program Volume our noble hacker breaks the bases and archives of the oligarchic ruler of Britain, Gaius Gisborn and the henchmen of his corrupt regime. It takes from there data about their apartments and other important premises where money lies, then simulates a virtual robbery and broadcasts it to the Internet. And thus puts the usual London poor people with direct instruction on how to actually reach the treasures of the rich. Perhaps his grateful spectators will break in there and with a machine gun at the ready, but Robin Loxley himself, we repeat, during his virtual adventures acts as secretly as possible. By genre Volume- clean stealth. At each of the levels (and there are about a hundred), our hero plays cat and mouse with guards, sneaks behind them, closely monitors the cones of their vision, squeezes into the walls and quickly changes shelters, distracts the guards with whistles or the sound of the instrument turned on. And periodically uses different gadgets - baits, invisibility cloak, sound waves, electric shock and others. And all this in order to collect the maximum number of special spheres and then get to the exit point in juegos friv games. Sometimes you still need to find the keys and open with their help some items (somewhere you need one key, somewhere - two or more). If you notice, you only have a few seconds to hide behind the wall and escape from the field of sight, until one shot at the head of the security officer sends the hero back to the last "checkpoint".

    Posted in World of Warcraft's Characters Getting a Makeover

  • Avatar for franciscovillarrealh franciscovillarrealh 6 hours ago
    @NiceGuyNeon Those last two parragraphs are the dealbreaker for me.

    I bought Super Mario 3D World at launch. Played it 'til some part of the post-game frustrated me, then left it aside for some other thing. That's around 8 hours. 60/8 = $7.50 USD/hr. Too much, right?

    But two years later, going through Mario Maker left me feeling like replaying 3D World again. No post-game, that's another 8 hours of playtime, so now the cost per hour is at $3.75.

    Last Christmas, watching Odyssey playthroughs and not having a Switch brought back the itch. 8 more hours, $2.50.

    I will likely keep doing another playthrough every couple of years, like I do with other platformers. Does that factor into cost/hour? Or just how long the first playthrough took me?

    Posted in Don't Be Fooled, A Game's Cost Per Hour Value is Anti-Consumerist

  • Avatar for latrunasto latrunasto 6 hours ago
    Every once in a while I find something worth reading when I’m surfing the internet. Bravo… thanks for creating real content here…

    Posted in Zelda: Breath of the Wild - Essential Guides

  • Avatar for syedyasirkazmi64 syedyasirkazmi64 6 hours ago
    Great info! we recently came across your blog and have been reading along. we thought we would leave my first comment. we don’t know what to say except that we have.Thanks for sharing
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  • Avatar for jimmydew jimmydew 6 hours ago
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    Posted in Puzzle and Dragons Review

  • Avatar for cldmstrsn cldmstrsn 7 hours ago
    @ojinnvoltz Did you have Prepare to Die edition? if you did its only 20 bucks.

    Posted in Dark Souls Remastered Review

  • Avatar for AstroDemon AstroDemon 7 hours ago
    I’ll be happy to play it again when it hits the Humble monthly someday, but I played the PS3 version to completion and then again on PC with the DSFixed Prepare to Die edition. I love the Dark Souls series, but I think I’m good for now.

    Posted in Dark Souls Remastered Review

  • Avatar for docexe docexe 7 hours ago
    What's fascinating to me about Dark Souls and the bonfire is not only how it is an integral mechanic of the game that also helps in setting its mood. In some respects, feeding a bonfire (aka, the act of putting something to burn in a specific area in order to generate light and warmth around it) is also an integral part of the mythology of the series. Saying more would be a massive spoiler.Edited 7 hours ago by Unknown

    Posted in From Chrono Trigger to Dark Souls Remastered: The Evolution of the Bonfire in Games

  • Avatar for docexe docexe 7 hours ago
    If we are talking of purely narrative games (as opposed to just games with branching paths or selectable stages), probably Steins;Gate.

    I really liked the cast of characters (even if the protagonist at times can be an acquired taste), the way it integrates time travel into the plot, as well as some of the wicked plot twists it takes in its second half.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for VotesForCows VotesForCows 8 hours ago
    I don't normally like narrative games, but I really enjoyed Life is Strange. Great characters and an engaging plot. I'd probably have preferred to watch it as a tv show to be fair.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for Hoolo Hoolo 8 hours ago
    I'll agree with whoever said Zero Escape games, because those are great. Virtue's Last Reward is the best in terms of CYOA (and quality, and also production value) in my opinion.

    But if we're going with bonkers answers, as some people have done, I will instead go with

    Castlevania: Rondo of Blood (and also its remake Castlevania: Dracula X Chronicles). In nearly every level, you can choose which path to take, which will determine which boss you'll fight and also which level you will unlock to go through next. I know this practice really started with Castlevania III: Dracula's Curse, but I like Dracula X Chronicles and think it deserves more attention.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for sopew sopew 8 hours ago
    Good site! I really love how it is simple on my eyes and the data are well written. I’m wondering how I could be notified when a new post has been made. I’ve subscribed to your RSS feed which must do the trick! Have a nice day! phone repair singapore

    Posted in Puzzle and Dragons Review

  • Avatar for Tasha-Vais Tasha-Vais 8 hours ago
    There are a lot of levels in Potion Pop - more than a hundred pieces, divided into blocks of ten, and in each action occurs in different locations. On the gameplay it does not affect, but the design levels are made very high quality and even original. The protagonist seems to be traveling from one world to another, walking along a long road and meeting on the way of all kinds of creatures that carry the character to new locations after completing a certain number of tasks. Since the entertainment is distributed on the shareware model, it does not do without the standard features for such projects. For example, the hero here has a limited stock of lives, which runs low when the level passes unsuccessfully - in particular, when for a given number of moves it is not possible to collect all the necessary elixirs. There are five lives in total, and with time they are restored, and it is often not possible to lose, if you are careful and do not waste your moves. For gems that can be bought for "real", you get special bonuses that make passing a little easier. However, these bonuses need to be unlocked for starters, which happens not at once, and it is not necessary to pay for virtual currency - it is issued for the execution of mini-quests like the fireboy and watergirl games of ten missions on Monday and other similar tasks. And, by and large, not so much from these benefits bonuses.

    Posted in Dota 2 Update Brings Random Ability Draft

  • Avatar for Tasha-Vais Tasha-Vais 8 hours ago
    In the genre of "three-in-a-row" it is extremely difficult to come up with something new, and so the developers can only use other people's good ideas and slightly differentiate them. The tremendous success of Candy Crush literally forced the creators who want to make a lot of money on mobile platforms, to do everything in the same way, changing only the objects on the field. The Candy Crush is candy, and Potion A the Pop - bottles with different kinds of potions. Passage begins with training, where Professor Cornelius Pop explains the basic principles of the game in full detail. The user needs to swap the elixirs next to them so that they join together in a line of three, four or five identical bottles. If this succeeds, the elixirs disappear, the player gets points and continues to do the same. In general, nothing original and unusual. The passed level is considered if the user collects the elixirs specified on the left in sufficient quantity. Sometimes you need to destroy the rows of identical bottles, and in some cases you have to combine only a row, for example, yellow potions. For the passage of missions are given blue beans, which can be spent on increasing the number of specific bottles, which will simplify certain levels. However, in most cases, you can do without it and do not waste your virtual currency. In addition to collecting the right bottles, the player needs to earn a predetermined number of points. Destruction of elixirs in three pieces will not help to achieve the desired result - you'll have to try to activate special combos. For example, when the four potions are combined, a fire elixir is formed - combine it with two of the same color, and the entire row or column will be destroyed btd 5 games. If you manage to combine five pieces, an iridescent potion will be created that can blow up all the bottles of the chosen type. Finally, when the elixirs are folded in the form of the letter "T", a powder mixture is activated that explodes all eight objects around it.

    Posted in Unreal Engine 4 Will Play Host to a Variety of New IP

  • Avatar for Tasha-Vais Tasha-Vais 9 hours ago
    Surprisingly, the game still captivates and keeps in suspense for most missions. Part of the work is done by the balance of tasks and the overall design - it is far from bad. And of course, the locomotive of thrash is hand-to-hand fighting - spectacular, fast, cruel. The best situations were successful when Vanka enters an empty hangar, from under the roof a dozen Negroes with knives of kukri climb up, and the hero has to slide forward in the style of Sam Gideon and break the skull. Maybe, it's also because there are almost no such fighters on the console with the tablet controller. And certainly not on the Japanese console such an extensive network mode, more precisely, such a number of modes. Multiplayer Devil's Thirdis huge and exists as if parallel to the history of the former Russian prisoner. Having habitually created a character (all other looks can then be bought), the player finds himself at a crossroads that the epic heroes never dreamed of - there are already ten entertainment options, although not all are open at once. You can organize an analog of the "Royal Battle" on the eight, where everyone is for himself. You can fight with teams or come together wall to hand-to-hand. But more interesting is the corporate Japanese madness, as if it came from the Far Eastern television programs. In one of the multiplayer options you need to catch chickens and keep them for getting points. In the other, throw fruit into a special mechanism. The mechanics of battles are well thought out. Opponents are not visible on the map until they start shooting, for helping colleagues accrue points, the levels do not even shine with originality, but they leave room for those who like shooting at close ranges friv4school games, and for snipers. Errors in connections are extremely rare, and people are quite enough for most modes.

    Posted in How roll7 Made a Game That was Nearly Impossible to Beat

  • Avatar for Challengeuser Challengeuser 9 hours ago
    Your web-site is so cool. I am impressed by the details that you have on this website. It reveals how nicely you understand this subject. Bookmarked this website page, will come back for more articles. best insurance vào m88

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  • Avatar for Challengeuser Challengeuser 9 hours ago
    Superb page! I personally had a new scanning. I hope to read simple things much from your business. It looks like you may have superb details and furthermore thought. My organization is quite shocked due to this critical information. fun88 android

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  • Avatar for Tasha-Vais Tasha-Vais 9 hours ago
    The Warrior from Devil's Thirdwhile very, very average. The scripts rule the ball and do not let enemies in the back, the villains in chemical protection suits get stuck in the stairs and do not see you point-blank (the mask overlaps the review?), The tasks consist of what every self-respecting gamer has done dozens of times. No, there are certain diligence and attempts by the authors to diversify. At first - at the expense of parkour and control technology, then - through inclusions from the horror genre. When the monsters come out onto the stage, Ivan will be put in a closed room with a bunch of mutants, scare by bouncing bastards, even the famous scene of the encounter with the very first zombies from the first Resident Evil will be reproduced. But generally horror moments are not the best part of the game. Despite all attempts to bring originality, it seems that such an uninventive shooter is difficult to do. In addition, the campaign was very short. The maximum on the passage - a dozen hours, "speedrunners" will cope up to two times faster. If, of course, they deal with the insane complexity of local "bosses" - these guys are completely insane, they kill with a couple of blows and just do not give time to think about tactics, forcing to rebound endlessly or comically circling with a clamped acceleration key. But they need to pay tribute: if not for the key opponents, the gameplay in the storyline would not leave any significant marks in the memory. Apparently, the famous game designer in the past missed most of the technical progress of the last decade in his life jogos friv. Otherwise, it is unclear why the console, capable of reproducing the third part of Pikmin or Bayonetta 2, can not cope with the picture, as if it came from 2007 year. Angular hairstyles, similar to a bunch of feathers. Angular bodies of heroes running around in small angular locations. At critical moments, the frame rate drops below the skirting. Even on decent textures and special effects can not be counted.Edited 9 hours ago by Unknown

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  • Avatar for Jansen-Gavel Jansen-Gavel 10 hours ago
    If you remember who Tomonobu Itagaki is (Tomonobu Itagaki), - either you are very fond of Japanese games, or you are a keen "old school student". Because the creator of Dead or Alive and reanimator Ninja Gaiden is not visible for seven years. Just at this time, the geimdev of the Land of the Rising Sun had very decently fallen behind the West. The fresh work of the master of combat genres only confirms this. Plot of Devil's Thirdis typical of Japanese scenarios. It balances on the brink of films of category B and quite frank thrash: as a result of the attack on orbiting satellites, most of the electronic devices in the world have failed, chaos has begun everywhere, governments have fallen. Behind the terrorist attack there is a group of Russian operatives, which means that only their former comrade, Ivan, who is serving a life sentence for terrorism in a comfortable Guantanamo chamber with his own drum kit, can save the world. He is bald and smokes directly behind the shelter, wears dark glasses and has a wonderful Russian accent, and his torso is full of tattoos in the form of hieroglyphics. After such an introductory chopping of people into two parts with the help of machetes and magic injections, which allow not to drink and not eat for five days and do not become infected with all known viruses, are perceived as a norm. Immediately, we are immersed in a brutal slasher in half with a cheer-patriotic shooter. Enemies can be shredded with a broken piece of pipe, a katana, an ax of a lumberjack, a small tomahawk and a large sledgehammer, a knife, bare hands and another heel of types of improvised means. It is controlled by two buttons responsible for weak and strong impacts. Even Vanya can block and dodge, and when you point the camera at the enemy jumps about twenty meters and beats so that it flies apart. We conduct a series in a short period of time - we accumulate spiritual clamping energy, sufficient reserves of which include the local regime "on steroids". All this is cool juegos friv, powerful and bloody, but more often you will have to shoot, covering the American commandos.

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  • Avatar for camchow camchow 10 hours ago
    Maybe it's because I haven't played enough of these, or maybe it's just nostalgia, but I'll go with Gold Rush.



    Three completely different adventures based on how you choose to get to California. Loved this game as a kid, also I had no idea what Scurvy was but I learned after that failed attempt to sail around South America! Never did beat the Panama scenario though.

    Idk, there was just something really charming about having to type in each command. It tickled my little kid brain to be able to walk type in whatever I wanted as a command in these old Sierra games and seeing if the game registered it as something I could do.Edited 10 hours ago by Unknown

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for Jansen-Gavel Jansen-Gavel 10 hours ago
    Despite the fact that the main turns you can not avoid, to understand the details of history is quite difficult. Levels are saturated with various kinds of pieces of paper, photographs, documents and other things. All this is collected in extensive diaries, accessible from the main menu, and tells that part of the story that is not in the cut scenes. In fact, with a superficial study of the levels, you can skip a few fundamental plot nuances. Which sometimes makes you shiver. Not to notice an important subject easily - the game uses a non-trivial control scheme inherited from the PS Move, for which it was originally developed. The body and flashlight of the main character are managed asynchronously, by default left and right sticks. Thus, it is not enough to approach the desired object - you need to illuminate the dark corner. It's much more interesting to do this with a DualShock gyroscope, so I'd recommend stopping with this control option. Especially since then the shooting episodes are noticeably more fun: they will have to aim at arcade machines, moving the sight not with sticks, but with the slope of the controller. Unusually and want more. To Until Dawn it is almost impossible to make a claim, because it does not pretend to be anything. David Cage advertises every step of developing his new game, boasts of invited Hollywood stars and the way he has a philosophical approach to history. And in the end it turns out Beyond: Two Souls. Here, on the contrary, you wait for an ordinary movie kiosk with variations, and in addition you get space for wagering, a story with twists and a second bottom, amazing graphics, a powerful replay (I mastered the story from beginning to end thrice) and a completely brilliant psychologist as a bonus. This friv game can find shortcomings, but, the right word, do not want to. Pros: variability; space for wagering; convenient mechanisms for tracking forks and characters; great graphics. Cons: for a certain chain of choices, logic in several episodes fails.

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  • Avatar for Jansen-Gavel Jansen-Gavel 10 hours ago
    However, any special "dostoevshchina" achieve in any case will not work. Necessarily, there is a hero to whom you sympathize more or less, but wait for a serious dramatic depth is not worth it. To whom is it interesting, when only from your conscious choice depends, will the characters hate each other and yell or try to escape, working in a team? During the press show at gamescom a year ago, developers started the demo with a small poll: "What do you like more - suspense or screamers? Blood or horror? Are you afraid of the dark? "Enthusiastic journalists (including myself) have lied to the developers with clarifications: how will this work in the game? Embarrassed authors answered: "You misunderstood us, the questions did not affect the demo shown in any way. It's just a way to teach you management. But everyone liked the idea so much that we would try to include it in the game. " And included! The danger of spoilers here is catastrophic, so just to mention: a psychologist is the best that is in the game at all. Only for him it would be worth giving "amazing". For all the ramifications, the script holds a very high bar. Heroes rarely allow themselves to be stupid or inconsistent, they almost always act more or less intelligibly, and individual phrases do not break out of the general tone friv games. Although sometimes there are funny flaws, but they do not spoil the overall picture. In general, change the line of events will not succeed, and to some meaningful finale the story will come anyway. The number of details and nuances is directly proportional to the survival of your heroes: the faster they "finish", the less information will be brought to the general investigation. Anything can die, just like survive. And, by the way, another question, which version of the development of events is "canonical".

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  • Avatar for Challengeuser Challengeuser 10 hours ago
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  • Avatar for Aiyush Aiyush 11 hours ago
  • Avatar for mohit2931 mohit2931 12 hours ago
  • Avatar for camchow camchow 12 hours ago
    I'll be honest, I've done this kind of math in my own head for games I've bought. Didn't know GMG had something like this built into their store. I have definitely used howlongtobeat.com though, but they go into way more detail.

    For someone with a relatively low income it's a good metric to think about. I mean I've enjoyed my fair share of short games (Firewatch was shorter than I expected but I love it) but for a $60 game I'm buying day one I personally want to expect a minimum amount of gametime. Like MGSV was unfinished and felt rushed but I can't feel too guilty about my $50 purchase because I got just over 100 hours of enjoyment out of that. I don't think that metric means nothing or that it's something you can ignore. Certainly not for a budget restrained gamer.

    Fallout 4 is another great example. According to Steam I have over 400 hours in that game (ok a lot of that is due to mods making new games different and interesting all over again so sorry if you got stuck on one of the other systems that isn't quite as moddable). I loved that game, it's flawed and it's story is kind of dumb but gameplay, exploration, building towns, and moddable content had me coming back to it every few months for a new playthrough or two. I got so much value out of that purchase. Here's the thing though, if that kind of thing isn't for you, you probably aren't forcing yourself to keep playing, so Steam isn't sending out a high number to calculate this average but it's pretty dismissive to say people are just forcing themselves to play a game they aren't enjoying to jack up that number.

    Anyway all that said I get that this is a tricky situation that could (and probably already has) lead to devs bloating their gametime with crap that isn't fun. Mass Effect Andromeda comes to mind with the slow galaxy traversal. I guess at the end of the day we have to hope consumers can use some context when they think about that metric. Cost per hour is going to vary so much even if everyone played 100 hours each considering how wildly sales discounts vary. I guess the best answer would be to throw out the cost per hour metric all together, think about how much you are paying (new game full price?, 20% off pre order, 50% a year later?) and the genre. It's probably pretty dumb to worry about game length for say a platformer like Sonic Mania but I don't think it's unreasonable to be able to use other players past data to see if that open world game you are curious about is going to be a fast clear or a world you can lose yourself in for 40+ hours or whatever.

    Posted in Don't Be Fooled, A Game's Cost Per Hour Value is Anti-Consumerist

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  • Avatar for Daikon Daikon 13 hours ago
    @NiceGuyNeon I agree 100%. Tales from the Borderlands is their finest game so far.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

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  • Avatar for NiceGuyNeon NiceGuyNeon 14 hours ago
    $3 an hour for a movie huh? I need to find that theater lol

    Anyway, I agree and dislike the idea. It's one thing to put a game's average completion time down and another to try and break it down per hour.

    Even then this is extremely flawed. They're taking people's logged hours but HLTB for instance asks players of different play styles to log their own times showing a handy breakdown of just the main quest, completionists and in between.

    I have over 50 hours on Sonic Generations. About 5 of those were me. It's a decent game. Pretty fun. The other 45 are cousins, nephews and family kids who keep playing it on my computer because my collection is not exactly 7 year old friendly.

    Related, the damn near 50 hours on Metal Gear Rising were all me. Also related, much like Sonic, it's the 5 hours of that first playthrough most folks care about, not the one where I keep replaying the game with a machete.

    Posted in Don't Be Fooled, A Game's Cost Per Hour Value is Anti-Consumerist

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  • Avatar for NiceGuyNeon NiceGuyNeon 15 hours ago
    Tales from the Borderland is the best game Telltale have ever made and is also the best Borderlands game ever made. But there is no justice in this world and it will likely not receive the sequel it deserves and that's OK because at least we still have the fond memories of it. It's brilliant as far as these choose your own adventure games go.

    I haven't played Until Dawn, but Telltale's Batman game is pretty dull, it felt really dated by the time I got to it. Wolf Among Us is one of their top 3 I'd say though, maybe even number 2, but Tales is the way to go.

    I could not stand the dialogue in Life is Strange and uninstalled it within like an hour. I'm not asking for much, but if the type of game you're making has no compelling game mechanics you have to go give me something and what you give me can't be total shit writing and dialogue.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for VotesForCows VotesForCows 15 hours ago
    @jcchg There was a patch that changed how Geralt moved in combat. Call it what you want.

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  • Avatar for jcchg jcchg 15 hours ago
    The attention to detail is what keeps you engaged and cause that sense of immersion, from every NPC with its own animations and patterns, to conversations, action-reaction in all means and finding little stories outside quests (people crying next to a burned village, a horse dead next to a submerged body, a secret passage...).
    @hiptanaka You have to follow the main quest ("Lilac and gooseberries") for 15-20 minutes from the start, you speak with the Nilfgardian commander, and actually you can go straightforward to that trail of blood and skip the beginning of "The beast of White Orchard". You made one of the game's virtues, that you can omit part of a quest and still get to an end, or shelve it and complete it later, look like a drawback. Start exploring beforen that initial 20 minutes is odd.
    @VotesForCows There was never any "combat patch".

    Posted in How White Orchard Brilliantly Sets the Stage for Everything to Come in The Witcher 3

  • Avatar for hiptanaka hiptanaka 16 hours ago
    That was a nice read. Thank you. It made me fondly recall my first experience with Dark Souls. Like you say, the bonfire evokes a sense of solitude, maybe even more so because you see the ghosts of other players, without being able to interact with them. At the same time, it bolsters you through a sort of distant companionship with everyone facing the same challenges as you. Such a great game.

    Posted in From Chrono Trigger to Dark Souls Remastered: The Evolution of the Bonfire in Games

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    I was a big fan of Virtue's Last Reward and 999, as well as The Wolf Among Us. I like a good choose-your-own-adventure game from time to time.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for AxiomVerge AxiomVerge 16 hours ago
    Until Dawn. Where is my sequel?

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for moochan moochan 16 hours ago
    I'm happy big studios are actually pushing back against this kind of thing. The way things were going they were just too scared of scaring any consumer for fear of lose of revenue but feel many see the actual danger of letting things slide. It's healthy showing your stance and sticking to it. Don't think I'll play it because I'm not big on shooters but I'm 100% with developers standing up to those certain people.

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  • Avatar for moochan moochan 16 hours ago
    Don't know if this count but Chrono Cross with all the different characters with branching storylines with a good bit of them. If we are not counting RPGs than Wing Commander adventure games had a great branching stories that was insane back in the days.

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for LBD_Nytetrayn LBD_Nytetrayn 16 hours ago
    I don't think I've played many, so... Guardians of the Galaxy by TellTale, I guess?

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

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  • Avatar for Fourfoldroot Fourfoldroot 19 hours ago
    It's a toss up between beyond two souls and until dawn... But as I'm a Sci fi more than a horror guy I'll settle on beyond as I enjoyed the story more. Special mention goes to Life is Strange for being interesting, although very limited in player agency, and I also want to express a dislike for the Tales games, Ci have recieved Borderlands and Game of Thrones on PS Plus and, despite liking those franchises, find the Tales game to be a complete linear bore.Edited 19 hours ago by Unknown

    Posted in What's Your Favorite Choose Your Own Adventure-Like Game?

  • Avatar for ojinnvoltz ojinnvoltz 19 hours ago
    As a PC dude, this is a half-assed remaster not worth the 40 bones. But damn does this have its hooks in me again.

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  • Avatar for Maxbeedo Maxbeedo 20 hours ago
    I definitely do this type of judgment anyway, but the price varies quite quickly on most games, and the # of hours is extremely subjective based on the person and playstyle, so there's no way any website could quantify this accurately. I'm much more likely to pay full price on launch for an RPG than most other genres, because I can assume the amount of content will justify the price, otherwise I have no problem waiting until the game drops to $40 or $20 as they inevitably do, which is basically the same as waiting for a movie to show up on TV/Cable.

    Posted in Don't Be Fooled, A Game's Cost Per Hour Value is Anti-Consumerist

  • Avatar for donkeyintheforest donkeyintheforest 20 hours ago
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  • Avatar for Vonlenska Vonlenska 20 hours ago
    I adore that Chrono Trigger scene. It still gives me chills.

    I love the campfire image. It is warm, and often bittersweet or nostalgic. Others that come to mind: the majority of Final Fantasy X is sandwiched into a fireside story on Tidus and Yuna's last night before facing Sin.

    Xenogears has one early on with Citan having a long conversation with Elly. It's mostly setting up some mystery and worldbuilding, and is a very minor scene overall, but it sticks in my mind for some reason. The silence and the calm crackle of the fire give it a certain atmosphere that I like. It's also directly after Fei and Elly meet... I remember thinking Fei knowing Elly's name before being introduced was such a stupid oversight... Oy.

    Grandia and its sequel had a fair few as well, didn't it? We sure do like light and warmth and safety.

    Posted in From Chrono Trigger to Dark Souls Remastered: The Evolution of the Bonfire in Games

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